My opinions & thoughts about the overall state of pvp and what balancing is required for the future of pvp.
but a video about giving solutions to all the class and mechanics imbalance from the PVP side of the game. Obviously my given solution will always have the smallest impact to PVE because both sides of the game are actually important for different players.
By the way do throw in some comments below if u have any disagreements or different suggestions/opinions. I would love to hear them out!
Focus will be on PVP. But PVE side of things will taken into account too. Because a lot of the changes to skills or mechanics are actually caused by PVE changes.
I. Cyrodiil and BGs
II. Bleed damage
III. Proc Sets
IV. Armor Types(light, medium & heavy)
V. Races
VI. Classes
Performance issues are still and has been always there. Zos should allocate most of the resources to try to fix and improve the situation in cyrodiil
Changes to cyrodiil map are great especially with the 3 new outposts and connection between the side keeps with the outpost and towns. Siegable millgate & bridges are good adjustments too
As for BGs 3 things are still missing at the moment.
I. Lobby based game & custom mode game
II. A proper MMR system with season MMR points for solo queue & group queue
III. CP BGs
Light Armor - Pretty solid at the moment. Main reason because most magicka class will use it over heavy armor. Sprint cost reduction is a welcome addition too
Medium Armor - Overall a good armor choice because of the nerfs to heavy armor. The buff from 12% weapon damage increase to 15% is also pretty solid
Heavy Armor - Still good however the main reason why players would prefer heavy over medium are the sets available and perhaps heavy is better defensively so by using heavy stam players could skip using a defensive set like brass/Impregnable
Shuffle should have a flat 4 secs immunity to root and snares. So it makes the skill in line with forward momentum
Overall proc sets in this current patch is under control.
In CP campaign they aren't too strong due to strong healing & sustain
In nonCP pvp they are performing really well however most of the time players have to sacrifice a 5th piece bonus from item sets to make use of proc sets. The trade off is balance since in nonCP pvp sustain and stats are even more important
Important advice for future creation of any sort of proc sets - Make sure to include different conditions to proc them. (Crit damage, Melee attack, DoT damage, Proc chance rate etc etc)
Stamina Warden
Top tier class
- Not a single buff needed
- Could include a stamina swarm morph for both PVE and PVP as a DoT damaging skill
- Could use a small damage nerf to Subterranean assault
*Extra(not mentioned in video)
1 of the powerful major buffs (either major mending from passive or major heroism from shimeering shield) could be reduced to a minor buff
Magicka Warden
- Deep fissure major breach debuff is a good change
- Aritc wind skill could use a small cost reduction
- Frozen Gate skill could use a increase in impact damage. Should be somewhere around the tooltip of cliff racer skill to make the skill rewarding to use
*Extra(not mentioned in video)
Heavy attack from Feral Guardian should have a quicker animation
Magicka Dragon Knight
- Wings + Resource passive improvement are great
- Class feel mobile and solid so not much is needed
Stamina Dragon Knight
There are a limited choice of class skills for Stam DK. The class gets old fast, real fast. Relies too much on skills from weapon skill line to be competitive
The skills which could use a Stamina Morph are
- Ash cloud (good AOE snare)
- Dark TalonsI (AOE root for Stam DK)
- Inhale (AOE damage skill)
By having more poison damaging or physical damaging skills from class skill line DKs will feel bit more unique instead of just being a stam class with a range reflect skill.
Stamina Templar
Stamplar received 3 sweet buffs
- Empowering sweep (stamina ulti)
- Restoring focus (480 stam regen skill)
- CC from binding javelin is now a solid non-moving stun
3 great changes and stamplar is really strong now imo. All in all. No buffs or nerfs needed.
Magicka Templar
Magplar has terrible mobility compare to other classes
- No minor or major expedition
- No root/snare immunity skill
- While snare or rooted jabs are extremely hard to land
- overly relying on mistform for any sort of defensive movement
[All stamina classes has forward momentum, shuffle & dodge roll option, mag NB has major exp, cloak and shadow image, Magicka dk wings and a gap closer for major exp, mag warden has major exp and snare/root to chase down players and magsorc has streak + major exp]
Possible solutions
- 3 secs snare snare and root immunity after cleansing ritual usage
- or immobilization immunity inside the area of their own cleansing ritual group buff
- Extra* the lazy option would be to include either major or minor expedition into 1 of the skills or passive in class skill line
Magplar needs a good CC skill
- Reapply the stun back into blazing spear.
- Remove the knockback on aurora javelin (downside is range Magicka Templar build would lose its range stun)
Stamina Sorcerer
Stamina Sorcerer has only 1 offensive class ability available for stam sorc which hurricane
- Change mage’s wrath to a stamina execute skill because endless fury is usually the picked morph for a mag sorc
- Rework crystal blast into a stamina skill because it is current useless for magsorc in both PVE and PVP
Magicka Sorcerer
Due to the shield changes magsorc is weaker offensively
simple solution - add 5% magic damage to the existing 5% physical and shock damage in the Energized passive in storm calling skill line (or removing the 5% shock damage to replace it with 5% magic damage could work too)
Small cost reduction on daedric mines could be helpful as well
Magicka Nightblade
Magicka NB has issues with magicka sustain in recent patches. This is a result of balancing PVE because most of magicka NB’s skill (such as merciless resolve and shallow soul)
Solution:
- Include minor intellect buff into siphoning class passive – Transfer. So the passive will turn out to be activating a siphoning ability grants 2 ulti and 10 secs of minor intellect
- Or include it into the merciless resolve skill
Reasoning: minor intellect doesn’t affect PVE sustain much while it does improve sustain in PVP.
FIX SHADOW IMAGE NOW!
Malevolent offering skill could use a rework. The skill is currently extremely underuse because MagNB doesn't work as a good healing class
Stamina Nightblade
Stamina NB is a top tier class. The incap nerf is a good nerf and overall sustain is fine, damage is fine too and besides a buggy shadow image skill everything is fine.
Avoid buffing stamina NB in the future
Shadow Image skill bug fully explained
https://www.youtube.com/watch?v=AP8KQCRl5qs