Wolf_Watching wrote: »Yea agreed. It’s so troll Tbh. But at the same time this is a consequence of being in a smaller group or being solo in Cyro so it’s also our faults for that.
Sufficient counterplay would be just making it blockable (if it isn’t already).
lucky_Sage wrote: »Chains that pulls is blockable but the gapcloser morph is like any other gap closer
Savos_Saren wrote: »The unreliability of chains is already a factor as well. Chains won’t work if you’re just slightly higher or lower than the DK. Empowering chains is also limited to 22 meters and can be “missed” (quite often i might add).
It is only used by large groups to chase down solo players.
This skill is in a very problematic place in PVP. It needs to be dodgeable because as OP said- this skill is most used against outnumbered opponents, and at that point you are likely sprinting or roll dodging. Blocking isnt effective.
In general, the introduction of working silver leash for all classes has been horrible for pvp. It was One of the many changes that further punishes solo and outnumbered players. Zerging Chains and leash spammers are rampant, and there is no counterplay. In BGs these skills actually PUNISH you for being in a good tactical position. They must change the way chains works in pvp, or it will it remain a top Xv1 zergtrash weapon.
Chains/leash in pvp are one of the four horseman of the non-skill armageddon.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
Mistform also stops chains, i've had DK's run themselves out of magicka chain spamming me while I mist from them, only to turn and burst them down because they have no resources left to defend themselves.
Skills and proc that pull are great for fighting ball groups and where positioning is giving someone an advantage. If anything they should be buffed to allow you to yank people off walls or that annoying rock at chal N instead of being limited by elevation.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
Mistform also stops chains, i've had DK's run themselves out of magicka chain spamming me while I mist from them, only to turn and burst them down because they have no resources left to defend themselves.
lucky_Sage wrote: »Chains that pulls is blockable but the gapcloser morph is like any other gap closer
Are you sure the chains that pull are blockable? I have the vaguest recollection of patch notes saying they were made both unblockable and undodgeable. If it it blockable than it's just a L2P issue though it is somewhat counter intuitive to block while running from a zerg.
PhoenixGrey wrote: »Its a zergling skill which needs to be trashed out of the game.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
It can be used to counter blobs but it is far more effective for those blobs as well. And CC immunity isn't something that is readily available to the extent that it can effectively counter chains. The counter is momentary and chain spam will outlast CC immunity into immovable pot.
It's not real counter-play if the counterplay has a fraction of the uptime that chains does.driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
Mistform also stops chains, i've had DK's run themselves out of magicka chain spamming me while I mist from them, only to turn and burst them down because they have no resources left to defend themselves.
The morph of chains that isn't a gap closer refunds magicka if the target is not pulled. Not sure how they are running out of resources but it is not from chain spam.
It sucks to be pulled into a zerg but this ability has to be way down on the list even as far as Xv1 goes.
driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
It can be used to counter blobs but it is far more effective for those blobs as well. And CC immunity isn't something that is readily available to the extent that it can effectively counter chains. The counter is momentary and chain spam will outlast CC immunity into immovable pot.
It's not real counter-play if the counterplay has a fraction of the uptime that chains does.driosketch wrote: »It is only used by large groups to chase down solo players.
Am I the only one who uses chains as counter to blobs. You pull a player out and everyone blasts them, and the group is weaker for it. It's been a pretty good counter, but I never see many players pick up on it. The only time I'm part of a large group chasing down a single player with chains is when they are the last one alive from a group that was farming a resource, and they are making a run for it. To set up a camp. So they can come back and do it again.
I believe chain pulls are stopped by cc immunity. There's a heavy armor skill and a potion. If you see a big group and you can't mount, bolt, or cloak away, immovable pots and right angles are your best path to escape.
Mistform also stops chains, i've had DK's run themselves out of magicka chain spamming me while I mist from them, only to turn and burst them down because they have no resources left to defend themselves.
The morph of chains that isn't a gap closer refunds magicka if the target is not pulled. Not sure how they are running out of resources but it is not from chain spam.
Oh you're right, i forgot that does refund magicka. Well either way, the dks that chain spam almost always have like 40k hp and no damage and can still be killed pretty easily.
Savos_Saren wrote: »PhoenixGrey wrote: »Its a zergling skill which needs to be trashed out of the game.
No. It’s a gap closing skill that DKs desparately need. Otherwise- Ambush, Lotis Fan, Explosive Charge, Toppling Charge, Streak, Ball of Lightning, SnB gap closers, and 2H gap closers are all zergling skills that need to be taken out of the game.
Reality check: Zergs abuse everything from gap closers, to group heals, to spamming light attacks.
Hell if a naked zerg chases down a solo player and punched him to death- you could say that fist light attacks are zergling skills.