Just a quick question about timed buff procs that have a shorter duration than their cooldown, specifically focusing on Burning Spellweave and Silks of the Sun because thats one im most immediately familiar with.
Silks of the Sun Set
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 400 Spell Damage to your Flame Damage abilities.
Burning Spellweave Set
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 833 Spell Critical
(5 items) When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and gain 525 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.
From what I can find online, Burning spellweave is (or used to be?) easily better than silks of the sun, but I wanted to clarify something.
So at a 15% chance, with a few flame dots up, you're probably going to get a proc for Spellweave within 1 - 2 seconds of the cooldown being off. Creating a time between buff starts of 13 seconds. 8/13 * 525 = 323, so by that logic Silks is much better, no?
I mean this is more of a wide request for comment, I want to know
A. If people watch for the buff to create burn and conserve periods in their rotation to maximize the effectiveness of the buff window? This is hard but certainly nothing new to MMOs, although I dont think ive seen anyone talk about doing this in eso.
B. How people would tend to go about calculating if ~80 spell damage is better or worse than 833 spell crit. Traditionally id take my current build and calculate everything as a % damage increase, however this means that the values change depending on the rest of my build meaning all I get are slow-to-calculate approximations.
Oh, and I guess as a bonus question if for example Julianos would be considered "just as good" as Silks of the Sun if 25% of your damage was a damage type other than flame damage?
I guess what im getting at is, I feel like the way I calculate the value of sets is probably inaccurate/ineffective at-least on the higher end, and for all I know there is an even better Trial set than all 3 of these that does the same thing as all the others but better.
EU: Magden, Magknight, Stamsorc(*2), Magsorc
NA: Magplar, Magden, PotatoBlade