I know there are many threads talking about crafting and crafting changes, but I have a couple of things on my wish list for 2019. This is mostly related to PVE because I'm not much of a PVPer and not as familiar with how crafted sets impact PVP.
1) Rework craftable sets so there are more 9 trait end game options for PVE. They don't have to be BIS, but close enough to use in trials and arenas. The amount of time spent learning all 9 traits should come with some sort of benefit.
2) This could be 1a, but fix the crafting sets so that lower trait sets don't out perform higher number trait sets. It blows my mind that two viable PVE crafting sets, Julianos and Hundings, out perform every 9 trait set.
3) Give crafters some love. Crafting is such a cool idea for games like this and there's so much that can be done with it. Allow characters to specialize in a crafting subcategory? Add new specialized crafting materials for end game craftable items (opens up a market)? The options are endless.
Anyone else have any wishes? Please keep it positive and non-toxic in here.