VaranisArano wrote: »I expect my DDs in normal dungeons to be doing roughly 10 to 15k DPS. That seems to he par for the course in Groupfinder PUGs and we rarely have problems with that.
In vet, 15k DPS will make for a rather slow but doable run. I know from personal experience that Vet COA 2 is doable with that, but its a long drawn out and painful slog. So, I'd recommend higher DPS than that, eapecially for vet DLCs.
I think it depends. In a 4 man group are you expecting 4 people to be hitting that threshold? Are you expecting 1 to tank and 1 to heal and 2 to dps? Are you expecting a tank and 3 dps? The better question may be how much dps does the group need to make it feel right, and how do you go about factoring in self healing and being healed by a dedicated healer to push the group roll make up to be what is desired. I am assuming tank, dps, dps, healer is desired.
Then again, maybe you are not wanting to go that deep into it. Not sure if your question is driven toward ways to change the game to improve the experience, or to just see at this point in time what it takes to make people enjoy the pace of dungeon crawling. Even in the latter case if someone says 25k is that assuming 100k for the group or 50k for the dps and 25-30k for the tank/heal?
What group? If it's a pug, who cares what anyone's dps is ...My question is what is flooring for dps you won't kick from a group?
What group? If it's a pug, who cares what anyone's dps is ...My question is what is flooring for dps you won't kick from a group?
I always go into a pug with the assumption i have to carry the whole group, so i usually end up being pleasantly surprised and at worst i got what i expected.
There's plenty of different content in this game with different dps thresholds. You did not specify what content you are asking for.
Trials? Dungeons? MA? Overland? Vet or Normal? Solo, Pug or Organized?
There is no one single correct answer ...
redspecter23 wrote: »Your dps depends on your current goals.
Want to do overland quests? 5k is fine.
Want to do normal dungeons? 10k is a good first goal, but higher is better
Veteran dungeons? 20k or more.
DLC veteran dungeons? 25k+ would be nice, but you can get by with less.
Vet trials? 30k+ would be ideal, but it varies depending on the fight.
Above all else, try to stay alive. All the dps in the world means jack if you're dead. Focus on staying alive as a priority. It's not all on the healer. You need situational awareness and a defensive toolkit appropriate to the content.
usmcjdking wrote: »A DPS, Tank and Healer in this game are responsible for doing absolutely nothing because ZOS hasn't even bothered to arm them with enough information to do anything.
The in-game information and tutorials should be in depth enough to lead you to hit 20k reliably. Funnily enough they don't even exist. I have yet to see a single ESO video, or written piece of work provided by ZOS that displays what their three roles are even supposed to actually look like.
This game wasn't built to be a rotation based DPS/Buff/Debuff system, but has become one over time because of the WOW kiddies upset that ESO isn't WOW2 and the devs capitulating. The game has stepped far away from intelligent combat to button mashing performance which is actually affected by latency and overall computer specifications. Add in the fact they have made little other changes other than a memeworthy tutorial system you can't expect the average DPS in this game to be anything other than light attack spam.