Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

I'm standing on the docks of Davon's Watch and I just want to say thanks...

EphemeraCrawford
EphemeraCrawford
✭✭✭✭
Thanks ZOS for the ambient sound design in this game. My speakers quit and I've been wearing headphones for the first time playing. It's like an sound landscape out here. It's almost an ambient movie turning up the sound and riding on my slow horse.
  • MilwaukeeScott
    MilwaukeeScott
    ✭✭✭✭✭
    Thanks ZOS for the ambient sound design in this game. My speakers quit and I've been wearing headphones for the first time playing. It's like an sound landscape out here. It's almost an ambient movie turning up the sound and riding on my slow horse.

    It is pretty awesome.

    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    I started playing games with headphones back in the BG 1 days (LONG time back now) as husband was not thrilled about all the game noise interfering with his tv *sigh*. This was after he retired and was home all day long.... prior to that, I played with the sound through speakers, maxed out.

    Now, I'm pretty sure I'd hate speakers instead of 'phones. I buy a new pretty expensive set every few years, and really wouldn't want to go back. The soundscapes in this game are AMAZING.
  • MarrazzMist
    MarrazzMist
    ✭✭✭✭
    I love the moments, when something in game makes me stop, stand still, and digital world comes alive, for whatever reason. I just don’t know, where to through my thankyous.
  • motub
    motub
    ✭✭
    What I find great about it is that I can locate happenings through sound... like NPC conversations sound nearer or farther depending on whether you're facing them or not (assuming that they're not directly in your line of sight, because you're standing on top of a hill and they're "underneath" you, for example). My favorite was a quest where you had to solve a puzzle to open a delve door, and I thought the door was right in front of me (behind the puzzle area), but when I solved it, an NPC was heard rejoicing down a level and to my right (because he was locked inside and I had let him out), and so I knew exactly where the door was, and it wasn't where I had thought. Saved me a lot of stupidly searching about.

    Also like the way that quest-givers who accost you on the street manage to speak differently from random NPCs conversing with each other, so that it really does get your attention in a realistic way ("Yes, I'm talking to you!", "Stranger, may we speak?" and of course the immortal "Do you know how long I've been looking for you??!!!??")

    It's really great that you can know a lot more about what's happening in the world around you from what you can hear, even when you can't see much of it.
Sign In or Register to comment.