I think what's REALLY messing me up is that when I get on the platform and see the light at the end of the tunnel my heart rate skyrockets. It always messes me up. Does anyone know something like an herbal tea to keep heart rate down?
I think what's REALLY messing me up is that when I get on the platform and see the light at the end of the tunnel my heart rate skyrockets. It always messes me up. Does anyone know something like an herbal tea to keep heart rate down?
Are you kidding? Daedroth fire breath 20k damage in 3 seconds that should be enough for me to sue.
After wiping on the last boss off the last arena in Maelstrom arena for the who knows how manyith time, I can't continue ESO without raging a bit. I've been with ESO since the beta, and a lot of the dungeons and the bosses are perfectly balanced for both new and veteran players. However, there are a FEW bosses that are plain over-powered. Given how good the vMA weapons are, I can understand that they need to make it EXTREMELY difficult. But I've been building a character solely to run vMA for months, fencing stolen loot like crazy to get all gold gear, farming transmute stones where ever I could, looking all over the internet for the perfect build, and I keep getting KOd by the daedroths' fire breath on the last boss. NOTHING the boss does bothers me, it's the daedroth that bothers me because they deal too much damage and have too much health for a mob. At the very least I think they should give you a least 15 seconds to kill them before they breath fire. At the very, very least they should give some kind of loot that's worth 100k at the end to cover all the gear repair, potion, and soul gem expenses. As for other over powered bosses, there is Fang Lair. The lich boss is extremely annoying because with all the AOEs he makes the tank almost irrelevant. My group died like more than thirty trying to get past him, and when we did get kill him there was only one member left standing. The dragon boss was BEYOND annoying because the poison beetle he spits is just one-hits you and it's EXTREMELY difficult to dodge when he spits. Also, the Skull Behemoths in that dungeons are over-powered, plain and simple. Even our tank kept getting one-hit. Next is the Moon Hunter Keep, Vykosa is so rage inducing it makes you want to break the computer. After about two hours my group hour finally got her health low enough that we felt hope. Then the ghost of the previous boss showed up and wiped us with his signature mechanic. The worst part was that some guys who had beaten it on vet before said this was new; they added it just to annoy the players. For the record, this is my vMA build:
https://alcasthq.com/eso-magicka-sorcerer-maelstrom-pve/
After wiping on the last boss off the last arena in Maelstrom arena for the who knows how manyith time, I can't continue ESO without raging a bit. I've been with ESO since the beta, and a lot of the dungeons and the bosses are perfectly balanced for both new and veteran players. However, there are a FEW bosses that are plain over-powered. Given how good the vMA weapons are, I can understand that they need to make it EXTREMELY difficult. But I've been building a character solely to run vMA for months, fencing stolen loot like crazy to get all gold gear, farming transmute stones where ever I could, looking all over the internet for the perfect build, and I keep getting KOd by the daedroths' fire breath on the last boss. NOTHING the boss does bothers me, it's the daedroth that bothers me because they deal too much damage and have too much health for a mob. At the very least I think they should give you a least 15 seconds to kill them before they breath fire. At the very, very least they should give some kind of loot that's worth 100k at the end to cover all the gear repair, potion, and soul gem expenses. As for other over powered bosses, there is Fang Lair. The lich boss is extremely annoying because with all the AOEs he makes the tank almost irrelevant. My group died like more than thirty trying to get past him, and when we did get kill him there was only one member left standing. The dragon boss was BEYOND annoying because the poison beetle he spits is just one-hits you and it's EXTREMELY difficult to dodge when he spits. Also, the Skull Behemoths in that dungeons are over-powered, plain and simple. Even our tank kept getting one-hit. Next is the Moon Hunter Keep, Vykosa is so rage inducing it makes you want to break the computer. After about two hours my group hour finally got her health low enough that we felt hope. Then the ghost of the previous boss showed up and wiped us with his signature mechanic. The worst part was that some guys who had beaten it on vet before said this was new; they added it just to annoy the players. For the record, this is my vMA build:
https://alcasthq.com/eso-magicka-sorcerer-maelstrom-pve/
..there is Fang Lair. The lich boss is extremely annoying because with all the AOEs he makes the tank almost irrelevant. My group died like more than thirty trying to get past him, and when we did get kill him there was only one member left standing. The dragon boss was BEYOND annoying because the poison beetle he spits is just one-hits you and it's EXTREMELY difficult to dodge when he spits. Also, the Skull Behemoths in that dungeons are over-powered, plain and simple. Even our tank kept getting one-hit. Next is the Moon Hunter Keep, Vykosa is so rage inducing it makes you want to break the computer..
I keep getting KOd by the daedroths' fire breath on the last boss. NOTHING the boss does bothers me, it's the daedroth that bothers me because they deal too much damage and have too much health for a mob.