Mudcrabber wrote: »I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.
Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.
Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.
Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.
World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.
Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.
World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.
No world boss would be hard with a zerg ball whaling on it like you see at a dolmen. They only seem difficult because often times it is a single person trying to complete them.
Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.
World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.
Mudcrabber wrote: »I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.
Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.
Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.
World bosses are not very challenging to begin with. They can be soloed by a lot of players so that is not much of a world boss.
Mudcrabber wrote: »I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.
Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.
Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.
World bosses are not very challenging to begin with. They can be soloed by a lot of players so that is not much of a world boss.
Are you aware that only like 3% of players can do that? People get grouped for dolmens, otherwise they die like flies if they are solo. They are extremely weak with bad armour/weapons/level combinations.
Just because 3% or so player base is very strong in bis gear doesn't mean everyone is. Far from it.
The only problem is that it is a huge pain in the rear end to get them done on new character or for new players.
They give great XP the first time for a new character, but not many people do them any more.
Its kind of discouraging for new people or for people with new characters.
I dread leveling a new character just because the bosses are such a pain.
Lol 4-8 they can be solo'd and are easy mode with just 2The only problem is that it is a huge pain in the rear end to get them done on new character or for new players.
They give great XP the first time for a new character, but not many people do them any more.
Its kind of discouraging for new people or for people with new characters.
I dread leveling a new character just because the bosses are such a pain.
Yes, that is why my guild runs a weekly event doing a zones worth of WBs. You really only need 4 to 8 players to make it such that any level in the group can successfully get them done.