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World Bosses and lack of a reward

Veuth
Veuth
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Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.

World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.
  • rumple9
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    People only farm dolmens for xp. All the rewards are poor in this game.

    I never understood where 3 mobs spawn at random in open world and you get 2 waves of them but they don't drop anything
  • Wifeaggro13
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    rumple9 wrote: »
    People only farm dolmens for xp. All the rewards are poor in this game.

    I never understood where 3 mobs spawn at random in open world and you get 2 waves of them but they don't drop anything

    I agree, they really screwed the pooch in their concept of lateral progression
  • Mudcrabber
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    I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.

    Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.

    Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.
  • Veuth
    Veuth
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    Mudcrabber wrote: »
    I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.

    Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.

    Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.

    Shout out to DLC world bosses though, people actually often do those and some of them are quite fun because they're not just reskins with tons of health and damage. However the base game World Bosses (in my experience) have given me less rewards than a Simple locked chest.
    Edited by Veuth on December 22, 2018 10:30PM
  • dazee
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    World boss and dolmen rewards are better than similar content in other mmos for sure. Guaranteed gear set piece each time? a lot of world bosses are thankfully soloable. WB however are not the best way for xp.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Diminish
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    Veuth wrote: »
    Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.

    World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.

    No world boss would be hard with a zerg ball whaling on it like you see at a dolmen. They only seem difficult because often times it is a single person trying to complete them.
  • Veuth
    Veuth
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    Diminish wrote: »
    Veuth wrote: »
    Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.

    World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.

    No world boss would be hard with a zerg ball whaling on it like you see at a dolmen. They only seem difficult because often times it is a single person trying to complete them.

    True, but I've solo'd various World Bosses & Dark Anchors and I can say that Dark Anchors are a lot easier and less time consuming, and a lot of the times a bit more rewarding too.
  • Tasear
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    What would you like them reward instead?
    Edited by Tasear on December 24, 2018 12:58AM
  • Skwor
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    First they would have to make world bosses much harder to even warrent better loot.
  • Nestor
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    Simple solution would be to add Dailies for every zones World Bosses, just like the DLC zones. Then peeps would run them more often.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lasinagol
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    Please no more dailies...thought I had stamina, then New Life happened. But, better rewards would be nice. Like opening a master vhest with the passive Treasure Hunter. Might even knock down the price of some of the harder to get items.
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • idk
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    World bosses are not very challenging to begin with. They can be soloed by a lot of players so that is not much of a world boss.

    As is pointed out, the DLC WBs do have dailies associated with them. While even DLC WBs can be soloed, they are a little more challenging. Maybe make base game WBs more challenging and have dailies for them. The dailies can rotate between all the base game zones.
  • DaveMoeDee
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    What is the point? They don't have interesting combat. People clear them, get their achievement, and they are done. There is already so much to grind for rewards in the game. Are we really going to force everything in the game to be a grind spot?
  • Katahdin
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    The only problem is that it is a huge pain in the rear end to get them done on new character or for new players.

    They give great XP the first time for a new character, but not many people do them any more.

    Its kind of discouraging for new people or for people with new characters.

    I dread leveling a new character just because the bosses are such a pain.
    Beta tester November 2013
  • BretonMage
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    We should at the very least get much better experience from them, the experience given is disproportionately low for their level of dfficulty.

    And why do we not have WB dailies for non-DLC areas?
  • MLGProPlayer
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    I don't mind since it gives me a chance to solo them. Otherwise, there would be a zerg at every boss that nukes tham down in 10 seconds or less.
  • Tholian1
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    I would do more world bosses if the rng was better and the loot was guaranteed to benefit my character. Otherwise, why bother? I’m pretty much sick of dungeons for the same reason.
    PS4 Pro NA
  • Jamdarius
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    TBH I have no idea what these WB would need to give to make it more interesting for players to go and do them, as there are multiple WB on each map it couldn't be something 2 good cause it would be groundbreaking, unless they made these bosses hard enough for whole zerg to take them down and give some really cool rewards, maybe outfit style pieces which glued together generate random style page? Perhaps transmutation stone geode? Or something like that. Question is what kind of style could we get...

    Well anyways I believe we all agree that in current state WB hunting does not feel rewarding.

  • Jeremy
    Jeremy
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    Veuth wrote: »
    Is it just me or do people not really care about World Bosses anymore? I usually pass a World Boss and it's just sitting there for hours and nobody types in the chat to group up or anything. Now I can see why, they don't give you much of a reward compared to the more viable and less time-consuming Dark Anchors which sometimes I see 20 people farming for hours.

    World Bosses are more challenging than Dark Anchors and therefore should give you more of a reward, like some big golden chest with unique items would be nice instead of receiving 1 soul gem and common weapons/armor that are 90% of the time inferior to your current equipment.

    I go out of my way to kill world bosses all the time. Though I'll admit it's mostly just because it's the only thing left on the landscape that actually fights back and puts up a decent challenge. For example I killed probably at least a half dozen world bosses today while doing my New Life quests (and didn't get a single writ again b.t.w.).

    I'm not against your idea to make them more rewarding. But I would hate to see zergs at every World Boss because then I really would be left with nothing worthy to fight while questing and exploring zones.
  • prof-dracko
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    All pre-DLC world, delve and dungeon bosses have one (or in the case of some dungeon bosses, up to 5) unique drops in their loot table. These are only really appealing to collectors though and aren't practically different to an ordinary item in the set besides a different name and maybe some flavor text.
  • starkerealm
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    Mudcrabber wrote: »
    I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.

    Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.

    Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.

    It would be kinda cool if we got daily, "bounty boards," in each base game zone that offered a daily for a worldboss, and a delve. Get people out there bouncing through those in exchange for goodies.
  • maboleth
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    idk wrote: »
    World bosses are not very challenging to begin with. They can be soloed by a lot of players so that is not much of a world boss.

    Are you aware that only like 3% of players can do that? People get grouped for dolmens, otherwise they die like flies if they are solo. They are extremely weak with bad armour/weapons/level combinations.

    Just because 3% or so player base is very strong in bis gear doesn't mean everyone is. Far from it.

    Personally, I'm satisfied with Wbosses. They are challenging just about right, some are ultra strong, some are on the weakish side, depending on the mechanics they use. Before One Tamriel all world bosses were extremely weak. Large majority of players need to group to even get bosses health to 50%, let alone finish them.

    Edited by maboleth on December 24, 2018 11:15AM
  • Faulgor
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    Mudcrabber wrote: »
    I see people farming DLC/chapter world bosses because they have daily quests with extra rewards. But the world bosses in the base game have no such extras.

    Some overland weapons like Mother's Sorrow staves are still pretty valuable, but you can get them from public dungeon bosses (much faster than world bosses) and chests too.

    Interest always spikes during the Witches festival for plunder skulls, but that's just a couple weeks a year.

    I've been farming public dungeon bosses for a specific weapon for days, and it's just terrible. The "weapon" drop slot is just too overcrowded - 4 one-handed, 3 two-handed, 4 staves, bows and shields. From 3 different sets. That's a 1 in 36 chance to get the weapon you're looking for.

    I think world bosses would be more attractive farming locations if they had a more narrow drop table that would guarantee a certain weapon type compared to public dungeon bosses. So you could chose to kill a more difficult boss for a better chance to get what you need.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Everstorm
    Everstorm
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    maboleth wrote: »
    idk wrote: »
    World bosses are not very challenging to begin with. They can be soloed by a lot of players so that is not much of a world boss.

    Are you aware that only like 3% of players can do that? People get grouped for dolmens, otherwise they die like flies if they are solo. They are extremely weak with bad armour/weapons/level combinations.

    Just because 3% or so player base is very strong in bis gear doesn't mean everyone is. Far from it.

    And 76% of all statistic are invented on the spot.

    I have no issue with world bosses on my stamblade, I soloed all but Wuwu on Morrowind and all but the Sload on Summerset. Using Bahraha's Curse and 7th Legion. Both tradable sets. Monsterset is Pirate Skeleton and I bought the helm from the Golden. Yes, I have 810+ CPs, but that's not an achievement, that's just a matter of time. You can literally kill skeletons ad nauseum to get there.

    They are not hard just because a new player can't solo them or someone who can't be bothered to learn the core mechanics of a game they're playing.

  • EvilAutoTech
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    I'm nowhere close to the top 3% and I solo wbs all the time. Heavy Templar in plague Dr, fortified brass and ilambris. Infused flame staff with shock enchant. I rarely swap to my front bar for them. None of what I run is BiS. I've been soloing wbs since about cp 300. On tri stat food, I have 38k health 19k mag and stam.
  • Nestor
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    Katahdin wrote: »
    The only problem is that it is a huge pain in the rear end to get them done on new character or for new players.

    They give great XP the first time for a new character, but not many people do them any more.

    Its kind of discouraging for new people or for people with new characters.

    I dread leveling a new character just because the bosses are such a pain.

    Yes, that is why my guild runs a weekly event doing a zones worth of WBs. You really only need 4 to 8 players to make it such that any level in the group can successfully get them done.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SkysOutThizeOut
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    It would be neat if they dropped more.
  • Skwor
    Skwor
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    Nestor wrote: »
    Katahdin wrote: »
    The only problem is that it is a huge pain in the rear end to get them done on new character or for new players.

    They give great XP the first time for a new character, but not many people do them any more.

    Its kind of discouraging for new people or for people with new characters.

    I dread leveling a new character just because the bosses are such a pain.

    Yes, that is why my guild runs a weekly event doing a zones worth of WBs. You really only need 4 to 8 players to make it such that any level in the group can successfully get them done.
    Lol 4-8 they can be solo'd and are easy mode with just 2
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