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Templar is doing pretty darn good this patch.

Micah_Bayer
Micah_Bayer
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But is it over performing a little bit? Maybe. There are a few issues I have personally with the class, and one of the underlining issues is one of the main functions to take block tanks out (bleeds specifically) just do not work on Templar with all the pufications. Now I'm not talking about the tanks with 50k health, they eventually go down, but a good balanced healer build with sword and board can sustain so well, and the main function to take those playstyles out which are bleeds don't work. Is that fair at all? Should we change the way bleeds work? Should bleeds be removed since they over perform in some areas but against templars, they are don't do anything? What do you guys think?
  • Micah_Bayer
    Micah_Bayer
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    ((Not calling for nerfs. But they perform very well against the supposed counter.
  • frostz417
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    Templars are at a very very good spot this patch. They are the golden example of a perfectly balanced class. Sure you can be tanky but you’ll just be useless and do no damage... to counter heal bots you need a hard cc like fear, runecage or petrify or just defile em
  • Minno
    Minno
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    like frost said. Most balanced class at the moment!

    Regarding bleeds, all it takes is one timed rending to take up 2x effects, plus 1 light attack with siphoner and bleeds to fill up a templar's purge limit. Add in defile, fracture, maim, etc and templars are hard pressed to purge on demand. Thats 2 rending, 1 from siphoner, 2 effect poisons, and 1 more from axe passive bleed = 6 debuffs. Add on bow bleed, other effect debuffs/bleeds and you can see this number climb to around 10. Ive had that many on me and had to wait out the snares to eat up the debuffs with purge (4 seconds which are 2 ticks?)

    If they are casting BOL, you have them where you want them; on defensive!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Callous2208
    Callous2208
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    Welp. You've gone and done it now. It's back to the toilet for us next patch. :'(
  • paulychan
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    I love my templar
    My sorc needs a serious nerf tho
  • Joy_Division
    Joy_Division
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    But is it over performing a little bit? Maybe. There are a few issues I have personally with the class, and one of the underlining issues is one of the main functions to take block tanks out (bleeds specifically) just do not work on Templar with all the pufications. Now I'm not talking about the tanks with 50k health, they eventually go down, but a good balanced healer build with sword and board can sustain so well, and the main function to take those playstyles out which are bleeds don't work. Is that fair at all? Should we change the way bleeds work? Should bleeds be removed since they over perform in some areas but against templars, they are don't do anything? What do you guys think?

    I think the lesson to be drawn when one class that was frustrating to play gets reformed is not to deduce now said class is overly performing and is too strong. Rather, what can we do to the other classes to make players feel good about them as well.

    Bleed builds should have something that doesn't roll over and die to them. If something gets countered easily by another class, that doesn't necessarily make it unfair.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Micah_Bayer
    Micah_Bayer
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    But is it over performing a little bit? Maybe. There are a few issues I have personally with the class, and one of the underlining issues is one of the main functions to take block tanks out (bleeds specifically) just do not work on Templar with all the pufications. Now I'm not talking about the tanks with 50k health, they eventually go down, but a good balanced healer build with sword and board can sustain so well, and the main function to take those playstyles out which are bleeds don't work. Is that fair at all? Should we change the way bleeds work? Should bleeds be removed since they over perform in some areas but against templars, they are don't do anything? What do you guys think?

    I think the lesson to be drawn when one class that was frustrating to play gets reformed is not to deduce now said class is overly performing and is too strong. Rather, what can we do to the other classes to make players feel good about them as well.

    Bleed builds should have something that doesn't roll over and die to them. If something gets countered easily by another class, that doesn't necessarily make it unfair.

    Well I am just quoting zos on that part. Bleeds are meant to stop the block tank people. And it does for the most part, but Templar can get around it where as no other class can. I'm talking about sword and board templars, I think templar as a whole is fine. But sword and board templar may be overperforming.
  • ccfeeling
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    Love this class once I play it , I focused on NB and Sorc in the past , when I changed to play Templar after Nerfmire , wow...how crazy , this class is really powerful and group oriented .

    He is a stamplar :)
  • max_only
    max_only
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    I only like my magplar healer. I’ve been trying to enjoy a stamplar but it’s not working for me :/

    Also this looks like a pvp oriented thread and yes I did enjoy him in Battlegrounds but I’m not seeing any unique reason to be a stamplar versus any other stam class like a warden or a dk.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Jeremy
    Jeremy
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    But is it over performing a little bit? Maybe. There are a few issues I have personally with the class, and one of the underlining issues is one of the main functions to take block tanks out (bleeds specifically) just do not work on Templar with all the pufications. Now I'm not talking about the tanks with 50k health, they eventually go down, but a good balanced healer build with sword and board can sustain so well, and the main function to take those playstyles out which are bleeds don't work. Is that fair at all? Should we change the way bleeds work? Should bleeds be removed since they over perform in some areas but against templars, they are don't do anything? What do you guys think?

    This might be a CP only issue, because I have never met one of these "balanced healer" templar builds with sword and board who can "over perform" by healing through damage in none-CP PvP, ever. In fact: all my own experiments to create such a build have failed miserably. So until I actually see one of these mythical Templars I'll continue to doubt its existence. In fact; Templar is by far the least threatening class I face in PvP.

    As far as purge is concerned, the Templar's purge is not cheap and spamming it to try and keep the endless stream of bleeds and DoTs from stacking would likely just empty your magicka pool to little effect. Especially if they were a "tanky build" which means they would have limited resources where it concerns their magicka.

    Templars may be a little better off than they were. But they are no where near even approaching over-powered.
    Edited by Jeremy on December 20, 2018 4:47AM
  • Lab3360
    Lab3360
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    But is it over performing a little bit? Maybe. There are a few issues I have personally with the class, and one of the underlining issues is one of the main functions to take block tanks out (bleeds specifically) just do not work on Templar with all the pufications. Now I'm not talking about the tanks with 50k health, they eventually go down, but a good balanced healer build with sword and board can sustain so well, and the main function to take those playstyles out which are bleeds don't work. Is that fair at all? Should we change the way bleeds work? Should bleeds be removed since they over perform in some areas but against templars, they are don't do anything? What do you guys think?

    Brother please dont. Every patch someone uses that buzzword regarding nerfs.

    Everything in the game is working fine in general except for maybe console frame rate.
  • MaxJrFTW
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    Templars are strong for 2 reasons, cleanse/group utility and self healing. I was a stamplar main and i felt weaker this patch than last patch, race changed to argonian and started playing magicka. While significantly stronger than stamina, i still don't feel OP by any means. Magplars lack aoe dmg, which is what's making the difference nowadays. 1v1 is a different story, i'm a god 1v1.

    Healing also depends entirely on having decent players around you. When i play as a healer half my games are a lost cause because people assume having a healer makes you invincible. They just jump in the open resulting in their health bars performing the sickest disppearing stunt you'll ever see.

    Warden on the other hand, they're very strong. There's no argueing that they have the strongest kit in the game by a country mile.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Solariken
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    IMO there are really only two things that take magplar into the realm of OP, which are Undeath and Mist Form.

    The only counter to magplar I see is to limit their mobility and kill then through attrition (aka make them block-heal until they run out of resources). Vampirism covers this weakness better on magplar than any other class. It allows reposition to LOS with a window of free stamina regen (and mag regen via CFocus and HtD proc) for almost infinite block-casting heals.

    Edited by Solariken on December 20, 2018 5:02AM
  • Perwulf
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    Might wanna change the title to Tankplar/Magplar since I don't remember stamplar ever been that high in the food chain.
    "Monsters doesn't exist, we create them"
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