DeadlyRecluse wrote: »I'd be concerned about any added server calculations (having to tally per target per tick and apply an additional % modifier), and I don't know that it needs to be a universal thing on EVERY AoE ult, but in theory it sounds cool.
It could be a nice way to up the popularity of ground-placed ults (Nova, Veil, etc.) in PvP.
Could even just give the Entire ult a % modifier based on how many targets the first tick/initial drop hits?
I like this proposal.
I believe they should also consider doing the opposite for AoE heal potency
In other words, the more people standing within an AoE heal, the less potent the heal each individual in the AoE receives.
ESO_Nightingale wrote: »so you would remove more zerg killing tools?
ESO_Nightingale wrote: »so you would remove more zerg killing tools?
Actually this would be a buff to true zerg killing as the 15+ player scaling would 150%... can’t say I like what it would do to dueling though when it comes to classes that rely on aoe ults
SaintSubwayy wrote: »
ESO_Nightingale wrote: »so you would remove more zerg killing tools?
ESO_Nightingale wrote: »so you would remove more zerg killing tools?
You do more damage to zergs and organized raids and the raids do less to singles/small clusters of people with their aoe train.
Actually this would be a buff to true zerg killing as the 15+ player scaling would 150%... can’t say I like what it would do to dueling though when it comes to classes that rely on aoe ults
ultimates like standard, nova, sleet, destro, negate and veil of blades should have a similar proxy det scaling on their damage.
So when an aoe train is running over clumps below 6 those individuals aren’t being hit nearly as hard as if you hit a group of 12+
Since proxy hits once the amount of boosting % it gets makes sense. Aoe ultimates would have to be tweaked differently because they are damage dealt over x seconds.
Start the overall tooltip Lower for these ults and then scale it by 15% per player hit, starting at 6+ players and capping at 150%
6 = 15% more
7 = 30%
8 = 45%
9 = 60%
....
15 = 150%
Unorganized or individual players can now make more of a difference with a high impact ult on larger/organized groups.
There is already the reward of more players/skills/sets/buffs when stacked into larger groups but now the risk is you will take more damage or at the very least be far more susceptible to it.
I understand what you're saying and why you're saying it, but I have a weird problem with mechanics that I can't fit into the "reality" test.
The destro ult is basically a rain of fire or some are like standing in fire. A person is going to take the same amount of damage standing in a pool of fire by themselves or with 11 other people so I just can't wrap my head around the change.... weird.
ESO_Nightingale wrote: »so you would remove more zerg killing tools?ESO_Nightingale wrote: »so you would remove more zerg killing tools?
You do more damage to zergs and organized raids and the raids do less to singles/small clusters of people with their aoe train.
Actually this would be a buff to true zerg killing as the 15+ player scaling would 150%... can’t say I like what it would do to dueling though when it comes to classes that rely on aoe ults
Meteor/soul assault/db available to all
Warden has bear
Dk has leap
Nb has incap
Sorc uses atro
Templar has aedric ult
These aoe ults aren’t used in duels aside from a warden sleet and it’s still subpar at that
That would actually be a huge buff to AOE trains.
Calculations for that would be an issue. There is a difference between ability that hits once and dmg multiplier is based on number of enemies that were in area of damage at that point and ability that lasts couple of seconds on the ground and people walk in and out of it dynamically changing multiplier.