Salvas_Aren wrote: »You can play at 100 FPS easily if you downgrade your resolution to 480p.
FPS mean nothing without context.
MLGProPlayer wrote: »Salvas_Aren wrote: »You can play at 100 FPS easily if you downgrade your resolution to 480p.
FPS mean nothing without context.
These are folks who are saying they get that performance at 1080p/1440p/4K.
It just sends a mixed message to ZOS about the game's performance. We know the game runs like ass, but then you have some players giving false feedback that it runs great.
MLGProPlayer wrote: »Salvas_Aren wrote: »You can play at 100 FPS easily if you downgrade your resolution to 480p.
FPS mean nothing without context.
These are folks who are saying they get that performance at 1080p/1440p/4K.
It just sends a mixed message to ZOS about the game's performance. We know the game runs like ass, but then you have some players giving false feedback that it runs great.
Personally, I rarely go below 40 FPS. The game runs fine, if you have a high-end system. A lot of people are trying to run the game on a potato, and then complain about FPS issues.
Is it perfect? No. Nothing is.
Salvas_Aren wrote: »You can play at 100 FPS easily if you downgrade your resolution to 480p.
FPS mean nothing without context.
MLGProPlayer wrote: »MLGProPlayer wrote: »Salvas_Aren wrote: »You can play at 100 FPS easily if you downgrade your resolution to 480p.
FPS mean nothing without context.
These are folks who are saying they get that performance at 1080p/1440p/4K.
It just sends a mixed message to ZOS about the game's performance. We know the game runs like ass, but then you have some players giving false feedback that it runs great.
Personally, I rarely go below 40 FPS. The game runs fine, if you have a high-end system. A lot of people are trying to run the game on a potato, and then complain about FPS issues.
Is it perfect? No. Nothing is.
40 FPS is terrible for a high-end system, especially for a 4+ year-old game.
I'm an FPS snob. I have a GTX 1080 and a 144 hz monitor, and a game that frequently dips below 60 FPS is poorly optimzied. The game only uses like 30% of your GPU's processing power. Even at 4K resolution, it only uses around 75%. It's a CPU-bound game.
I like the game. It's fun. But it also runs like absolute ass. There is no need to lie about that fact.
FlyingSwan wrote: »Thing is that you can get 100FPS in the game in certain cases. I have it capped at 144 and I can get that at 2k, but only in the wilderness and only on some occasions.
I am in Cyrodiil right now and getting 90-108FPS but I am alone and running about in the trees without another soul in sight.
However, port into a trial and my FPS will drop to 25FPS and sometimes even less. When the last event was on I ended up ditching many trials as the game was running so badly as to be a slideshow.
So those people are twisting the facts, any of us can pick a specific use case where the game runs well, but chuck a bit of server-side effort into the mix and the whole thing drops off a cliff.
FlyingSwan wrote: »Thing is that you can get 100FPS in the game in certain cases. I have it capped at 144 and I can get that at 2k, but only in the wilderness and only on some occasions.
I am in Cyrodiil right now and getting 90-108FPS but I am alone and running about in the trees without another soul in sight.
However, port into a trial and my FPS will drop to 25FPS and sometimes even less. When the last event was on I ended up ditching many trials as the game was running so badly as to be a slideshow.
So those people are twisting the facts, any of us can pick a specific use case where the game runs well, but chuck a bit of server-side effort into the mix and the whole thing drops off a cliff.
Old non gaming comp and there were maybe 2 boss fights I seen over 30 with all settings on low. Bought an actual gaming comp this summer and other than some random stutters I barely see below 50 in trials now. I use to think people lied about their fps. Not anymore.
FlyingSwan wrote: »FlyingSwan wrote: »Thing is that you can get 100FPS in the game in certain cases. I have it capped at 144 and I can get that at 2k, but only in the wilderness and only on some occasions.
I am in Cyrodiil right now and getting 90-108FPS but I am alone and running about in the trees without another soul in sight.
However, port into a trial and my FPS will drop to 25FPS and sometimes even less. When the last event was on I ended up ditching many trials as the game was running so badly as to be a slideshow.
So those people are twisting the facts, any of us can pick a specific use case where the game runs well, but chuck a bit of server-side effort into the mix and the whole thing drops off a cliff.
Old non gaming comp and there were maybe 2 boss fights I seen over 30 with all settings on low. Bought an actual gaming comp this summer and other than some random stutters I barely see below 50 in trials now. I use to think people lied about their fps. Not anymore.
The game can run well, I was at Breda earlier and even with all those people running about I had 60FPS at 2k on Ultra-high. BUT, it can easily become unplayable on even the best kit (I have 1080Ti and 8770K). There are specific areas in MoL that are very taxing for some reason, and in HRM there are certain areas in HRC that can be a total slideshow.
My GPU only works at about 50% effort even if the CPU is also only around 50% across all cores, so there's something else holding it up, from using Perfmon it appears to be threads waiting on data from the network that causes a bottleneck when it arises.
MLGProPlayer wrote: »It's not uncommon to see someone in-game or on Reddit proclaim that they run this game at a stable 100+ FPS, even in Cyrodiil. They will vehemently argue that the game has no optimization issues, as if lying about this gets them some sort of prize.
I get into frequent arguments on Reddit about this. Whenever I ask for proof of them running the game at 100+ FPs, I never get a response. There is quite a large contingent of these shills though as they actively downvote any posts criticising the game's optimization.
I do remember one interaction with a guildie who said he averaged "buttery smooth" FPS. We argued for a bit, and it turned out he didn't even have his FPS counter turned on. So I told him to turn his counter on and read his FPS out to me. Turns out he was averaging ~45 FPS, unsurprisingly.
Anuway, just a random rant.
FlyingSwan wrote: »FlyingSwan wrote: »Thing is that you can get 100FPS in the game in certain cases. I have it capped at 144 and I can get that at 2k, but only in the wilderness and only on some occasions.
I am in Cyrodiil right now and getting 90-108FPS but I am alone and running about in the trees without another soul in sight.
However, port into a trial and my FPS will drop to 25FPS and sometimes even less. When the last event was on I ended up ditching many trials as the game was running so badly as to be a slideshow.
So those people are twisting the facts, any of us can pick a specific use case where the game runs well, but chuck a bit of server-side effort into the mix and the whole thing drops off a cliff.
Old non gaming comp and there were maybe 2 boss fights I seen over 30 with all settings on low. Bought an actual gaming comp this summer and other than some random stutters I barely see below 50 in trials now. I use to think people lied about their fps. Not anymore.
The game can run well, I was at Breda earlier and even with all those people running about I had 60FPS at 2k on Ultra-high. BUT, it can easily become unplayable on even the best kit (I have 1080Ti and 8770K). There are specific areas in MoL that are very taxing for some reason, and in HRM there are certain areas in HRC that can be a total slideshow.
My GPU only works at about 50% effort even if the CPU is also only around 50% across all cores, so there's something else holding it up, from using Perfmon it appears to be threads waiting on data from the network that causes a bottleneck when it arises.
Try standing in Fang Lair in the center of the room of the last boss and turn camera towards the entrance. You'll see a massive FPS drop. This cannot be caused by network problems, because what data you load from the network is not changed depending on what direction you look, only your position, especially in a dungeon.
Use Process Explorer (can get it for free from the Microsoft website), find the ESO process, select properties and look at the threads of the process. You will see 1 thread at 100/[CPU thread count]% load (so in my case it's 6.25% for my 8c/16t CPU). That's a thread that is basically at 100% on a single core.
I suspect it has more to do with the fact that the draw calls all come from the same thread, and that thread is pegged when there are a lot of objects in front of the camera within view distance.
DX12/Vulkan actually do address this issue, but it has to be implemented correctly in the engine and by game devs to take advantage of this feature.
Until that is done, the only thing that would help performance would be reduction of necessary draw calls, for example with smart object culling before they get to the thread doing the draw calls. I suspect that a kind of failed attempt to do exactly that is what caused the few months old bug that results in textures disappearing sometimes.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard