I write this post because i think these final loot or daily reward (at least recently) are designed primarily for players under 810 CP, only that the players above +810 CP are many and are those who play more.
Now to give some examples, i dont care about:
Xp boost scroll;
Repair Kit (really?);
1/2k gold ... (minimum prize for gold enchant is + 3.5k gold);
Potions (one also involves a bug when eating blue food);
2 Food (i want 50 at least);
Should these daily rewards lead anyone over 810 CP to log in?
For the daily dungeons/undaunted quest the only positive thing is the transmute crystal;
For the trials .... there is a special loot? the final box ok ...
Gold boxes for vet trials .. ok
What would push me to do dungeons with all my alts?
The only thing would be a final loot that would help me to speed up the improvement of the gear, so in general i would be led to do dungeons only for gold loot of any kind.
Once leveled the undaunted to the maximum and taken the achievements for the vet dungeon 1/2 nothing pushes me to do these dungeons again, i will concentrate only with the DLC dungeons and not all because even with those i have already taken many achievements.
What do you think? please do not tell me that the loot are good and are not even mandatory, because they are for every self-respecting MMO.
Those CROWN repair kits (not the green ones, the crown ones) are nothing to sneeze at. They repair not only every piece you’re wearing, but every piece in your inventory.
If you can be bothered, you can bank all your main chars’ gear and withdraw on one char and use one crown kit to repair all then rebank it and withdraw on correct chars. Can save you like 16k at least - if you’re bothered. Certainly not useless.
They’re nothing to sneeze at, really.
I write this post because i think these final loot or daily reward (at least recently) are designed primarily for players under 810 CP, only that the players above +810 CP are many and are those who play more.
What would push me to do dungeons with all my alts?
I write this post because i think these final loot or daily reward (at least recently) are designed primarily for players under 810 CP, only that the players above +810 CP are many and are those who play more.
Now to give some examples, i dont care about:
Xp boost scroll;
Repair Kit (really?);
1/2k gold ... (minimum prize for gold enchant is + 3.5k gold);
Potions (one also involves a bug when eating blue food);
2 Food (i want 50 at least);
Should these daily rewards lead anyone over 810 CP to log in?
For the daily dungeons/undaunted quest the only positive thing is the transmute crystal;
For the trials .... there is a special loot? the final box ok ...
Gold boxes for vet trials .. ok
What would push me to do dungeons with all my alts?
The only thing would be a final loot that would help me to speed up the improvement of the gear, so in general i would be led to do dungeons only for gold loot of any kind.
Once leveled the undaunted to the maximum and taken the achievements for the vet dungeon 1/2 nothing pushes me to do these dungeons again, i will concentrate only with the DLC dungeons and not all because even with those i have already taken many achievements.
What do you think? please do not tell me that the loot are good and are not even mandatory, because they are for every self-respecting MMO.
VaranisArano wrote: »
If none of your characters need gear that drops from a dungeon, I guess the achievements are your only incentive.
/quote]
Or, um, fun?
Those CROWN repair kits (not the green ones, the crown ones) are nothing to sneeze at. They repair not only every piece you’re wearing, but every piece in your inventory.
If you can be bothered, you can bank all your main chars’ gear and withdraw on one char and use one crown kit to repair all then rebank it and withdraw on correct chars. Can save you like 16k at least - if you’re bothered. Certainly not useless.
They’re nothing to sneeze at, really.
Wifeaggro13 wrote: »I write this post because i think these final loot or daily reward (at least recently) are designed primarily for players under 810 CP, only that the players above +810 CP are many and are those who play more.
Now to give some examples, i dont care about:
Xp boost scroll;
Repair Kit (really?);
1/2k gold ... (minimum prize for gold enchant is + 3.5k gold);
Potions (one also involves a bug when eating blue food);
2 Food (i want 50 at least);
Should these daily rewards lead anyone over 810 CP to log in?
For the daily dungeons/undaunted quest the only positive thing is the transmute crystal;
For the trials .... there is a special loot? the final box ok ...
Gold boxes for vet trials .. ok
What would push me to do dungeons with all my alts?
The only thing would be a final loot that would help me to speed up the improvement of the gear, so in general i would be led to do dungeons only for gold loot of any kind.
Once leveled the undaunted to the maximum and taken the achievements for the vet dungeon 1/2 nothing pushes me to do these dungeons again, i will concentrate only with the DLC dungeons and not all because even with those i have already taken many achievements.
What do you think? please do not tell me that the loot are good and are not even mandatory, because they are for every self-respecting MMO.
By far eso is the most missed opportunity MMO for a long-term end game community.
1). At launch (mind you itemization got a little better with some of the dlc dungeons) for example by far the best longest and most difficult 4 man dungeon was hands down was Shada's tear and it was not even a VR dungeon que it was considered a craglorn single instance delve . the whole thing got standard normal purple drops it was basically a deconstruct farm for purple mats. but it was fun as hell and the last boss was the hardest mob to get the mechanics down.
2). If you can craft better then 95% of the drops in most of the VR dungeons including DLC's what in the hell is the point . 2 piece monster sets. Mind you i know alot of this has been corrected with Niche meta build sets that drop now but from the get-go itemization in this game leaves a massive population unmotivated to even want to do the dungeons.
3).simply put i dont think horizontal progression is doing anything for a permanent community. right now ESO is a hybrid single player RPG with MMO options that are pooorly implemented.
Trials are fun but itemization is again leaves a lot to be desired. its better then dungeons but not much
HallowedUndead wrote: »Those CROWN repair kits (not the green ones, the crown ones) are nothing to sneeze at. They repair not only every piece you’re wearing, but every piece in your inventory.
If you can be bothered, you can bank all your main chars’ gear and withdraw on one char and use one crown kit to repair all then rebank it and withdraw on correct chars. Can save you like 16k at least - if you’re bothered. Certainly not useless.
They’re nothing to sneeze at, really.
For real? That is something new to me. I thought it said it reapirs all the gear you're wearing