WrathOfInnos wrote: »I think you’re right that Meteor should be before reach, since it has a longer travel time. Then if you can land the reach before they start blocking the meteor they will be stunned when the meteor lands.
Waffennacht wrote: »It's LA Curse Shield Shield Shield LA Flop over from 3 Snipes
Or LA Curse Flop
Or LA Curse LA Meteor LA Reach LA Wrath LA Curse LA Frag LA Wrath LA Curse LA Frag LA Meteor LA Wrath (repeat) give up because sorcerer can't kill an equally skilled opponent
Malamar1229 wrote: »You can't land a rune cage and meteor combo anymore unless lag assists you.
And welcome to Sorcs 2018, where telegraphed burst rotations are shut down by everyone except brain dead zerglings.
I’m running a very non-traditional build to get away from the whole telegraph thing. Crushing shock and infused oblivion is bae.
It’s a bg / no cp build for sure:
https://youtube.com/watch?v=w0JxQnJUdnE
Includes gameplay footage of sotha and BG with narration on how the build should be played.
grannas211 wrote: »I’m running a very non-traditional build to get away from the whole telegraph thing. Crushing shock and infused oblivion is bae.
It’s a bg / no cp build for sure:
https://youtube.com/watch?v=w0JxQnJUdnE
Includes gameplay footage of sotha and BG with narration on how the build should be played.
Interesting take. Nice video. Please tell me your fashion though. It’s OP
grannas211 wrote: »I’m running a very non-traditional build to get away from the whole telegraph thing. Crushing shock and infused oblivion is bae.
It’s a bg / no cp build for sure:
https://youtube.com/watch?v=w0JxQnJUdnE
Includes gameplay footage of sotha and BG with narration on how the build should be played.
Interesting take. Nice video. Please tell me your fashion though. It’s OP
Traditional blue button down shirt with the sleeves rolled up, north face vest, and extremely pale skin.
Or were you asking about the character?
WrathOfInnos wrote: »I think you’re right that Meteor should be before reach, since it has a longer travel time. Then if you can land the reach before they start blocking the meteor they will be stunned when the meteor lands.
Yeah exactly. On the flip side - I can't seem to get the Rune Cage timing correct. I'm starting to think Rune Cage should flow with a different ultimate, perhaps Overload.
LA - Curse - Overload On - LA - Frags - LA - Rune Cage - LA - Pulse - LA Wrath
yay or nay? is it enough damage?
Waffennacht wrote: »It's LA Curse Shield Shield Shield LA Flop over from 3 Snipes
Or LA Curse Flop
Or LA Curse LA Meteor LA Reach LA Wrath LA Curse LA Frag LA Wrath LA Curse LA Frag LA Meteor LA Wrath (repeat) give up because sorcerer can't kill an equally skilled opponent
WrathOfInnos wrote: »I think you’re right that Meteor should be before reach, since it has a longer travel time. Then if you can land the reach before they start blocking the meteor they will be stunned when the meteor lands.
Yeah exactly. On the flip side - I can't seem to get the Rune Cage timing correct. I'm starting to think Rune Cage should flow with a different ultimate, perhaps Overload.
LA - Curse - Overload On - LA - Frags - LA - Rune Cage - LA - Pulse - LA Wrath
yay or nay? is it enough damage?
You can´t get the timing right because the abilities no longer sync up. It´s not possible to land meteor unblocked with how runecage currently works.
Overload is dodgeable - it will naturally push people towards dodging it. Cage is dodgeable aswell. It also deals no dmg. They´re not a really desireable combination to use.
Reality is - the only people that will let you land a full burst rotation are those that you don´t need one to kill or tanks that you can´t kill with one.
Add an Inferno Staff Heavy attack, using reach after that to land at same time, timed with curse, and send frag if reach make it proc.
Its not like you are gonna kill a good player as a magsorc (on open world spec/gear) without grinding their ressources over a 4-5 minutes long battle where they will eventually make a mistake. You just have no constant pressure (spamming clench doesnt count), defiles (unless you run some wack ass 1hs magsorc builds) etc. to overwhelm their heals, in a meta where heals and HP pools are more potent than ever. Im not gonna lie, from my perspective it feels like more than half of cyrodiil is running 30k+ hp heavy armor builds with trollking or earthgore.
Best chance of you killing a good player is running a 3 man sorc squad and meteor-dumping them with coordination because thats how the game works now, almost no kill potential without ultimate abilities.
Sorc was always a potato farmer, it still continues to be a potato farmer. Zeni just makes it harder to farm potatoes with every patch.
Combos aren’t what they used to be.
https://youtu.be/fi2N3ilxuNE
You used to feint, utilize rolling frags, and more block cast bursts.
(Bsw, lich, 1x infernal, 1x vma destro (used to give 169 spell dmg), shadow mundus (12%) to crit and all spell glyphs) my open world build for months before the sustain nerfs.
Here’s another variation that I used many months back which removed the norm telegraph for something new which would catch the unaware off guard.
https://youtu.be/NPRReITuTpA
Otherwise now days it’s spam clench and build for overall damage pressure (dots, light weaves, high uptime on rotations to wear them down. The stun will happen eventually due to the incoming damage an opponent has to deal with.
IMO a bombardment of skills is more reliable than relying on a one shot especially with health pools so high and tankier sets.
I have commented on another one of your Sorc videos already @Thogard, and it's the same here - it's not meant as a criticism of your build or your play style. But when you look at the footage (especially the BG one) it's glaringly obvious that you completely have to rely on other people's damage because your own doesn't suffice (outside having Soul Assault up in a favorable situation) even with legendary Spinner's on.
Half the time you have to stay out of range because you're OOM with 29k magicka and 12k stam. And you often survive just barely. It just doesn't look fun to me, although the Daedric Tomb idea is quite nice and offers good group support.
NordSwordnBoard wrote: »In tight spaces, I've been using encase before the meteor lands. Its buggy though, and they can be immune/out of the cone. You do get to lock down more than one though which is good. I gave up on rune cage and don't miss it.