More penetration is the better choice as long as you are under the cap. After reaching the cap it becomes completely useless. Remember that "penetration" can also be applied through resistances-decreasing debuffs and you should account for them in your group/build.
vMA is a bit weird in that regard though. The resistances are not standardized and differ from round to round, mob to mob and even spell to physical. Don't quote me on that but last boss has something like 12k physical but 16k spell resistance. I'm not sure anyone ever bothered to figure it all out.
More penetration is the better choice as long as you are under the cap. After reaching the cap it becomes completely useless. Remember that "penetration" can also be applied through resistances-decreasing debuffs and you should account for them in your group/build.
vMA is a bit weird in that regard though. The resistances are not standardized and differ from round to round, mob to mob and even spell to physical. Don't quote me on that but last boss has something like 12k physical but 16k spell resistance. I'm not sure anyone ever bothered to figure it all out.
@Royaji I'm guessing this is a PVP post, OP lists crit resist
More penetration is the better choice as long as you are under the cap. After reaching the cap it becomes completely useless. Remember that "penetration" can also be applied through resistances-decreasing debuffs and you should account for them in your group/build.
vMA is a bit weird in that regard though. The resistances are not standardized and differ from round to round, mob to mob and even spell to physical. Don't quote me on that but last boss has something like 12k physical but 16k spell resistance. I'm not sure anyone ever bothered to figure it all out.
@Royaji I'm guessing this is a PVP post, OP lists crit resist
Oh, that it seemed like he is planning on doing MA form his post... I guess I need to sleep more.
More penetration is the better choice as long as you are under the cap. After reaching the cap it becomes completely useless. Remember that "penetration" can also be applied through resistances-decreasing debuffs and you should account for them in your group/build.
vMA is a bit weird in that regard though. The resistances are not standardized and differ from round to round, mob to mob and even spell to physical. Don't quote me on that but last boss has something like 12k physical but 16k spell resistance. I'm not sure anyone ever bothered to figure it all out.
@Royaji I'm guessing this is a PVP post, OP lists crit resist
Oh, that it seemed like he is planning on doing MA form his post... I guess I need to sleep more.
More penetration is the better choice as long as you are under the cap. After reaching the cap it becomes completely useless. Remember that "penetration" can also be applied through resistances-decreasing debuffs and you should account for them in your group/build.
vMA is a bit weird in that regard though. The resistances are not standardized and differ from round to round, mob to mob and even spell to physical. Don't quote me on that but last boss has something like 12k physical but 16k spell resistance. I'm not sure anyone ever bothered to figure it all out.
@Royaji I'm guessing this is a PVP post, OP lists crit resist
Oh, that it seemed like he is planning on doing MA form his post... I guess I need to sleep more.
Maybe I'm the one that needs more sleep... does say MA but follows up with 'for more base damage'... Only two I can think of is Mech Acuity and Master Architect, but read it as pvp stambladeI'm confused.
PS4_ZeColmeia wrote: »Thank you for the responses thus far. To fill in some gaps, I'm a hybrid and play all roles on my main (just missing 28 skill points from PvP). Specifically, I run Pelinal and am rounding out jewelry crafting to go with TBS as my second set.
I play like a mage but I run MA for better resists and the bonus to weapon damage (which then buffs my spell damage). The MA also gives nice bonuses to sneak (I'm a nightblade). I run fire and lightning destro.
My tool tip (obviously not in my final gear while I'm finishing researching) fully buffed can get me to around 4.5k spell damage and I'm around 32-38k magicka. That's why my penetration isn't great without taking sharpened and/or using a debuff (class or destro). I usually, unless it's an organized group, weave with mages guild skills for the empowered buff on my LA and HA which makes them hit like a truck.
The genesis of the question is around trying to balance weapon trait, 2 Mundus, and what I ultimately enchant my gear with since this setup was impossible when left.
You do need to calculate, sadly. Sharp gold is 2752, what is your base tooltup in selecting nirn? I am going to assume 15k tooltip on nirn, 23% lower with sharpened.
If your target in PVE is around 18k armor? If you only penetration 9k worth of armor but can get a tooltip of 15k here is what happens:
18k armor minus 9k penetration is 9k armor left (0.8641 mitgation). Your 15k tooltip attack hits for non-crit:
15k * 0.8641= 12961.5 dmg.
If it crit, however, for a 1.70 crit hit dmg modifer:
15k * 1.7 = 25500
25500 * 0.8641 = 22034.55 dmg
If you trade the 23% increase in base dmg for another 2752 penetration:
18k armor minus 11752 penetration is 6248k armor left (0.9056 mitgation). Your 11550k tooltip attack hits for non-crit:
11550k * 0.9056= 10459.68 dmg.
If it crit, however, for a 1.70 crit hit dmg modifer:
11550k * 1.7 = 19635
19635 *0.9056= 17781.456 dmg
Looks like you want nirn, if not using maul. I assume you arent using major fracture either. If you use both the calculation is different; you need to subtract any major/minor fracture first then multiply the 20% armor debuff from maul, and finally subtract CP+Sharp+mundas sources.
As another user said, they use nirn maul with spriggans. I assume they are also using major fracture. Here is the penetration with maul+spriggans+major fracture
18k armor is subtracted by 5280 fracture. 12720 armor left. Then multiplied by 20% is 2544 penetration. 12720k minus 2544 is 10176k armor left. Finally subtract the 9k penetration from CP+Mundas leaves us with 1176 armor (0.98224 mitgation).
Assuming they can get a 15k tooltip attack since they have nirn, they hit for 15k non-crit:
15k * 0.98224= 14733.6 dmg.
If it crit, however, for a 1.70 crit hit dmg modifer:
15k * 1.7 = 25500
25500 * 0.98224 = 25047.12 dmg
Therefore we can see nirn+maul+major fracture+CP+mundas will get you closer to your tooltip. These numbers are mostly assumed, especially since I dont remember the boss armor values off hand.
PS4_ZeColmeia wrote: »Thank you for the responses thus far. To fill in some gaps, I'm a hybrid and play all roles on my main (just missing 28 skill points from PvP). Specifically, I run Pelinal and am rounding out jewelry crafting to go with TBS as my second set.
I play like a mage but I run MA for better resists and the bonus to weapon damage (which then buffs my spell damage). The MA also gives nice bonuses to sneak (I'm a nightblade). I run fire and lightning destro.
My tool tip (obviously not in my final gear while I'm finishing researching) fully buffed can get me to around 4.5k spell damage and I'm around 32-38k magicka. That's why my penetration isn't great without taking sharpened and/or using a debuff (class or destro). I usually, unless it's an organized group, weave with mages guild skills for the empowered buff on my LA and HA which makes them hit like a truck.
The genesis of the question is around trying to balance weapon trait, 2 Mundus, and what I ultimately enchant my gear with since this setup was impossible when left.
Sounds like you may want to take nirn and use 2h Maul. The 20% penetration, depending on the target, can be more than sharpened but nirn benefits your pelinal build better. Do the math to make sure. I wouldn't put it past you if you saw better dmg with that simple change.
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »Thank you for the responses thus far. To fill in some gaps, I'm a hybrid and play all roles on my main (just missing 28 skill points from PvP). Specifically, I run Pelinal and am rounding out jewelry crafting to go with TBS as my second set.
I play like a mage but I run MA for better resists and the bonus to weapon damage (which then buffs my spell damage). The MA also gives nice bonuses to sneak (I'm a nightblade). I run fire and lightning destro.
My tool tip (obviously not in my final gear while I'm finishing researching) fully buffed can get me to around 4.5k spell damage and I'm around 32-38k magicka. That's why my penetration isn't great without taking sharpened and/or using a debuff (class or destro). I usually, unless it's an organized group, weave with mages guild skills for the empowered buff on my LA and HA which makes them hit like a truck.
The genesis of the question is around trying to balance weapon trait, 2 Mundus, and what I ultimately enchant my gear with since this setup was impossible when left.
Sounds like you may want to take nirn and use 2h Maul. The 20% penetration, depending on the target, can be more than sharpened but nirn benefits your pelinal build better. Do the math to make sure. I wouldn't put it past you if you saw better dmg with that simple change.
Isn't the penetration for physical damage only?
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »Thank you for the responses thus far. To fill in some gaps, I'm a hybrid and play all roles on my main (just missing 28 skill points from PvP). Specifically, I run Pelinal and am rounding out jewelry crafting to go with TBS as my second set.
I play like a mage but I run MA for better resists and the bonus to weapon damage (which then buffs my spell damage). The MA also gives nice bonuses to sneak (I'm a nightblade). I run fire and lightning destro.
My tool tip (obviously not in my final gear while I'm finishing researching) fully buffed can get me to around 4.5k spell damage and I'm around 32-38k magicka. That's why my penetration isn't great without taking sharpened and/or using a debuff (class or destro). I usually, unless it's an organized group, weave with mages guild skills for the empowered buff on my LA and HA which makes them hit like a truck.
The genesis of the question is around trying to balance weapon trait, 2 Mundus, and what I ultimately enchant my gear with since this setup was impossible when left.
Sounds like you may want to take nirn and use 2h Maul. The 20% penetration, depending on the target, can be more than sharpened but nirn benefits your pelinal build better. Do the math to make sure. I wouldn't put it past you if you saw better dmg with that simple change.
Isn't the penetration for physical damage only?
Yes. Are you damaging with both mag/weapon attacks? Or using utility with mag and damage with stamina?
Edit:
You said you are using pelinals with twice born star 5pc medium and dual destro.
Can you link your build via the build editor? I would like to see your stats.
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »Thank you for the responses thus far. To fill in some gaps, I'm a hybrid and play all roles on my main (just missing 28 skill points from PvP). Specifically, I run Pelinal and am rounding out jewelry crafting to go with TBS as my second set.
I play like a mage but I run MA for better resists and the bonus to weapon damage (which then buffs my spell damage). The MA also gives nice bonuses to sneak (I'm a nightblade). I run fire and lightning destro.
My tool tip (obviously not in my final gear while I'm finishing researching) fully buffed can get me to around 4.5k spell damage and I'm around 32-38k magicka. That's why my penetration isn't great without taking sharpened and/or using a debuff (class or destro). I usually, unless it's an organized group, weave with mages guild skills for the empowered buff on my LA and HA which makes them hit like a truck.
The genesis of the question is around trying to balance weapon trait, 2 Mundus, and what I ultimately enchant my gear with since this setup was impossible when left.
Sounds like you may want to take nirn and use 2h Maul. The 20% penetration, depending on the target, can be more than sharpened but nirn benefits your pelinal build better. Do the math to make sure. I wouldn't put it past you if you saw better dmg with that simple change.
Isn't the penetration for physical damage only?
Yes. Are you damaging with both mag/weapon attacks? Or using utility with mag and damage with stamina?
Edit:
You said you are using pelinals with twice born star 5pc medium and dual destro.
Can you link your build via the build editor? I would like to see your stats.