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Warden Tank and Frozen Gate

Vermethys
Vermethys
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How do you guys feel about this particular ability and, compared to DK chains, do you find many Warden tanks using it? I'm wondering because, even among the tiny amount of Warden tanks I've played with, I've seen most of them falling back on Silver Leash instead of Frozen Device -- which is rather curious.

The first tank I made in ESO was a Warden, and all seemed perfectly well until I created a DK... Now, I'm without a Warden tank and playing full-time DK tank. Compared to DK tank, Warden tank has always felt like it has less control of the field with how slow and clumsy Frozen Device is. Yes, it technically offers more than Unrelenting Grip with how it immobilizes and applies Major Maim debuff (but, honestly, do you really need Major Maim on the sort of enemies you normally chain?). Most of the time, mobs simply walked past the gate before it activated or it bugged and you can just see a 'chainable' mob pew-pewing at you while standing on top of the gate... which hardly made sense. It also requires more out of you to use compared to chains, since you have to target it and then place it, while blocking against whichever melee mobs that are smacking you. I think it's rather underwhelming.

Consider content like Vet Blackrose Prison, where a large portion of your magicka reserve is spent chaining enemies as soon as they spawn, while blocking attacks from bosses that would more than likely one-shot you; do you find Frozen Device as "useful" as Unrelenting Grip? Does it offer enough to be a on-par with DK chains?
The reason I deleted my Warden tank, which I had invested at least 350 hours into, was that I just couldn't see myself doing the same content I've completed on my DK with the same level of ease and efficiency.

I think Frozen Gate needs more love from the combat designers, I mean it's an ability that is designed for tanks and nothing else. Yet, it is nowhere near as good as Unrelenting Grip or Silver Leash. Perhaps it should be instant (without the activation time) or an AOE pull with a limit on the amount of mobs it can teleport (no more than 2-3), I'm not sure.
PC EU CP1400+
In-game Username: Vermilion98

Characters & Builds
Edith Geonette [DC Imperial Sorcerer] (AR28)
Gorgo Aendovius [AD Imperial Dragonknight] (AR28)

My Builds:
  • jypcy
    jypcy
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    I personally prefer frozen gate, but not by a wide margin. The resource return for failed executions of unrelenting is probably the best thing about it. If frozen gate offered something similar and was a bit less buggy (it almost seems as if an enemy spawned after the gate is placed can’t be pulled by it, at least in some scenarios), it’d be a clear winner in my books.
  • idk
    idk
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    Frozen gate is an interesting skill but since there is a better skill for Wardens that is likely what most are using. It is what I am using. Try Silver Leash.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I've seen it used lately in BG's to some pretty interesting effect by some premades.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • SodanTok
    SodanTok
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    Frozen Gate needs getting used to while Silver leash acts as people are used to from chains etc. Most people that had to embrace the gate (before there was any silver leash) seem to still prefer the gate over leash.

    Then there is the small issues that sometimes it fails to root the target or pull him (or do the pull to you pull back to original position bug) and that needs to be fixed.
    Edited by SodanTok on December 5, 2018 8:01PM
  • ESO_Nightingale
    ESO_Nightingale
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    I discovered that the skill acts like a projectile for some reason
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LordGavus
    LordGavus
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    I prefer the gate to chains. This is probably because my first serious tank was a warden and I've spent a lot of time using gate.
    I recently made a dk tank and find the chains harder to use. When I'm surrounded by adds and trying to get the add in the back corner, I often hit a close add instead.

    I'm sure if I had spent as much time using chains as gate it wouldn't be a problem.
  • Luckylancer
    Luckylancer
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    LordGavus wrote: »
    I prefer the gate to chains. This is probably because my first serious tank was a warden and I've spent a lot of time using gate.
    I recently made a dk tank and find the chains harder to use. When I'm surrounded by adds and trying to get the add in the back corner, I often hit a close add instead.

    I'm sure if I had spent as much time using chains as gate it wouldn't be a problem.

    I like jump and casting to reach what I want.
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