Why resto ulti is always, in every istance Better (and sometimes cheaper) then every other healing ultimate?
Soul siphon begs to differ
Lol noBecause it forces you into slotting a useless "weapon".
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Rememberance, trees, and soul siphon are all just as good if not better in their own ways. Plus they are not bound to a weapon and are viable for stam and magicka.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
If 30 people are all low health it will pick 1 person per second to heal. Not all 30 people instantly like soul siphon does.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
If 30 people are all low health it will pick 1 person per second to heal. Not all 30 people instantly like soul siphon does.
Thread died long time ago. Not worth the troll-feeding.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
If 30 people are all low health it will pick 1 person per second to heal. Not all 30 people instantly like soul siphon does.
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
If 30 people are all low health it will pick 1 person per second to heal. Not all 30 people instantly like soul siphon does.
Still. 5. people. with. major. protection.
And statistically in those 30 people 5 more would have resto ult if not 10
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
If 30 people are all low health it will pick 1 person per second to heal. Not all 30 people instantly like soul siphon does.
Still. 5. people. with. major. protection.
And statistically in those 30 people 5 more would have resto ult if not 10
Or 40 people with major vitality
Resto staff ult only heals 1 target every second for 5 secs. So it only heals 5 people total for the whole duration. If it’s only you you’ll get 10 secs of major protection.
Soul siphon doesn’t have AOE caps so you can heal 24 people at a time. Just on a low damage build it will heal (tooltip so 50% of these values)
11.5k upfront heal to unlimited people.
33k over 4 seconds. So about the same healing as resto ultimates entire healing duration.
Major Vitality to all effected by the heal. 30% increase healing to offset the difference of major protection
Synergy with 14k damage and healing for the damage done.
So essentially two of the four effects are equal to the resto ult. But resto only effects 1 person at a time.
It cost 25 ultimate more.
If in a group of more than 2 people resto ultimate isn’t even close.
Now solo resto ultimate is incredibly strong.
Wrong. Resto ulti heals a target, that target also gains 5 seconds of major protection.
Right but only that 1 person gets the protection from the 1 time it heals.
Resto ultimate plays leap from throughout the group. It hits 1 person for a decent heal and major protection for 5 secs. Then it jumps to the next lowest health target heals them and gives major protection for 5 secs.
It does not heal more than 1 person every second. It’s a single target heal with a lingering protection buff.
If you are by yourself it heals you on the first tick. Major for 5 secs. Heals on second tick major protection for 5 secs. Heals on third tick major protection for 5 secs.
At no point in time does a resto ultimate hit 24+ people.
5 people maximum per ultimate cast can get a heal. Could be a different person every second but not at the same time.
Soul siphon can hit 40 people at the same time with all the effects and heals to everyone the entire duration.
You are still giving 5 seconds of major protection to everyone while also doing other stuff. And since is on a 5 second scenario.
Not to everyone. To up to 5 different people 1 second apart from another.
Only 5 people total will be affected by this ultimate.
Siphon does give 4 seconds of major vitality. To everyone on the alliance that in range.
I’m not saying they don’t have their places but resto ult being better in EVERY way in all scenarios isn’t true.
Which means everyone. It works that the ally with low hp gets the heal tick (an thusly the protection). Who's gonna get heal? Bud that already took it and got 5 secs of protection or Tiz that didn't and is getting bleeded by 3.5k per second?
If 30 people are all low health it will pick 1 person per second to heal. Not all 30 people instantly like soul siphon does.
Still. 5. people. with. major. protection.
And statistically in those 30 people 5 more would have resto ult if not 10
Or 40 people with major vitality
Is this really a nerf Resto ulti thread? Dear lord