Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
I meme, but my memes are so truthful they hurt -Elder Nightblades Online Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
I quit eso 5 weeks ago due to being fed up with the lagg. I still like the game tho, but I wont play it with lagg and wont return until they fix it, wich quite possibly will be never. But I'll read the forums for a while still just in case.
I quit eso 5 weeks ago due to being fed up with the lagg. I still like the game tho, but I wont play it with lagg and wont return until they fix it, wich quite possibly will be never. But I'll read the forums for a while still just in case.
Your not alone a lot of players have left because of the lag and more are leaving.
I posted this in another thread, but it's worth reposting here...
Guilds that stack 2, 3, 4 or more raids to exploit the horrible performance issues are bad for Cyrodiil. They are a real problem and they are exploiting known issues. The problem is that ZOS doesn't want to spend the resources to fix it.
1. ESO was built on an old and bad game engine.
2. Soon after the game was released, most of their best and most experienced coders were let go. Since release, the new content has been written by entry level coders, for the most part, and their documentation has been sparse at best. This has resulted in every new batch of coders not knowing exactly how all of the previous coders achieved their desired outcomes causing millions of lines of spaghetti code and introducing more bugs than can be managed with bandaids. And all of this on top of a bad and old game engine.
3. There are loads of bandaid "fixes" that ZOS and players both have tried/suggested, but those aren't solutions they're just attempts at addressing the symptoms of the underlying problem.
4. The solution is to rewrite the game, with real documentation, on top of a modern game engine that's actually capable of handling large scale combat. In the nearly 5 years since release ZOS has had ample time to do this and it should have been done with the 64 bit client releases. They've had ample time to do this since the release of the 64 bit clients. That they haven't done this implies that they just simply don't want to, for whatever reason. (Their "reasons" why don't matter, to the paying customer those "reasons" are nothing more than poor excuses.)
5. A good intermediate step would be to use Battle Spirit to disable ALL proc sets so that, at least in Cyrodiil, the game engine and servers wouldn't get stressed to the point of freezes, crashes and unacceptable lag levels.
6. Another good intermediate step would be for ZOS to open a new CP enabled campaign that REQUIRES a minimum group size of 10 or 12 to even enter, giving ball groups and organized/guild groups a campaign intended specifically for those play styles to release the pressure valve on Vivec.
ZOS has the resources to solve the performance issues. It's on them to adopt a long term vision for their game and not allow stagnation and status quo to prevent updating to modern performance solutions.
We are paying customers who have received an inferior product. MANY of us bought the game in the first place, and have stuck with it over the years, because of the promise of large scale open world pvp. ESO has a ton of potential, it's long past time for ZOS to stand up and deliver.
You can reduce lag and disconnects by typing your name into the guild roster search box. This was discovered a few days ago and ZOS has already acknowledged the issue and said that a fix is on the way. See here for more details: