This is a build I theory crafted, I love the idea of Winterborn. I know that Bogdan's monster set procs very frequently with regens on allies and has a lower chance to proc, so running that same mentality with Frost AoE's and Dots, Winterborn could proc the ice pillar. Spell Strategist amplifies the damage
The strategy here is to yank a single enemy away from a group with "Frozen Device", they are debuffed with Major Maim for 4 seconds. Before pulling an enemy to me, I prepare Proximity Detonation on myself and they get pulled into range of me. The idea is to lay down enough frost damage DoTs around me in an area (Gripping Shards / Wall of Elements / Arctic Blast / Pulsar - Black Rose DoT / and Ice Comet or Sleet Storm) for Winter Born to proc. It is a 3 meter radius; however, the target will be slowed around me.
Ice Heart is there to further proc Ice Pillar; however, I wouldn't be opposed to changing it to something like Molag Kena
Here's the
build:
Winterborn
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Cold Damage ability, you have an 8% chance to summon an ice pillar that deals 7967 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 60%.
Spell Strategist
(2 items) Adds 1096 Maximum Magicka
(3 items) 129 Spell Damage
(4 items) 129 Spell Damage
(5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 5 seconds.
Ice Heart
(1 items) Adds 833 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
Wild Impulse
(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 8 seconds.
Pros
- Lots of slows for allies to capitalize on.
- Frozen Device is amazing to use with a coordinated team; yanking an enemy player from the safety of their group disorients them and can lead to a quick numbers advantage.
- Ice Pillar has potential of being devastating.
- Not some cookie cutter meta build, thought provoking.
Cons
- No health regen abilities other than Arctic Blast, could slot drop Elemental Drain for another self-sustain ability; however, that penetration is too nice to take up.
- Don't have a lot of resistances with all light (Winterborn / Spell Strategist), I was thinking about running Ice Furnace, but it's a trash set imo and the proc is ... fire damage. I could run Lady mundus stone for more resists.
- No execute means I could only get assists and not killing blows.
Instead of telling me this won't work, help me make it work. What do you think this set would need? I want to keep with the two main sets I listed. I am all for changing out the monster set.