Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Dungeon Finder and server load question to the devs or whoever
While running the random normal dungeons for this event, I see and hear a lot of people talking about "random normal fungal 1."
So, basically it seems you queue up, get into dungeon, not like the dungeon you got then port wherever to do something "easy" and still get your reward. Sounds cool, but then you think about instances in this game. You go into dungeon, Instance open, port to another dungeons, another instance open. So, both instances open for one group. Multiply by however many people are online and in groups. Which seems why it starts bogging down during higher traffic hours. While it may seem nice to get whatever dungeon you want and still get the random or go with a vet random and swap to a pledge, it seems to be hurting game performance overall.
So
@ZOS_GinaBruno ,
@ZOS_JessicaFolsom , is this an intended thing or something that could possibly help keep the group finder tool running properly or is it not related at all.