Nerftheforums wrote: »I would QQ hard, but you probably started playing in the last 6 moths or sometjing like that. Because of this, I'll keep it short and civil: no, free damage is cancerous af, and should not be a thing so strong. Thieves guild, 1t, dragonbones, summerset, murkmire, etc. showed it quite clearly how bad this thing is. The fact that our combat lead designer sees it differently says A *** LOT, but that's another issue.
My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
It was my understanding that not all weapon skills were proccing them reliably cause thats how we ended up with the dots proccing them from murkmire to the incremental. Also I think they made melee class skills proc enchants as well for murkmire. They used to only proc off of light attack weaves.
Yup. Torugs + Flurry is all you need to melt anyone, at least in BG's.My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
DoTs will proc Enchant and as you mentioned, it will do so reliably. They fixed all the "non-active" backbar DoTs, to NOT proc. But active frontbar DoTs will still proc. Like Flurry. Or a heavy Resto / Lightning attack.
My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
It was my understanding that not all weapon skills were proccing them reliably cause thats how we ended up with the dots proccing them from murkmire to the incremental. Also I think they made melee class skills proc enchants as well for murkmire. They used to only proc off of light attack weaves.
No.
Pre-murkmire enchant procs :
- light and heavy attacks
- direct damage from weapon skill lines (except berserker glyph)
- damage from weapon skill lines ground based DoTs (except berserker glyph)
- bug : dual wield was randomly trying (and failing) to proc the same enchant multiple times while it was on cooldown
Current murkmire patch (after several intermediate fixes)
- light and heavy attacks
- direct damage from weapon skill lines (including berserker glyph)
- damage from weapon skill lines ground based DoTs (including berserker glyph)Yup. Torugs + Flurry is all you need to melt anyone, at least in BG's.My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
DoTs will proc Enchant and as you mentioned, it will do so reliably. They fixed all the "non-active" backbar DoTs, to NOT proc. But active frontbar DoTs will still proc. Like Flurry. Or a heavy Resto / Lightning attack.
Only ground based DoTs proc enchants, Flurry is an exception they made and Resto/Lightning HA are ... heavy attacks.
My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
It was my understanding that not all weapon skills were proccing them reliably cause thats how we ended up with the dots proccing them from murkmire to the incremental. Also I think they made melee class skills proc enchants as well for murkmire. They used to only proc off of light attack weaves.
No.
Pre-murkmire enchant procs :
- light and heavy attacks
- direct damage from weapon skill lines (except berserker glyph)
- damage from weapon skill lines ground based DoTs (except berserker glyph)
- bug : dual wield was randomly trying (and failing) to proc the same enchant multiple times while it was on cooldown
Current murkmire patch (after several intermediate fixes)
- light and heavy attacks
- direct damage from weapon skill lines (including berserker glyph)
- damage from weapon skill lines ground based DoTs (including berserker glyph)Yup. Torugs + Flurry is all you need to melt anyone, at least in BG's.My point was that prior to murkmire enchants were kinda buggy in that they procced off of some things but not others in a non congruent way.
Can you list anything about enchants procs that is different in current patch compared to pre-murkmire, outside of dw reliably proc'ing the enchant that is not on cooldown ?
DoTs will proc Enchant and as you mentioned, it will do so reliably. They fixed all the "non-active" backbar DoTs, to NOT proc. But active frontbar DoTs will still proc. Like Flurry. Or a heavy Resto / Lightning attack.
Only ground based DoTs proc enchants, Flurry is an exception they made and Resto/Lightning HA are ... heavy attacks.
there are two types of PvP players in ESO: those that use procs for the “free damage”, and those that complain about losing.
I can definitely see the reasoning behind the enchant change. There are multiple things that reduce those cooldowns.
But why poisons too. They can only proc once per ten seconds
Generally curious
there are two types of PvP players in ESO: those that use procs for the “free damage”, and those that complain about losing.
Enchants will still proc on weapon skill lines ground based DoTs.
The most recent fix didn't remove it from "just a few", they removed it from any DoT damage that didn't answer this definition except Flurry (an eternal edge-case because it's also a channel) and Werewolf bleed (acknowledged bug, will be fixed soon)
Now you can open a bug thread about flurry if you think it was unintended, but everything else makes perfect sense.