Nerftheforums wrote: »Imagine, just IMAGINE, a well performing cyrodiil with a pvp that required skill...wouldn't that be paradise?
Title says it all. How about some of you geniuses smarter than me come up with something that works better in reality rather than just on paper.
Then MAYBE we’ll start to see some balance.
Years ago a lot of the old school guys said:
“Players should be allowed to make mistakes. If a player makes a mistake, & I capitalize on that mistake & win; that’s skill. Likewise if I’m fighting 3 people, that’s 3 sets of eyes on me to make/find a mistake in my play & them to come out on top. But if each of them makes a mistake before I do, that’s how you show skill & come out ahead.”
The game in its current stance is “its ok to make a mistake because earthgore, because unmitigated damage, because proc sets, bleeds, aoe executes, disease resistant healbots, & complete hard counters with the excuse of Rock Paper Scissors...
#StopCrutching2019
#FixCyrodiil2019
#FixBalance2019
Same. XDUppGRAYxDD wrote: »came here to hear a complaint about the rock/paper/scissors emotes ....
I have an idea!Then MAYBE we’ll start to see some balance
I'm not great at explaining things but giving it a try...
Since people on this forum like to make martial arts references...
Imagine that you start off with 2 people, lets say one is from country A(will call this ClassA) & the other from country B(ClassB).
So they get into a street fight, they're both human, therefore it's balanced.
BUT IT"S BORING..everyone says. There's no diversity. OK...
So lets say ClassA lifts weights & strengthens their arms every day.
ClassB on the other hand, runs & strengthens their legs everyday.
Now they have a street fight.
There is diversity because they are each using different styles of attacks.
It's still balanced, because they are both using their hands & feet to fight. They're still both human.
If one of them bites the other one, it's still balanced because they both have the option to do so; this is like "everyone has breakfree or block or roll dodge".
Classes should have ways of doing the same thing, only slightly different (such as hands vs feet) so it's unique without being overpowered.
If you broke my nose with your fist & I broke your nose with my foot, it's a lot different than if one of us got a broken nose & the other was decapitated.
What we currently have in game, is ClassA has a fighter jet, & ClassB has a 99mm pistol.
My big complaint is that "hard counters" institute "excuses for improper balance".
It's been said before that magdk is a hard counter to magblade. But that's not exactly true, because you could also say they are a hard counter to sorc, or anything with ranged reflect-able abilities.
So if wings is the fighter jet in this case, how do we balance it?
Morph absorb magicka to be roughly the same thing; if you give it to everyone it's balanced.
Cloak has, debatably, already been given to everyone in the form of potions. This can always be changed further however I would argue "cloak it'self" doesn't do anything from a damage perspective & therefore won't often "win" you a fight; at least not by itself.
If the counter to a healbot is to befoul them & they roll an argonian which is resistant to disease damage; where is the counter play to befoul them?
It shouldn't be "a templar's role is to heal", it should be "here are the classes, they are different races, be what you want".
Class skills should have equivalencies in terms of both healing & damage; right now they obviously don't.
If I can't jump on my nightblade & heal just as well as a templar (if I so speck into it), then it's not balanced.
Everyone needs a h-o-t, everyone needs a burst heal, etc...
Everyone could have speed. Too much speed broke things. Limit the maximum amount of speed.
Why nerf all sources so there is no longer any speed? We need to slowly add that back in without breaking things & speed up the combat. As long as everyone has access & it doesn't break things, there shouldn't be any issues.
If there's someone that can explain this better or maybe offer a counter argument I would love to hear it.
Don't take the things I specifically mentioned above as the only issues, or even the biggest issues; they are not.
They were just chosen because they were off the top of my head & things that I'm maybe more familiar with.