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Should ZOS remove BREAK FREE from Global Cooldown

Bashev
Bashev
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Currently, breaking free from any crowd control is attached to the Global Cooldown. So if you cast a skill and 10ms later you are stunned you cannot break free the next 1 second until your global cooldown is over.

I believe that such change will fix so many issues with the CCs in ESO.

If I am not mistaken back in the days roll dodge had similar issues. Now roll dodge is removed from your global cooldown and you can cast it immediately after a skill.

@ZOS_Wrobel can you share some ideas why BREAK FREE is attached to the Global Cooldown?

@ZOS_GinaBruno or @ZOS_RobGarrett can you forward that feedback to the combat team please?

Comments:
Aznox wrote: »
You could however make it so that break free would start a new GCD if you want CC to guarantee at least 1sec of disruption.
Edited by Bashev on November 22, 2018 5:03PM
Because I can!

Should ZOS remove BREAK FREE from Global Cooldown 73 votes

Yes
83%
GilvothBigBraggScardyFoxkillimandrosb16_ESONebthet78leeuxThunderclapBashevSilverwillowG1CountdownOwnjrgray93WitchyWarriorReverbEmma_OverloadCatchMeTrollingWaffennachtAliyavanaAsmaelmr_wazzabi 61 votes
No
9%
SolarikennotimetocareQbikenArgonianwerecroc212todoketeXajicEliteWarrior 7 votes
Other
6%
GythralixieHvzedaSeminolegirl1992therift 5 votes
  • therift
    therift
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    Other
    I would like Break Free to grant something I will call 'Immunity'

    The way this would work is if you are subject to a crowd-control effect, and if you touch the Break Free button, then you would have this 'Immunity' buff that would prevent you from being affected by another crowd-control effect for a brief period of time, maybe 7 seconds or so. Maybe the buff could also be gained by drinking a special potion... let's call it 'Immovable'.

    This would be really useful in PvP
  • Elwendryll
    Elwendryll
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    Yes
    I voted yes, but on a side note, it needs a delay because the stun should be rewarding. Imagine someone with god-like reactions or other means who would just instantly leave the stunned state and then having the CC immunity while you can't even follow up your stun with any ability because you have a global cooldown...
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  • Bashev
    Bashev
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    Yes
    therift wrote: »
    I would like Break Free to grant something I will call 'Immunity'

    The way this would work is if you are subject to a crowd-control effect, and if you touch the Break Free button, then you would have this 'Immunity' buff that would prevent you from being affected by another crowd-control effect for a brief period of time, maybe 7 seconds or so. Maybe the buff could also be gained by drinking a special potion... let's call it 'Immovable'.

    This would be really useful in PvP

    This is currently how it works.
    Elwendryll wrote: »
    I voted yes, but on a side note, it needs a delay because the stun should be rewarding. Imagine someone with god-like reactions or other means who would just instantly leave the stunned state and then having the CC immunity while you can't even follow up your stun with any ability because you have a global cooldown...

    Kind of interesting... but he still lose 5.4k+ stamina (No cost reductions).
    Because I can!
  • Waffennacht
    Waffennacht
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    Yes
    I have been a big fan of this idea for a long time now
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  • Jameliel
    Jameliel
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    Unless the entire clunky, lag-ridden, slow to respond combat system is revamped, it won't help much if at all. They aren't going to do anything major to help the game. They might try if more people stop playing. It's obvious that now they are catering to people who buy a significant amount of crowns, and to new players who may or may not play for long. The game as is performs well only for those with little to no lag.

    When pvping especially, 2 people of equal or close to equal skill is still unbalanced no matter what due to ping. How in the hell is someone with constant 300-500 lag going to compete with someone pinging 100-200. I see people complaining about spikes and their usual 80-180ish lag with spikes up to 900 and I shake my head. Try playing with 300+ and the constant 999 spikes....The whole game is broken. It's a decent game for casual pve. PvP could be fantastic, but you can tell they are never going to fix it.
  • Valrien
    Valrien
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    Bashev wrote: »
    therift wrote: »
    I would like Break Free to grant something I will call 'Immunity'

    The way this would work is if you are subject to a crowd-control effect, and if you touch the Break Free button, then you would have this 'Immunity' buff that would prevent you from being affected by another crowd-control effect for a brief period of time, maybe 7 seconds or so. Maybe the buff could also be gained by drinking a special potion... let's call it 'Immovable'.

    This would be really useful in PvP

    This is currently how it works.
    Elwendryll wrote: »
    I voted yes, but on a side note, it needs a delay because the stun should be rewarding. Imagine someone with god-like reactions or other means who would just instantly leave the stunned state and then having the CC immunity while you can't even follow up your stun with any ability because you have a global cooldown...

    Kind of interesting... but he still lose 5.4k+ stamina (No cost reductions).

    The joke is that often it doesn't "work"
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
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  • Aznox
    Aznox
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    Yes
    Break free should not have to wait the end of your current GCD, because it creates inconsistency as describe by OP.

    You could however make it so that break free would start a new GCD if you want CC to guarantee at least 1sec of disruption.

    In any way, PvP CC has always been a interrupt, stamina drain and stamina check more than anything else, making the CC break condition more consistent will not significantly change that.
    Aznox
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  • Own
    Own
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    Yes
    I never realized this lol. Thanks for the post and insight. Synergies, roll dodge, bash, block, sprint, jump, and break free should all have its own cooldown.
  • Bashev
    Bashev
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    Yes
    Aznox wrote: »
    You could however make it so that break free would start a new GCD if you want CC to guarantee at least 1sec of disruption.

    I like it. I will add it to the OP.

    Because I can!
  • Gilvoth
    Gilvoth
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    Yes
    yes, this and more.
    i remember when there was no need to break free.
    CC just angers gameplayers and removes our control of the fights we engage in.
  • Mr_Walker
    Mr_Walker
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    Yes.
  • mr_wazzabi
    mr_wazzabi
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    Yes
    I thought about this for a long time and it doesn't make sense to have cc break on the gcd.
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  • Arkangeloski
    Arkangeloski
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    Yes
    That would help with double cc from NPC's in cyrodiil.
  • joaaocaampos
    joaaocaampos
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  • Gythral
    Gythral
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    Other
    Just remove CC - as this is the fastest way to fix all the bugs associated with it
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Aznox
    Aznox
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    Yes
    yes, this and more.
    i remember when there was no need to break free.
    CC just angers gameplayers and removes our control of the fights we engage in.

    "CC" as in "Crowd control" does exactly that, it gives you means to have some level of control on the fights you engage in.
    Aznox
    PC EU
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    I live in Battlegrounds
    Theorycrafting enthusiast
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  • Sharee
    Sharee
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    Break free is not on a global CD except for one case, and that is eclipse. Otherwise whenever you get incapacitated (stun, disorient, knockdown, etc.) your global CD is reset.

    The "can't break immediately" comes from the stun animation - some stun animations have to play before you are allowed to break the stun(worst offenders: reverb bash, draining shot, warden ice ult, psijic time stop bubble, fear). An example of a stun that does not have this problem: dizzying swing knockback.

    Another reason for CC break not being responsive is lag, but, c'est la vie.
  • Aznox
    Aznox
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    Yes
    Sharee wrote: »
    Break free is not on a global CD except for one case, and that is eclipse. Otherwise whenever you get incapacitated (stun, disorient, knockdown, etc.) your global CD is reset.

    The "can't break immediately" comes from the stun animation - some stun animations have to play before you are allowed to break the stun(worst offenders: reverb bash, draining shot, warden ice ult, psijic time stop bubble, fear). An example of a stun that does not have this problem: dizzying swing knockback.

    Another reason for CC break not being responsive is lag, but, c'est la vie.

    Yeah i had a few doubts too.

    An interesting test would be :
    - Take two players with a good connection
    - Perform each CC a statistically significant number of times while spamming CC break
    - Log average time to CC Break through combat metrics


    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
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