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mag dk help

Syiccal
Syiccal
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hi all, I'm thinking off making a mag dk, can anyone advise on a pvp set up please, solo/small group
  • Banana
    Banana
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  • Taleof2Cities
    Taleof2Cities
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    My Magicka DK runs Silks of the Sun, Elf Bane, and Zaan ... (advice from a fellow guildie combined with my own desire to take advantage of the DK’s burning effects and skills).

    The Sun 1H weapon wouldn’t drop for me in the Stonefalls Public Dungeon ... but fortunately they are common in guild stores. The Inferno Staff is a quest reward.

    Edited by Taleof2Cities on November 22, 2018 7:26AM
  • Syiccal
    Syiccal
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    silks of the sun and innate axiom are very similar but wouldn't axiom be better due to buffing heals also
  • Hotdog_23
    Hotdog_23
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    BSW, Impregnable Armor and Grothdarr.
  • Protossyder
    Protossyder
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    5 heavy, 1 medium, 1 light (5 impen, 2 sturdy): Shacklebreaker, sun/bsw (1h+shield on frontbar, healing staff on backbar), Valkyn/Zaan/Bloodspawn

    Witchmother's Potent Brew, atronach mundus, tri pots/immovability pots

    frontbar (1h (berserker glyph)+ shield):
    flamelash - burning embers - Coagulating blood - engulfing flames - FoO - Ferocios leap

    backbar (healing staff (magicka absorb glyph))
    Degeneration - Volatile armor - Ward Ally - Fossilize - Reflective Plate - Live Giver/Meteor

    I just use pve cp, maybe I should change that.
    You can't go wrong with Shacklebreaker
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Haquor
    Haquor
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    I personally like 5x shackle, 5x spinner and use bloodspawn primarily or valkyn as my head piece.

    Sword and board front. Ice staff backbar.

    5 heavy 2 light. 3 sturdy the rest impen. Nirn sword, defending staff.

    Very survivable and good damage sustain.
  • Reefo
    Reefo
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    after 3 weeks of trying to find a viable build for mag dk,

    this is what i ended up being comfortable on

    CP- https://en.uesp.net/wiki/Special:EsoBuildData?id=100319

    No-CP = https://en.uesp.net/wiki/Special:EsoBuildData?id=88331

    2x bloodspawn
    5x pariah
    5x lich back bar
    2x will power back bar

    dark elf vampire built on devouring swarm with increased frequency being more bursty situations and more ultimate.
    the resistances go well above cap when low and counters fracture and breach, spell resist being high offsets greater fire damage damage taken in the presence of penetration from light armor.

    i use light armor because 8% cost reduction (seducer)
    10% spell crit (mothers sorrow)
    5k penetration (spinner's)

    heavy armor yeah you get more stam, but we got bloodspawn so thats better,
    the 8% healing is average next to 10% chance to crit heal
    and 25% increased heavy attack, maybe if it wasn't dual SnB

    volatile -> flames of oblivion -> burning talons -> devouring swarm (bar swap) draw essence -> fossilize -> whip whip
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