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No-CP - Best stat to build and a potential underlying issue

brandonv516
brandonv516
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I was thinking about stats in BGs and noticed overall there is one stat for each side that doesn't get penalized by the lack of CP. You may have already came to this conclusion long ago:

Spell/Weapon damage.

You can build your respective stat in both no-CP and CP the same way. So that player who builds for 7k weapon damage in CP will still be able to achieve it in no-CP but with less complimentary resources. With enough practice and persistence they can learn to work with less.

Anyone who has been around knows which side gets the most "bang for their buck" when building their respective stat.

In regards to no-CP PvP:
Does this play a significant role in why many feel one side fairs better than the other?
Should there be less emphasis on building this stat?
Do you feel going all into this stat is a mistake or do you agree that some players can make it work?

Just a friendly conversation please, no need to use the word here that rhymes with 'surf'.
  • Minno
    Minno
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    Penetration in my opinion.
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  • kaithuzar
    kaithuzar
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    Ok I won’t say “turf”, but mag vs stam it is what it is...

    I believe good players realize stacking 1 damage stat is easy but mixing penetration + damage is actual min-maxing

    The general point to aim for imo is 12-16k penetration with 3-5k damage.

    Cp vs no cp is just about sustain imo.
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  • Waffennacht
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    For no CP, Regen stat is my go to. If you can sustain, you can win BGs
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  • Hochstapler
    Hochstapler
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    Pushing a single stat in a damage applying formula that includes other variables is not the smartest thing you can do.
    This is easy to test and verify on a skeleton, mobs and players in BGs and Cyro.
    Edited by Hochstapler on November 20, 2018 2:44AM
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  • Hochstapler
    Hochstapler
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    For no CP, Regen stat is my go to. If you can sustain, you can win BGs

    This

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  • CatchMeTrolling
    CatchMeTrolling
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    If I can I build for both, my magden and magblade for example makes use of spell damage and Max Magicka. My magblade has high spell penetration too. My magplar has spell damage and penetration.
  • Metemsycosis
    Metemsycosis
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    For no CP, Regen stat is my go to. If you can sustain, you can win BGs

    I think this is true for cp too.
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  • CatchMeTrolling
    CatchMeTrolling
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    For no CP, Regen stat is my go to. If you can sustain, you can win BGs

    I think this is true for cp too.

    Building for sustain is pretty subjective, even in bgs. Think you’re better off learning how to sustain rather than building for it. The only class I find have anything close to poor sustain in no cp without building for it is magplar but that’s easily remedied with meditate. Fights are typically quick unless there’s a bunch of heals going out.

    As far as open world there’s too many people that’s tanky to build for sustain, just end up in dragged out fights.

  • Feanor
    Feanor
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    Spell Damage is just way worse because you can't stack it as much if you still want a functional build...
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  • Ragnarock41
    Ragnarock41
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    Sustain and mobility. That is what you need in no cp. Not damage nor pen.

    You're gonna get a high amount of wd just for being stamina anyways if you utilize enchants and glyphs.

    But sustain makes or breaks those fights that last longer than a moment.
    Edited by Ragnarock41 on November 20, 2018 2:48PM
  • Minno
    Minno
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    Feanor wrote: »
    Spell Damage is just way worse because you can't stack it as much if you still want a functional build...

    Sustain and penetration would be the best way to go.

    LA regen passives and easier penetration stacking with light attack weaves via staffs and the extra penetration gained via staff attacks.

    stam builds go WD because they can stack that better, and their weapon choices have higher WD on the weapons to justify things like nirnhoned/WD sets and they can also use bleeds to add extra pressure without penetration stacking.

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  • CatchMeTrolling
    CatchMeTrolling
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    My stamplar had 4K plus weapon damage buffed in no cp with 2k regen. Before the rune change.

    Magden 3k spell damage with somewhere around 2k base regen. Netch not included.

    Magblade 3k spell damage with 1500-1600 base regen without including elemental drain, siphoning and pots. My best sustainer hands down.

    Magplar 3k plus spell damage and 1600 base regen. Meditate, elemental drain and rune not included.

    Stam sorc easily getting 4K/5k weapon damage but low base regen. Dark deal for the win.

    Stamden 4K weapon damage and 1200 base regen.

    So for the most part you can have damage and sustain without doing anything special in no cp.
  • Swomp23
    Swomp23
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    Minno wrote: »
    Penetration in my opinion.

    IMO, penetration is only good for NB builds that rely on heavy bursts for offense and cloak for defense. While it's true that penetration scales better than any other stat, it doesn't affect your heals. With any other class than NB, I'd go for WD/SD and Stam/mag before penetration.
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  • Metemsycosis
    Metemsycosis
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    For no CP, Regen stat is my go to. If you can sustain, you can win BGs

    I think this is true for cp too.

    Building for sustain is pretty subjective, even in bgs. Think you’re better off learning how to sustain rather than building for it. The only class I find have anything close to poor sustain in no cp without building for it is magplar but that’s easily remedied with meditate. Fights are typically quick unless there’s a bunch of heals going out.

    As far as open world there’s too many people that’s tanky to build for sustain, just end up in dragged out fights.

    I meant that if you can't sustain you can't win
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  • CatchMeTrolling
    CatchMeTrolling
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    For no CP, Regen stat is my go to. If you can sustain, you can win BGs

    I think this is true for cp too.

    Building for sustain is pretty subjective, even in bgs. Think you’re better off learning how to sustain rather than building for it. The only class I find have anything close to poor sustain in no cp without building for it is magplar but that’s easily remedied with meditate. Fights are typically quick unless there’s a bunch of heals going out.

    As far as open world there’s too many people that’s tanky to build for sustain, just end up in dragged out fights.

    I meant that if you can't sustain you can't win

    Oh well then yeah I agree with that.

  • Asardes
    Asardes
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    Spell / Weapon damage are better in no-CP than max stats, because you're missing the 20% multipliers from them from having invested at leas 100 CP in each tree. Unless you are a stamina bleed build, penetration is also important.
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  • Minno
    Minno
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    Swomp23 wrote: »
    Minno wrote: »
    Penetration in my opinion.

    IMO, penetration is only good for NB builds that rely on heavy bursts for offense and cloak for defense. While it's true that penetration scales better than any other stat, it doesn't affect your heals. With any other class than NB, I'd go for WD/SD and Stam/mag before penetration.

    Well there are ways to get penetration without dropping SD.
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  • Swomp23
    Swomp23
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    Minno wrote: »
    Swomp23 wrote: »
    Minno wrote: »
    Penetration in my opinion.

    IMO, penetration is only good for NB builds that rely on heavy bursts for offense and cloak for defense. While it's true that penetration scales better than any other stat, it doesn't affect your heals. With any other class than NB, I'd go for WD/SD and Stam/mag before penetration.

    Well there are ways to get penetration without dropping SD.

    Completly agree. All I'm saying is that if you have a choice to make between penetration and WD/SD, you should pick SD/WD, as it will also boost your heals.
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