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Guild Halls - Actual ones

LMar
LMar
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Heya, It's been a while since we got Housing in the game now. Many guilds have chosen a guild hall and filled it up with crafting stations and other services for their guild members. However, people come and go and often those that go might be the ones that own the guild house. It would be nice and more efficient if we finally got actual guild halls, once that are actually linked to the Guild and not to a person.
However we need to find a way to transfer contents already in a person's house that is acting as a guild hall into an actual guild hall to so that all this progression over the years is not lost and we all start our actual guild halls from scratch

Perhaps a house can be selected and set as a guild hall which will remove it from a single person's possession and is set as a Guild House. I can see various problems arising where people might want different guild houses over time , or people losing their homes but I am sure various options can be worked out, especially if bound items can be perhaps set as "Guild Items" and those can be transferred to the Guild Hall instead.
Let me know your ideas, or ways around problems!
"If a stick of fish is a fish stick, it will stick like other fish sticks stick"
"Taller races now sit in chairs correctly"
  • LMar
    LMar
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    We could also have the Guild Hall show up on the Guild page when you Press G for the overview with a button to press to tske and you there
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Acrolas
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    Individual guild websites and sites like Discord have eliminated the need for ZOS to figure out how to reliably provide instances for up to 500 people to use simultaneously while also being fully furnished. High capacity virtual meeting places already exist.

    I just don't see guild houses happening. So the best approach remains to be fully aware that you are donating housing items to an individual, not the guild. If you want to provide services, there's nothing wrong with managing them yourself in your own housing.
    signing off
  • idk
    idk
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    Hate to bring what could be seen as bad news but, . . .

    If Zos were to add Guild Halls to the game it would likely be separate from housing itself. Think about it, more crown store sales. Think about that for a moment.

    In other words, it may be best to leave things as they are and heed the advice Acrolas gave above.
  • starkerealm
    starkerealm
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    It doesn't need to be 500 people. Even the current limits of 24 would probably work. It just needs to be a system where a guild can hold a house.

    Honestly, even the ability to move stuff over isn't that necessary. I mean, it'd be nice, but it's not needed.

    The major issue is that guild halls provide utility to their guilds. They provide access to set stations, training dummies, and (sometimes) standing stones. Everything else is just aesthetic.

    Thing is, official guild halls could do all of that, but better than we can.

    Stuff like a drop off point for Master Writs, or a more streamlined interface allowing for set crafting to take up far less floor space. Guild bank access (right now the banker only provides personal bank access.) Storage container access (presumably only for containers that player's unlocked.)

    There's a lot that could be done, that we, frankly, can't. There's a lot of ways a guild can get additional utility from that, and I think it could give guilds more things to work for together, if the guild halls required communal effort.
  • Tasear
    Tasear
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    What would you want in it?
  • Danikat
    Danikat
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    Tasear wrote: »
    What would you want in it?

    My guild currently has a selection of useful mundus stones, set crafting stations and outfit and transmutation stations, and a merchant and banker. Basically it's a mini town for guild members to get quick access to commonly needed services.

    I can definitely see the value in having guild halls tied to the guild rather than a person, but I think it could be tricky to handle furnishings. One option I can think of is to have something like a guild bank where players can deposit furnishings to donate to the guild, and only those can be used to decorate. But then it could be a big problem if someone steals furnishings. Maybe it should be that once you put them in they belong to the guild and cannot be removed?
    Edited by Danikat on November 18, 2018 12:33PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • chaoseater99
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    Acrolas wrote: »
    Individual guild websites and sites like Discord have eliminated the need for ZOS to figure out how to reliably provide instances for up to 500 people to use simultaneously while also being fully furnished. High capacity virtual meeting places already exist.

    I just don't see guild houses happening. So the best approach remains to be fully aware that you are donating housing items to an individual, not the guild. If you want to provide services, there's nothing wrong with managing them yourself in your own housing.


    On consoles though, people still use the ingame systems over using any additional applications mostly. A guild house would definitely be very welcome.
  • LMar
    LMar
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    I mean we could think About them differently. Eg huge buildings that work differently than houses. Eg link to pre configured expansions to the building and services via guild population and progress. Give progress milestones to guilds, eg hire a trader, or capture a resource, a keep, or something else.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Urhart_ESO
    Urhart_ESO
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    Consider this!

    At the moment there is a guildfinder rework happening with the Elsweyr update.
    This would be a perfect opportunity to do something special for guilds.
    Make good on the promise that you gave when calling an notable home a possible GuildHall.

    It will become easier for new player to find guilds but the cap for a guild is set at 500 so often they cannot join.

    A guild is often only as solid as the guild leader.
    A guildhome should be the property of the guild and not just the guild leader.
    I am in a guild where the guild leader has stopped playing but his house still holds many crafting tables, all upto Wrothgar. Perfect for Master Wirts but no one can update it for him.

    I feel a guildhouse should at least hold 50-100 people for a gathering.
    A Guild House should hold enough crafting tables and stones and seats to hold every crafting table in the game. (1500 slots)
    And it should be able to be dressed up by the decorators and have storage say 20 per guild member, only reachable from the guild hall which you can share with guild friends through options. very useful for guild activities so the guildbank wont have to be full of repair crates, potions, gems and ballistas and boiling oil.?

    Also you should be able to enter your cyrodiil campaign from your guild hall. If your guild holds a keep you should be able to travel there.

    This would greatly enhance the idea of guilds for ESO.

    #moreesoguildslots #realesoguildhalls

    Regards Urhart
  • LMar
    LMar
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    Some very nice ideas indeed. And yes I believe the Guild Hall should be able to be separated from the guild leader so t hat permissions can be given to add stuff from other trusted people too
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Jamdarius
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    LMar wrote: »
    Heya, It's been a while since we got Housing in the game now. Many guilds have chosen a guild hall and filled it up with crafting stations and other services for their guild members. However, people come and go and often those that go might be the ones that own the guild house. It would be nice and more efficient if we finally got actual guild halls, once that are actually linked to the Guild and not to a person.
    However we need to find a way to transfer contents already in a person's house that is acting as a guild hall into an actual guild hall to so that all this progression over the years is not lost and we all start our actual guild halls from scratch

    Perhaps a house can be selected and set as a guild hall which will remove it from a single person's possession and is set as a Guild House. I can see various problems arising where people might want different guild houses over time , or people losing their homes but I am sure various options can be worked out, especially if bound items can be perhaps set as "Guild Items" and those can be transferred to the Guild Hall instead.
    Let me know your ideas, or ways around problems!

    My idea would be to introduce Town in oblivion managed entirely by guild and serving as guild hall,
    to upgrade it you would need to do guild quests weekly, donate gold (gold sink mechanic), donate all kinds of mats (2 big surplus of mats is unhealthy already), you would need to gather town folks by doing special quests, and of course the town would have special place for all crafting stations.

    We could even go further and have the town build in many different racial styles depending on the feel of the guild or each player could build one home from scratch in style they wish. Also special place for placing crafting nodes so that we could instead of gathering survey mats just pick them there.

    But it is just my dream idea... One can only hope.
    Edited by Jamdarius on April 20, 2019 1:10PM
  • Tensar
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    Actual guild house system is the worse I saw in a mmo, there is no guild house, only player house.
  • Cpt_Teemo
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    Tensar wrote: »
    Actual guild house system is the worse I saw in a mmo, there is no guild house, only player house.

    I think they thought that no normal average player would be able to afford the guildhalls for the 3.7m in game gold so maybe that's why they consider them to be guild halls, also that no average player would spend 120-150$ per crown only guild house or spend in game for it from someone that would spend the crowns to gift it to them
    Edited by Cpt_Teemo on April 20, 2019 1:18PM
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