Thats not a dwemer bunker, thats almost completly clockwork. pretty good if you intended to do a brass theme. Somewhat lore appropriate in that dwemer and clockwork were mixed into sotha sil's style of architecture in the early days before it was considered his own but that would be considered refabricant not dwemer.
Thats not a dwemer bunker, thats almost completly clockwork. pretty good if you intended to do a brass theme. Somewhat lore appropriate in that dwemer and clockwork were mixed into sotha sil's style of architecture in the early days before it was considered his own but that would be considered refabricant not dwemer.
Boo!
Yes, a lot of Clockwork elements but the entire structure seems made from Dwarven metal so personally I think 'Dwarven bunker' is apt.
@gtnorrell wow, very well thought out and put together. The lines are so clean. Fabulous creation.
Thanks for sharing
Appreciate the sentiment @Zypheran , and @Aliyavana everyone is entitled to their opinion, but does the name really matter? Either way though I am happy you checked it out and found only the name as a complaint
Im not trying to come out as rude, im just correcting you with lore we are provided in the game. Im just saying that clockwork and dwemer are different things. to call clockwork dwemer would be considered blasphemous to the clockwork
apostles in fact. its not really an opinion the lore says so. I can cite my sources if needed as well.
overall, When designing the Clockwork City, Sotha Sil was inspired by the Dwemer and Dwemeri influences can be seen in his early creations but ultimately his style became his own and the city's structures, vegetation, and wildlife are all mechanical constructs of his own design.