JackWest92 wrote: »I’d say its because all the aoe spam. To remove that they either need to change how the whole combat system works(how damage is recorded) or disable aoe in pvp, which would kill ball grps. For some reason they actually believe cyro is made for ball grps, so i dont see that hapenning
VaranisArano wrote: »JackWest92 wrote: »I’d say its because all the aoe spam. To remove that they either need to change how the whole combat system works(how damage is recorded) or disable aoe in pvp, which would kill ball grps. For some reason they actually believe cyro is made for ball grps, so i dont see that hapenning
I find it funny that we've moved from blaming AOE caps for the extra calculations for the lag to blaming AOEs for the lag. Not saying it wrong, I have no idea, though organized raids have been spamming AOE even when the lag wasnt this bad in the past.
VaranisArano wrote: »Also, LOL to the idea that disabling AOE would kill ball groups. 12-24 organized people using single target abilities are still going to kill a bunch of disorganized people using single target abilities, even assuming ZOS wanted to conpletely redesign their combat skills. Which they don't. And small man groups arent going to kill larger organized groups with single target abilities either - that was the entire point of removing the AOE cap.JackWest92 wrote: »I’d say its because all the aoe spam. To remove that they either need to change how the whole combat system works(how damage is recorded) or disable aoe in pvp, which would kill ball grps. For some reason they actually believe cyro is made for ball grps, so i dont see that hapenning
JackWest92 wrote: »VaranisArano wrote: »JackWest92 wrote: »I’d say its because all the aoe spam. To remove that they either need to change how the whole combat system works(how damage is recorded) or disable aoe in pvp, which would kill ball grps. For some reason they actually believe cyro is made for ball grps, so i dont see that hapenning
I find it funny that we've moved from blaming AOE caps for the extra calculations for the lag to blaming AOEs for the lag. Not saying it wrong, I have no idea, though organized raids have been spamming AOE even when the lag wasnt this bad in the past.
Thats my theory at least based on reading somewhere through the forums how ST and AOE works in ESO. What I read is that when a person uses ST ability that person's own client is "doing the work". There is not much involvement from the server. However, with AOE, not only it has to be calculated for every person hit, but the game needs to determine who was hit in the first place, due to player location, compared to the ability's location, and thats done by the zenimax's servers. And more calculations from more AOE used, and more people being hit by it, more load. No, I do NOT know how true that it. Thats simply the data I am basing my theory onVaranisArano wrote: »Also, LOL to the idea that disabling AOE would kill ball groups. 12-24 organized people using single target abilities are still going to kill a bunch of disorganized people using single target abilities, even assuming ZOS wanted to conpletely redesign their combat skills. Which they don't. And small man groups arent going to kill larger organized groups with single target abilities either - that was the entire point of removing the AOE cap.JackWest92 wrote: »I’d say its because all the aoe spam. To remove that they either need to change how the whole combat system works(how damage is recorded) or disable aoe in pvp, which would kill ball grps. For some reason they actually believe cyro is made for ball grps, so i dont see that hapenning
Ever since I started the game, ball groups existed and spammed AOE abilities. That was about a year and a half ago, so I dont know how it was "in the past". However, I cannot imagine being very successful killing people with ST only. Mainly because how the "targetting system" works. Yes, I know you can "highlight" a player, but from my experience that doesnt always work. What I imagine is something like that:
Pantherra's raid leader: "Kill the templar healer. Kill [random name]"
then half the raid
"I cant *** hit him....my spells keep hitting the sorc's pet"
Now, I'd love to see ball groups with ST only, but at the moment thats how I imagine i'd be. Doesnt look very successful