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Howard...Same Engine to Be Used for ESO VI & Starfield
Hello All
Was glancing over several game sites for updates and news stuff when I came on this over at Pushsquare (PS4)…..
http://www.pushsquare.com/news/2018/11/bethesda_will_keep_the_same_fundamental_game_engine_for_the_elder_scrolls_vi_starfieldBethesda's Todd Howard has confirmed that the developer is using its same old creaky engine to power Starfield and The Elder Scrolls VI. God help us all.
For those out of the loop, Bethesda's Creation Engine came into being with The Elder Scrolls V: Skyrim, but the foundations of the engine have been in play for a lot longer than that, dating all the way back to The Elder Scrolls III: Morrowind. Every Bethesda Game Studios title since then has been built using that same software on some level, although obviously, the developer has improved it over time."Fallout 76 uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more," Howard tells Forbes, confirming that future games will indeed utilise the Creation Engine.
"We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best," Howard explains.
I've been playing the Fallout 76 Beta and now I know why the game looks...Dated...compared to recent and newer titles especially Red Dead, AC: Origins and Odyssey, COD & Battllefield, Spiderman.....