It really depends. Even when considering being competitive it still depends on the trial and if it is progression or just a speed run.
For DPS
The newer mini trials such as vAS and vCR it is ranged DPS. Since stam does not really have a good ranged choice (warden prob being best) and Magicka has had better survival it has been left to three classes as magicka, and one of those does not really count leaving magNB and magSorc.
For pretty much anything else it depends on the group since most of the other trials can handle melee well it is a choice between what is needed. While I have every class both directions I mostly stick to 4 characters. I enjoy stamNB the most but happy to bring stamplar for the buff.
Healing it is only Templar. I have a warden healer but am most comfortable with Templar due to more than 4 years time in the saddle but I do not heal progression anymore.
Tanking is a no brainer. DK or go home though been using my Warden more since Toughness has been locked to that class.
First Tank > DK for Engulfing and Minor Brutality
Second Tank > Warden for Toughness but if group doesn't need it and comfortable without, DK again for better Engulfing uptime.
First Healer > Templar for Power of the Light and Minor Sorcery
Second Healer > Sorcerer for Conduit and Concussion uptime
All DDs > Nightblade. Either Magicka or Stamina, depending on trial.
There is only one way you can get a Magicka Sorcerer DPS and that's when both healers are not Sorcerer.
This is how trial composition looks like in Murkmire, well pretty much the last 3-4 patches.
T3hasiangod wrote: »For a pure leaderboard run, pushing for the best scores and times:
Tank 1: DK for Engulfing + Minor Brutality
Tank 2: Warden for Toughness if needed, otherwise DK for more Engulfing (either option is fine)
Healer 1: Templar for Minor Sorc + PotL
Healer 2: Sorcerer for Conduit + Concussed + Minor Prophecy (a bit more challenging to get that last one in, but it's possible with some creative thinking)
DPS: all magNBs (for mini-trials) or a mix of stamNBs and magNBs (all other trials) for maximum DPS + Minor Savagery
For a progression run, pushing for a clear:
Tank 1: DK
Tank 2: DK
Healer 1: Templar
Healer 2: Templar or Warden
DPS: Whatever people work best with (all DPS specs are able to clear all content in the game)
T3hasiangod wrote: »It's a pure numbers game. Nightblades have the highest DPS ceiling so far in this (and previous) patches. Sure, magplars can get really close, and so can stamdens. But ultimately, the magNB and stamNB are the top DPS for their respective specs. If you're pushing for that last second off to get that highest score, then that 2k to 3k difference in DPS matters a lot.
Divided among 8 players, that's a total of 16k to 24k difference in group DPS, which is not an insignificant number. That's equal to 960k to 1.44 million damage you're missing per minute.
T3hasiangod wrote: »It will never not be a numbers game. For us end-gamers, it'll always be looking for what spec puts out the best DPS or the best group support. There is no way to escape this if you are in that top tier level of raiding.
T3hasiangod wrote: »It's a pure numbers game. Nightblades have the highest DPS ceiling so far in this (and previous) patches. Sure, magplars can get really close, and so can stamdens. But ultimately, the magNB and stamNB are the top DPS for their respective specs. If you're pushing for that last second off to get that highest score, then that 2k to 3k difference in DPS matters a lot.
Divided among 8 players, that's a total of 16k to 24k difference in group DPS, which is not an insignificant number. That's equal to 960k to 1.44 million damage you're missing per minute.
Group comp is whatever works best. For normal every day runs it's whatever people feel most comfortable with.
My main team has 2x MagDK, 1x StamDK, 1x StamSorc 2x MagNB 1x MagPlar 1x MagSorc 2x TankDK 1x HealDen 1x HealPlar
For progression runs probably the same, maybe some stam swap for mag for ranged and a bit more survivability, maybe 2x healplars, maybe a TankDen for toughness.
For score pushes it's basically whats listed above, get all class passives that can be brought to the table while losing minimal DPS or utility. In that case it's 1x HealSorc (Conduit), 1x TankDen (Toughness), 1x TankDK (Flames), 1x HealPlar (PotL) followed by either MagNB, StamNB, MagPlar, StamDen. Sometimes have 1 or 2 variations.
Group comp is whatever works best. For normal every day runs it's whatever people feel most comfortable with.
My main team has 2x MagDK, 1x StamDK, 1x StamSorc 2x MagNB 1x MagPlar 1x MagSorc 2x TankDK 1x HealDen 1x HealPlar
For progression runs probably the same, maybe some stam swap for mag for ranged and a bit more survivability, maybe 2x healplars, maybe a TankDen for toughness.
For score pushes it's basically whats listed above, get all class passives that can be brought to the table while losing minimal DPS or utility. In that case it's 1x HealSorc (Conduit), 1x TankDen (Toughness), 1x TankDK (Flames), 1x HealPlar (PotL) followed by either MagNB, StamNB, MagPlar, StamDen. Sometimes have 1 or 2 variations.
Would adding more synergies change things? What if there were more buffs in the game or supportiv3 passives. Say things like that you could buy of sorts with cp?
John_Falstaff wrote: »@Tasear , one thing I feel is that while ZOS began to grant classes their own buffs to bring to the table to force synergy and give incentive to include different damage dealers in, they didn't seem to pay attention to details. It's easier for certain specs to bring those buffs than for others. Minor Brutality is easily given by DK tank, but not so easily by stamDK DPS, while NBs give their extra crit to the group effortlessly, by doing their bread-and-butter rotation (both mNB and sNB). Sorcs suffer from same issue, they have their 'group offering' attached to less than handy skills. As sDK main, I see how my own group buff further pigeonholes the class into tanking role. So, ZOS did make attempt at 'forced diversity', but I don't think the attempt is well thought through.
John_Falstaff wrote: »@Tasear , one thing I feel is that while ZOS began to grant classes their own buffs to bring to the table to force synergy and give incentive to include different damage dealers in, they didn't seem to pay attention to details. It's easier for certain specs to bring those buffs than for others. Minor Brutality is easily given by DK tank, but not so easily by stamDK DPS, while NBs give their extra crit to the group effortlessly, by doing their bread-and-butter rotation (both mNB and sNB). Sorcs suffer from same issue, they have their 'group offering' attached to less than handy skills. As sDK main, I see how my own group buff further pigeonholes the class into tanking role. So, ZOS did make attempt at 'forced diversity', but I don't think the attempt is well thought through.
How about wardens minor toughness?
What makes you take one class over another? What skills are most important in trials? What gear is most important? What kind of support do you need? Looking to see different perspectives on the subject matter.
Is there anything you wish was different?
Princess_Ciri wrote: »Also this entire thread is a bait so you can call us mean elitists
BejaProphet wrote: »Perhaps ZOS should just create monthly themes. Have score multipliers for a certain group composition for that month, constantly changing. Sort of a roving, “ok hot shots, can you do it like this?....”
T3hasiangod wrote: »It's a pure numbers game. Nightblades have the highest DPS ceiling so far in this (and previous) patches. Sure, magplars can get really close, and so can stamdens. But ultimately, the magNB and stamNB are the top DPS for their respective specs. If you're pushing for that last second off to get that highest score, then that 2k to 3k difference in DPS matters a lot.
Divided among 8 players, that's a total of 16k to 24k difference in group DPS, which is not an insignificant number. That's equal to 960k to 1.44 million damage you're missing per minute.
Don't MagPlar have a higher 'ceiling' than MagBlade tho this patch? Under optimal conditions I've seen higher