Wolf_Watching wrote: »You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity
Wolf_Watching wrote: »You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity
And how much "useful" skills do magicka classes have?
Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.
For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.
Wolf_Watching wrote: »You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity
And how much "useful" skills do magicka classes have?
Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.
For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.
That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.
BigBadVolk wrote: »Wolf_Watching wrote: »You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity
And how much "useful" skills do magicka classes have?
Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.
For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.
That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.
ye but there are more weapons for stam then class skillines for classes
BigBadVolk wrote: »Wolf_Watching wrote: »You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity
And how much "useful" skills do magicka classes have?
Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.
For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.
That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.
ye but there are more weapons for stam then class skillines for classes
It's supposed to be balanced with the destro/resto staff line
BigBadVolk wrote: »Wolf_Watching wrote: »You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity
And how much "useful" skills do magicka classes have?
Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.
For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.
That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.
ye but there are more weapons for stam then class skillines for classes
It's supposed to be balanced with the destro/resto staff line
its either keep mag=class abilities and stam = weapon lines or throw it all up in the air.
entirely dependent on zos.
I mean you're kind of using the skill wrong, or misunderstanding how it's to be used. It's just a spammable ability just like how flame lash or force pulse. Thing is, you don't cast it and then use your light attack which is maybe how it seems you use it. You light attack and then use elemental weapon immediately afterwards. The description doesn't say anything about heavy attacks. The skill requires and encourages you to take advantage of animation canceling and light attack weaving.6. Elemental weapon in my opinion was a very half ass way to give magicka users access to magicka damage on light and heavy attacks with melee weapons if that was the intent. Either way the ability is only 2 seconds and then needs to be re-casted which makes the skill almost unusable. Having to recast the skill every time someone dodges or just because the light attack was some how missed in a buggy way just makes in not usable in most cases. I think this skill should have at least a 5 second up time on cast to make it even usable.
[quote="Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.
*Personal Edits for Profanity