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Longer duration on elemental weapon and Magicka Melee weapons PLEASE?

jdmoonan
jdmoonan
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I have been playing Mag DK for years on PC NA, and have noticed a distinct difference between stamina dots and magicka dots.

1. I want to start with the fact that there are multiple classes designed for melee and are magicka and we only have access to staves. I feel that first off this is very clunky and makes absolutely no sense. Why would I used a ranged weapon if every skill I am using is 8 meters or less?
2. In just about every Elder Scrolls games there are bound weapons, like swords, axes, battle axes, great swords, ect... But in this game there is only 3 offensive stave options all with the same skill line and a resto for healing.
3. Can we get some sort of melee magicka weapons or at least if you guys only want to half ass it can we get a magicka morph for all the weapon melee lines and the weapons scale off of max stat, or which ever gives more damage.
4. One of the distinct differences and what makes stamina so much stronger (not including the fact that stamina sets are far superior to magicka sets) is the fact that weapon skill lines have bleeds attached to them. Stamina users get free dots just for using specific weapons, and the light attacks, and some dots skills from those trees apply bleeds which are unmitigated. The fact that you can push weapon damage so much higher than you can spell damage and get free dots that scale with that damage makes stamina damage in PVP far superior to that of magicka, as far as I have been told this is also true in PVE.
5. I feel that we need either magicka melee skill lines or all melee weapons need to be changed to max stat scaling both for damage and resource return and all abilities need to have a magicka morph as well as a stamina morph.
6. Elemental weapon in my opinion was a very half ass way to give magicka users access to magicka damage on light and heavy attacks with melee weapons if that was the intent. Either way the ability is only 2 seconds and then needs to be re-casted which makes the skill almost unusable. Having to recast the skill every time someone dodges or just because the light attack was some how missed in a buggy way just makes in not usable in most cases. I think this skill should have at least a 5 second up time on cast to make it even usable.
7. Finally if you wont give us magicka melee weapons which would be just flat out unfair, then you need to give us some sort of unmitigatable dot in our passives for magicka dot users. Burning is weak and not to mention stamina can also get a status effect from poison glyph as well as there twin blade and blunt passive, and rending or blood craze unmitigatable bleed damage, and all bleeds scale with weapon damage.

Please do not add any of these recommended changes to the crap staves skill line, please make sure to give magicka melee users their own melee weapons like have been in all other games. When I think battle mage I don't think staff user, I think front line heavy armor in you face magicka user with bound weapons beating on you, like all other elder scrolls games.

Thank you from me and all other melee magicka users!

-JDMOONAN the Fire Mage
  • Wuuffyy
    Wuuffyy
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    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity
    Edited by Wuuffyy on November 13, 2018 2:43AM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • jdmoonan
    jdmoonan
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    [quote="Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity[/quote]

    Doesn't change the fact that they over preform and do way more damage because they ignore physical resistance, therefore making them far more superior to magicka dots. Also I couldn't careless if stamina has less class skills or not, plus every patch they add more stamina class skills, like for Templar this patch. I would rather have an over preforming weapon line than 10 to 15 skills that under preform in terms of damage!
  • Xvorg
    Xvorg
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    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    And how much "useful" skills do magicka classes have?

    Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.

    For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • susmitds
    susmitds
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    Xvorg wrote: »
    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    And how much "useful" skills do magicka classes have?

    Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.

    For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.

    That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    I don't really like that magicka lacks a high-spelldamage melee option. 2H and DW get ~200 weapon damage at the expense of having light attacks and weapon abilities be limited to melee range (as opposed to bow, which is on par with Destro staff).

    1H+Rune has been thrown around a lot and that could work.
    Could also add in a sort of "Earth Staff" to the Destro staff line that limits all of the Destro abilities to melee range.
    Hell, you could even just change duel-wielded light/heavy attacks to deal magic damage, scale off magic stats and restore magicka on heavies if your magic stats are higher than your physical stats.

    Getting an entire new skill line would be excessive, just some kind of mechanical reward for wading into melee would be nice.
    Edited by Jimmy_The_Fixer on November 13, 2018 4:11PM
  • BigBadVolk
    BigBadVolk
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    susmitds wrote: »
    Xvorg wrote: »
    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    And how much "useful" skills do magicka classes have?

    Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.

    For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.

    That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.

    ye but there are more weapons for stam then class skillines for classes
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • JinMori
    JinMori
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    the things you've said are pretty much all incorrect, the only thing i agree with is that i would like to see some magicka based weapons, like magic swords.
  • Xvorg
    Xvorg
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    BigBadVolk wrote: »
    susmitds wrote: »
    Xvorg wrote: »
    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    And how much "useful" skills do magicka classes have?

    Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.

    For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.

    That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.

    ye but there are more weapons for stam then class skillines for classes

    It's supposed to be balanced with the destro/resto staff line
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
    Minno
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    Xvorg wrote: »
    BigBadVolk wrote: »
    susmitds wrote: »
    Xvorg wrote: »
    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    And how much "useful" skills do magicka classes have?

    Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.

    For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.

    That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.

    ye but there are more weapons for stam then class skillines for classes

    It's supposed to be balanced with the destro/resto staff line

    its either keep mag=class abilities and stam = weapon lines or throw it all up in the air.

    entirely dependent on zos.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BigBadVolk
    BigBadVolk
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    Minno wrote: »
    Xvorg wrote: »
    BigBadVolk wrote: »
    susmitds wrote: »
    Xvorg wrote: »
    You are *mistaken sir*. Nothing you said is *in my opinion, valid* except the fact you guys should have more magicka based weapons (so you’ll *get* off S&B and DW *cheese*). Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    And how much "useful" skills do magicka classes have?

    Do you realize that the fight beetween magicka and stamina class morphs is futile? While stamina has 3 to 5 skills per class, they have the chance of using 4 diferent weapons, each one giving them a variety of effects. Magicka on the other hand, is forced to run with one weapon (2 if you count healing staff as a weapon, but it's more of a supporting item), so it needs variety in the class skill lines.

    For example, while stamsorc has the chance of builds like spin2win, or go tanky, or even attack with a bow; magsorc is forced to run only one skill as spammable that's not even related to their skill lines (force pulse). Rune, wrath and frags are by no way spammable skills. If you make each of those 3 skills a stam morph, then magsorc will go from pigeonholed to extra pigeonholed, while stamsorc will retain its variety.

    That is exactly the balance is supposed to be. Magicka builds got more class skills and rely on them. Stamina builds got more weapons to play around with.

    ye but there are more weapons for stam then class skillines for classes

    It's supposed to be balanced with the destro/resto staff line

    its either keep mag=class abilities and stam = weapon lines or throw it all up in the air.

    entirely dependent on zos.

    or just add one mag weapon and one stam weapon?
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Somewhere
    Somewhere
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    jdmoonan wrote: »
    6. Elemental weapon in my opinion was a very half ass way to give magicka users access to magicka damage on light and heavy attacks with melee weapons if that was the intent. Either way the ability is only 2 seconds and then needs to be re-casted which makes the skill almost unusable. Having to recast the skill every time someone dodges or just because the light attack was some how missed in a buggy way just makes in not usable in most cases. I think this skill should have at least a 5 second up time on cast to make it even usable.
    I mean you're kind of using the skill wrong, or misunderstanding how it's to be used. It's just a spammable ability just like how flame lash or force pulse. Thing is, you don't cast it and then use your light attack which is maybe how it seems you use it. You light attack and then use elemental weapon immediately afterwards. The description doesn't say anything about heavy attacks. The skill requires and encourages you to take advantage of animation canceling and light attack weaving.
  • Wuuffyy
    Wuuffyy
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    jdmoonan wrote: »
    [quote="Stamina uses bleeds b/c we have at most 5 useful class abilities per class (1-3 for dmg) and you have 10-15.

    *Personal Edits for Profanity

    Doesn't change the fact that they over preform and do way more damage because they ignore physical resistance, therefore making them far more superior to magicka dots. Also I couldn't careless if stamina has less class skills or not, plus every patch they add more stamina class skills, like for Templar this patch. I would rather have an over preforming weapon line than 10 to 15 skills that under preform in terms of damage![/quote]

    This is why what you say makes little difference in their overall grand scheme. Checkmate.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • usmcjdking
    usmcjdking
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    The idea is good but the implementation is meh.

    I'd prefer they take Volcanic Rune and change it to like "Magicka Binding", a single bar, 2 minute buff that costs like 30% of your current magicka.

    "Causes all weapon abilities to cost magicka, become magical damage and scale with spell dmg/max mag/spell pen"

    I think that would be awesome.
    0331
    0602
  • Deathlord92
    Deathlord92
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    I agree I play a Breton stamblade because Breton my favourite race nb my class but I’d love to play a proper badass magblade tht is melee as I love aggressive in ur face gameplay love playing assassin Breton best suited for magic while thy at it please zos can you give magblade better survive ability like a magic version of vigor something like tht 🙂
  • sly007
    sly007
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    I think they need to make light and heavy attacks scale off for highest resource, like ultimates, that way melee magic build can still benefit from melee weapon light attacks. Of course, these light attacks would deal physical damage and heavy attacks would restore stamina.
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