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PS4 NA

rockboozehound
rockboozehound
Soul Shriven
Most spammable's such as both morphs of puncturing sweep, dizzy swing, snipe, destructive clench and more all have a big time delay. Same goes for vigor, there is a huge delay after casting it if it casts at all. If you dodge roll it totally cancels the vigor a lot of the time. The heal from dark deal which claims to be instant but does not give you the health until the end of the animation also this skill shouldn't be interuptable anymore with all the changes to wards, and evasion being removed from the game. No other class heal that I can think of can be interrupted. Snipe, where do I begin? It causes health desync's so you just flop over dead after all your resources drain. You cant hear it half the time and by the time you do your already dead. Youtube goodguy1964, he is able to 1 or two shot people with extreme ease, and a lot of the players he is doing it to are top tier players on ps4.

Suggestions,

Keep dodge chance gone but make it so if you roll dodge you are dodge all abilities aside from undodgeable skills ( which should not be a thing tbh.) Otherwise medium armor is just trash to wear on anything other than a nightblade. Lower dodge cost again now since it was only increased because roll dodge combined with dodge chance was broken. Im not saying totally revert it but it shouldnt cost as much as it does. Speaking of nightblades, how is it that you nerf almost every form of mitigation aside from cloak? Every other stam or mag class has to eat the damage in the face, dots should follow you to stealth also. Healing ward, if this skill was going to be nerfed it should have been done on its own while leaving the wards alone. Now that the other wards are nerfed, classes like mag sorc are left with no realiable heal. Vigor heals more on a magicka character than rapid regen does. How does that make sense? Dark deal, this skill says that its instant and it should be. Its def not instant and it takes just long enough and heals for so little that you cant get out of execute range using it. There is no reason this skill should be interuptable anymore with the recent changes. Even making it a non interuptable hot would be better than what it is currently.

It seems a lot of the changes are in favor of the "zergling." Nobody is watching streams of "zerglings" to get inspired to play your game. Players watch the guy who is by himself taking on small or large groups and actually able to pull off some miracle and kill a few of them if not all of them. Those large groups of players, drink together in chats, do activities together and are playing the game to hang out with there friends. No matter what you do to the " zergling" playstyle they will continue to play no matter how you nerf them for those reasons I just mentioned. You dont need to cater to them. On the other hand, you start nerfing all the things that makes a solo player viable in cyrodiil and you will see them leave slowly but surely as you have seen over the last couple of years. Then who will stream your game? Who will people look up to? Who will the ones who have already quit see on youtube to inspire them to return? Take a lesson from ashes of creation here and try to empower the little guy, not take away all their tools. Earthgore, zaan, soul assault, snipe, speed nerfs, shuffle nerfs, snares, this list goes on. All these things add up to an awful experience when your out in cyrodiil by yourself. While Im thinking about snares, we all appreciate that you made an effort to nerf them but it was the wrong kind of nerf. When snares stack and can be spammed, nerfing the duration means nothing. They shouldnt stack on a player and there should be some sort of cooldown before they snare again.


Anyway, sorry for the novel. I just dont want to see more people leaving the game. Its getting harder and harder to find a fight that isnt a big zerg ball. Please do something before something similar is released and we lose players for good.

Thanks for reading,
Rockboozehound. PS4 NA.
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