It depends on the content. I can guarantee you that if you attempt to engage in a large-scale siege in Cyrodiil, your potato PC will feel the strain in ways it never did on WoW. Also, do you run trials? People with higher-end PCs experience performance issues in trials all the time.
If you’re just doing overland stuff, yeah, ESO runs okay on potatoes. Same goes for WoW, though.
There are unlimited ways to make a Turing machine render some pixels in response to user input. Some programmers architect their game better than others. But once the foundation and frame of the structure is built, it’s impossible to change without a complete rewrite of the code. Something as simple as a data structure that represents other characters can be impossible to change years later and be completely the cause of slow performance when the number of other characters/players increase beyond original design intent. Or maybe they just didn’t think of something
Not sure if that answers your question. I stopped reading your post pretty early on and am basing this response on the thread title.
Both though can stress a machine in busy areas or in large scale battles (trials / raids) with all the various effects concentrated in a small area, though WoW does not have a comparable large open battle area to Cyrodiil.
All the above is outside the server lag / loading screen issues that seem to plague ESO more so than WoW.
BleedMe_AnOcean wrote: »I have no intention of ever stepping foot in Cyrodiil. After seeing how terribly it performs on rigs that cost a few grand, I'm thinking I'd end up with mashed potato. Teehee. Besides, I'm not much of a PvP person and never have been.
I haven't done trials yet, but I *have* done dolmens and geysers when there are probably 25-30 people around. I did get some FPS drops here and there but nothing that made it unplayable. Considering trials are instanced, I'm hoping it won't get much worse than what I experienced during those events.
With WoW, when Legion came out, I had to drop my settings significantly even for World Bosses.
So far, in my experience, ESO's graphics are FAR better and require less GPU/CPU power. I'm still leveling (damn the lack of transfers from console to PC!) but I do intend to do trials once I'm capable and suitably geared. I'm terrified my machine won't be able to handle it, and I'm afraid comparing instanced trials with overland content like dolmens and geysers is like comparing apples and oranges.
Why are people with high-end machines having trouble in trials? Is it because the graphics are just too much for even the top-of-the-line GPUs? Latency issues? Bad code? I'm just curious.
Thanks for taking the time to reply!
Zorgon_The_Revenged wrote: »….well some peoples "potato" could be so full of dodgy freeware and poorly maintained that you might as well call it "soggy mashed potato"....
If I run my game on lowest settings with everything turned off or high with ultra shadows, view distance maxed with everything turned on the game sometimes crashes at the same dumb things (wayshrines, doors etc) at the same frequency. It makes little difference to FPS and I see no difference in the main problem of latency.
lordrichter wrote: »BleedMe_AnOcean wrote: »I have no intention of ever stepping foot in Cyrodiil. After seeing how terribly it performs on rigs that cost a few grand, I'm thinking I'd end up with mashed potato. Teehee. Besides, I'm not much of a PvP person and never have been.
I haven't done trials yet, but I *have* done dolmens and geysers when there are probably 25-30 people around. I did get some FPS drops here and there but nothing that made it unplayable. Considering trials are instanced, I'm hoping it won't get much worse than what I experienced during those events.
With WoW, when Legion came out, I had to drop my settings significantly even for World Bosses.
So far, in my experience, ESO's graphics are FAR better and require less GPU/CPU power. I'm still leveling (damn the lack of transfers from console to PC!) but I do intend to do trials once I'm capable and suitably geared. I'm terrified my machine won't be able to handle it, and I'm afraid comparing instanced trials with overland content like dolmens and geysers is like comparing apples and oranges.
Why are people with high-end machines having trouble in trials? Is it because the graphics are just too much for even the top-of-the-line GPUs? Latency issues? Bad code? I'm just curious.
Thanks for taking the time to reply!
Blizzard has been stepping up their game in the last few expansions as they rebuild-in-place. That is what I am being told, at least. Apparently, this means that some computers are no longer able to run the game. No doubt, their forums are gnashing teeth over this. ZOS is doing the same, but it appears to be at a faster pace than Blizzard.
FPS in ESO is a matter of opinion. I can generally tell when FPS drops, but it is not usually obvious to me until it hits 30. If it gets below 20, I start to think "WTH is going on". I consider the game to be playable, but obviously not optimal, as low as 25.
I would be interested in hearing from the ZOS tech folks regarding what the official "updates per second" criteria is for the game. My personal opinion regarding FPS is that anything above 2x that number is just generating unnecessary heat.
Doubt that information will ever be coming my way, outside of large bribes and an NDA.
BleedMe_AnOcean wrote: »lordrichter wrote: »BleedMe_AnOcean wrote: »I have no intention of ever stepping foot in Cyrodiil. After seeing how terribly it performs on rigs that cost a few grand, I'm thinking I'd end up with mashed potato. Teehee. Besides, I'm not much of a PvP person and never have been.
I haven't done trials yet, but I *have* done dolmens and geysers when there are probably 25-30 people around. I did get some FPS drops here and there but nothing that made it unplayable. Considering trials are instanced, I'm hoping it won't get much worse than what I experienced during those events.
With WoW, when Legion came out, I had to drop my settings significantly even for World Bosses.
So far, in my experience, ESO's graphics are FAR better and require less GPU/CPU power. I'm still leveling (damn the lack of transfers from console to PC!) but I do intend to do trials once I'm capable and suitably geared. I'm terrified my machine won't be able to handle it, and I'm afraid comparing instanced trials with overland content like dolmens and geysers is like comparing apples and oranges.
Why are people with high-end machines having trouble in trials? Is it because the graphics are just too much for even the top-of-the-line GPUs? Latency issues? Bad code? I'm just curious.
Thanks for taking the time to reply!
Blizzard has been stepping up their game in the last few expansions as they rebuild-in-place. That is what I am being told, at least. Apparently, this means that some computers are no longer able to run the game. No doubt, their forums are gnashing teeth over this. ZOS is doing the same, but it appears to be at a faster pace than Blizzard.
FPS in ESO is a matter of opinion. I can generally tell when FPS drops, but it is not usually obvious to me until it hits 30. If it gets below 20, I start to think "WTH is going on". I consider the game to be playable, but obviously not optimal, as low as 25.
I would be interested in hearing from the ZOS tech folks regarding what the official "updates per second" criteria is for the game. My personal opinion regarding FPS is that anything above 2x that number is just generating unnecessary heat.
Doubt that information will ever be coming my way, outside of large bribes and an NDA.
Same. I never understood why people insisted on 100+ FPS. I can't see a difference in anything above 60-ish anyway, and 30 is perfectly playable in my opinion.
It depends how much time you spent in front of the PC. For example I work the whole day on PC and then when I go home and want to spend 2 hours gaming my eyes are exhausted. I switched to 100Hz Gsync and the difference is like night and day. I will never go back, better quit gaming than playing without GSync and with low FPS.
the game is highly single-core performance intensive, due to clunky homebrew game-engine, you can probably run the game on high graphics with a 2nd gen i5 and a gtx560 or something.... until you step in areas like trials and cyrodiil.
Is Wow ping demanding? Is the pvp there, any good? I need tk make my own idea but a couple replies would be nice while slightly off topic
ESO is very dependent on single core CPU performance. Almost nothing else matters. I run with a prehistoric HD7850 graphics card, and I'm still CPU bound on an overclocked (3.85GHz) R7 1700. So yeah, you will have issues on "high end" machines if you spend all your budget on a 2080ti, but if you go with an 8700k, 9700k or 9900k with a mid range graphics card (something like RX580/GTX1060), you will have a much better experience in ESO at the same (or even lower) price.
i play on laptop with b950 and gt520m.
i played well in pvp....
dont bully me my lord pc master race.
Update 18 effectively ended the single core approach.
Increased the amount of CPU cores used by the client, which will improve the overall framerate for players on mid- to high-end CPUs. This will be most notable in PvP or graphically intense scenarios.
https://forums.elderscrollsonline.com/en/discussion/413283/pc-mac-patch-notes-v4-0-5-summerset-update-18
As far as the graphics, while you do need a dedicated graphics card to display the game and render/shade objects, probably the single most overlooked factor for your client-side performance is the quality of your hard drive. Which, in many types of computer builds does wind up on the lower priority side of things. CPU, memory, and the quality of your Internet connection all matter, too. But installing ESO on a fast solid state drive and playing the game on High priority is probably the most effective cost-to-performance upgrade anyone can make.
Add-ons can consume a lot of memory and wreck both your latency and frame rate, so mileage will vary per player in what type of approach they want to take in managing those add-ons. Shutting off more data intensive ones like Master Merchant and HarvestMap before loading into Cyrodiil is a good place to start before considering additional computer hardware.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
I'm not sure about WoW performance right now as I haven't played it for years, but I can draw comparisons to other more modern MMOs with somewhat comparable graphics. And in that comparison ESOs performance is a joke. No matter how good your system is you always have lag and FPS drops. I mean for the most part it's tolerable, but never the less kind of a joke when I think about the fact that other MMOs run with constant 100+ FPS while having even more players in PvE as well as PvP fights.
WoW is horribly optimized and actually strained my machine more to run than this game does because of that. My computer can handle anything and runs ESO just fine on high/ultra settings, I could not do that with WoW though, had to put the settings on medium at best or the game lagged out and my FPS dropped to absurd levels. A potato can run WoW, just on its lowest settings. This game it may could as well but if you turn up the settings level then I don't see a potato having a good time of it.