dcam86b14_ESO wrote: »I read in another thread about making homes split cells. So inside could be 700 limits and outside would be 700 limits as well. This idea would be awesome.
dcam86b14_ESO wrote: »I read in another thread about making homes split cells. So inside could be 700 limits and outside would be 700 limits as well. This idea would be awesome.
Issue with that idea is that you would then have a loadingscreen everytime you were to go in- or outside.
In a perfect world they would give us an "remove item limit - use at your own risk" option so we could just decide if we want to make a good looking house or cater to some low end PC/consoles hardware.
dcam86b14_ESO wrote: »I read in another thread about making homes split cells. So inside could be 700 limits and outside would be 700 limits as well. This idea would be awesome.
Issue with that idea is that you would then have a loadingscreen everytime you were to go in- or outside.
In a perfect world they would give us an "remove item limit - use at your own risk" option so we could just decide if we want to make a good looking house or cater to some low end PC/consoles hardware.
One word: Minecraft.
I realize that ESO isn't Minecraft, but I would like to see the limits at least raised into the area of many thousands. And again, I don't care if they lock it behind the ESO+ Subscription -- in fact, I think that they should.
The limit as it stands is artificial only. The game can handle thousands of 3D elements on screen simultaneously without a problem even on less than ideal hardware.
Doubt me? Open up my Essential Housing Tools add-on and select all 700 items in any one of your large houses that are sitting idle because you can't do anything else with it anymore.
After EHT sets up the 3D models for all of the visuals (a process that, just once, takes a second or two), watch the rotating check marks -- there's one on every single one of the 700 items. I am refreshing each check mark's color gradient and transforming each one to rotate it 33 times per second (I could do 60 fps, but 33 felt smooth enough) and tell me if your game runs tangibly slower. It won't. So you could at least squeeze an additional 700 items out of the limit -- and I am telling, you could add even more than that.
One word: Minecraft.
I realize that ESO isn't Minecraft, but I would like to see the limits at least raised into the area of many thousands. And again, I don't care if they lock it behind the ESO+ Subscription -- in fact, I think that they should.
The limit as it stands is artificial only. The game can handle thousands of 3D elements on screen simultaneously without a problem even on less than ideal hardware.
Doubt me? Open up my Essential Housing Tools add-on and select all 700 items in any one of your large houses that are sitting idle because you can't do anything else with it anymore.
After EHT sets up the 3D models for all of the visuals (a process that, just once, takes a second or two), watch the rotating check marks -- there's one on every single one of the 700 items. I am refreshing each check mark's color gradient and transforming each one to rotate it 33 times per second (I could do 60 fps, but 33 felt smooth enough) and tell me if your game runs tangibly slower. It won't. So you could at least squeeze an additional 700 items out of the limit -- and I am telling, you could add even more than that.
as much as I would like to have 2500 limit in some houses, I wonder more why zos doesn't seem to put much effort in it.
putting xk hours in making new dlc's to make us active for a week and ignoring existing content and not improving it seems to be a bad company move.
a successful mmo is one where people want to be online as much as they can. high activity levels open up the path for new and more players, high activity provides a psychological excuse to even spend (more) real money, that's what a company should aim for.
I do not have numbers, but I can assure you a huge % of gold being generated directly or indirectly goes into housing. gold is a global currency in the game, there Is no difference if its created in pvp or pve, zos should focus on putting effort In where most gold is going and improve that part in order to have a more than healthy and sustaining mmo
If you think the developers are sitting around cackling over some arbitrary limit on housing items and how they enjoy making the population suffer are just wrong. The reason for the limit is purely related to technical limitations of the consoles and low end PCs. Its not just the number of items to be rendered and shadowed, it is also allowing up to 24 other players, and having duels that have to be accounted for. And, housing items that have animations are a big performance hit too.
Splitting the Interior and Exterior is really the only solution they have, other than limiting the hardware the game can be played on. Unless ZOS is going to throw out the idea that all players experience the same game no matter what platform.
@Anotherone773
And, just so you know, I was in the room with the devs last March and asked them to increase the limit and this was the answer given. They all said they wanted to, Crown Store or not, and they cant. As much as you, or I dont like the answer, it is what it is.
dcam86b14_ESO wrote: »I read in another thread about making homes split cells. So inside could be 700 limits and outside would be 700 limits as well. This idea would be awesome.
spartaxoxo wrote: »I don't think it needs more slots, just more giant items that are readily available. And more items that already come with clutter, like some of the bookshelves.
There is no reason for example that they can't make a long horizontal bookstack that when clicked has all the text from a collection of stories. This way something that might take 10 spaces now takes 1.
There should be large banquet tables with a ton of food and drinks and other miscellaneous items attached to it. A nice big table can easily take up like 20 slots on its own in a big house.
Most large items are extremely expensive and very showy, like statues, rather than something intended to be a cheap way to make a space look lived in for the bigger homes. And this is a shame because it means item limits get hit too hard for simple things.
spartaxoxo wrote: »I don't think it needs more slots, just more giant items that are readily available. And more items that already come with clutter, like some of the bookshelves.
There is no reason for example that they can't make a long horizontal bookstack that when clicked has all the text from a collection of stories. This way something that might take 10 spaces now takes 1.
There should be large banquet tables with a ton of food and drinks and other miscellaneous items attached to it. A nice big table can easily take up like 20 slots on its own in a big house.
Most large items are extremely expensive and very showy, like statues, rather than something intended to be a cheap way to make a space look lived in for the bigger homes. And this is a shame because it means item limits get hit too hard for simple things.
What if you took that idea a step further, and made it possible to create item setups. Like have a table that is allowed say 7 items to be placed on it, and then locked so that it becomes one item. The bigger the table the bigger the max item limit it has. The same could be done with bookshelves and the like so that you can have a custom collection on each shelve.