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A new Skill mechanic for better gameplay

killmove
killmove
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I propose a new mechanic to skills to prevent spaming some OP ones.
Like dodge roll, skills (not spammable ones and finishers) should got a timer + an increase resources if fired before the timer ends.

one example:
  • Skill fired
  • timer 3 sec
  • if Skill fired before timer is out +20% increase in ressources
  • timer reset to 3 sec + 2 sec penality
  • if Skill fired before timer is out +50 % increase in ressources
  • timer rest to 3 sec + 4 sec penality
  • if skill is fired before timer is out +100% ressources increase.

Also, lower some OP skill ressources needed for about 30% since the increase is now integrated.
  • Royaji
    Royaji
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    Because everyone likes streak cost increase penalty, right? No.

    No cooldowns game should be with no cooldowns. I'd rather see streak unnerfed and this system be cast into oblivion.
  • Surazel
    Surazel
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    No... just no. I would hate such a change.

    Greetz
    Sura
  • VaranisArano
    VaranisArano
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    Because what I really need to be paying attention to in combat is more timers.

    PVE DPS is already about managing the buff timers + spammables + LA/HA for max effective resource use. This is just a much more punishing version.
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