@Aurielle You do know that tab targeting is a thing in this game. Cycle until you get the player instead of the pet. Yes it an extra step but it is a work around that the game offers instead neutering another class.
In which case you fight the targeting system to tab-target the player, taking us right back to square one. Believe me, when you're having issues targeting players through a field of pets, tab-targeting wastes so much time, just trying to tab onto the player, let alone target them.
Sounds more like an excuse than admitting there is a way to target through the Pets in the game. Admittedly it is not a first choice. I would concede your point if this was a twitch targeting based game, but it is not.
Go into a BG, run against a team with a half dozen pets, and let me know how well tab-targeting serves you. I'll wait.
Furthermore, what is the point of workaround solutions, which still don't work as they inherit the bullshittery of the targeting system, when you could just alleviate the bullshittery in the first place?
As I said, this change basically amounts to nothing except fixing the bullshittery, as players typically don't bother with pets regardless, seeing as players are far more efficient targets. Why nuke the pets, when you can nuke the player and the pets die with them.
@Aurielle You do know that tab targeting is a thing in this game. Cycle until you get the player instead of the pet. Yes it an extra step but it is a work around that the game offers instead neutering another class.
In which case you fight the targeting system to tab-target the player, taking us right back to square one. Believe me, when you're having issues targeting players through a field of pets, tab-targeting wastes so much time, just trying to tab onto the player, let alone target them.
Sounds more like an excuse than admitting there is a way to target through the Pets in the game. Admittedly it is not a first choice. I would concede your point if this was a twitch targeting based game, but it is not.
Go into a BG, run against a team with a half dozen pets, and let me know how well tab-targeting serves you. I'll wait.
Furthermore, what is the point of workaround solutions, which still don't work as they inherit the bullshittery of the targeting system, when you could just alleviate the bullshittery in the first place?
As I said, this change basically amounts to nothing except fixing the bullshittery, as players typically don't bother with pets regardless, seeing as players are far more efficient targets. Why nuke the pets, when you can nuke the player and the pets die with them.
I guess pet sorcs and WWs doesn't want to loose their cheese, hiding behind 2 pets and spaming overload e.g.
TheCyberDruid wrote: »
Um... I was FEARED into the lava and had NO STAMINA. Use your eyes. I know how to *** play my class. I regularly had 20+ kills and 0-3 deaths on my sorc pre nerfmire.
TheCyberDruid wrote: »
Um... I was FEARED into the lava and had NO STAMINA. Use your eyes. I know how to *** play my class. I regularly had 20+ kills and 0-3 deaths on my sorc pre nerfmire.
You clearly don't if you are having this much trouble. You cant even manage resorces.