"Ah yes, captured by ellipsis again"
Anyhow... Do you think ZOS would ever consider DPS dummies (or smarties) that offer an abbreviated combat scenario? I think it would be super helpful to have a DPS breakdown with some real in-game mechanics to practice against. Picture your normally perfect rotation having to all of a sudden be halted by your tested dummy's AOE, etc. These could range from mini-bosses all the way to a trial boss style with mechanics fitting for each tier of difficulty you would choose.
What do you guys think?
Would this even be something to ever consider?
John_Falstaff wrote: »I think that the dummy in question is called Maelstrom Arena. >.> All the real mechanics there. I'm not even joking all that much here, because 'dummy with mechanics' would occupy too narrow a niche between arena and usual dummy. Running a round of arena may actually be a lithmus paper to the performance, though I'll admit it has more time overhead.
Speaking for myself, I would want to have 'debuff' options on a dummy to make parses more or less standard. If, for instance, I want to swap Cloak (or something else for that matter) in place of Noxious Breath, I can't reliably compare parses because I lose Major Fracture (which I know I will almost always have in group content). I'd rather have the ability to turn some debuffs on/off to emulate damage with all other conditions being equal.
Marshall1289 wrote: »What would be the point. The point of the dps dummy is to see your max dps potential. It's up to everyone to learn how to be dynamic and understand that your dps in a real fight will always be different due to mechanics.
I'd rather want the choice of something that provided group debuffs and buffs so you can see what your dps REALLY is in comparison to other classes like night blades.
Imagine little boxes you press that add a buff or debuff to every person or dummy in the home.
Click -> Minor Berserk
Click -> Major Fracture
Marshall1289 wrote: »What would be the point. The point of the dps dummy is to see your max dps potential. It's up to everyone to learn how to be dynamic and understand that your dps in a real fight will always be different due to mechanics.
I'd rather want the choice of something that provided group debuffs and buffs so you can see what your dps REALLY is in comparison to other classes like night blades.
Imagine little boxes you press that add a buff or debuff to every person or dummy in the home.
Click -> Minor Berserk
Click -> Major Fracture
MartiniDaniels wrote: »John_Falstaff wrote: »I think that the dummy in question is called Maelstrom Arena. >.> All the real mechanics there. I'm not even joking all that much here, because 'dummy with mechanics' would occupy too narrow a niche between arena and usual dummy. Running a round of arena may actually be a lithmus paper to the performance, though I'll admit it has more time overhead.
Speaking for myself, I would want to have 'debuff' options on a dummy to make parses more or less standard. If, for instance, I want to swap Cloak (or something else for that matter) in place of Noxious Breath, I can't reliably compare parses because I lose Major Fracture (which I know I will almost always have in group content). I'd rather have the ability to turn some debuffs on/off to emulate damage with all other conditions being equal.
Arena wouldn't be a correct PVE meter because it's solo, you sacrificing a lot for survivability etc.. it's activity completely different from trials.
John_Falstaff wrote: »I probably overlooked that tidbit about console - yes, without Combat Metrics, measuring your performance in vMA (or nMA) won't be give that much of feedback. Console users miss out on some incredibly useful addon-provided features.
But instead of better training dummies, ZOS offers a musical box with a single tune. ^^
I think it would be easier for them to just add some form of combat metrics.
And providing orbs / shards, in any fight you need an dps requirement this should be provided or kick healer, assuming he is not healing until puking trying to keep you alive.Oakmontowls_ESO wrote: »I'd just like to be able to set the debuffs on the dummy so I can have breach and magic steal without needing to slot or have someone else cast ele drain.
And providing orbs / shards, in any fight you need an dps requirement this should be provided or kick healer, assuming he is not healing until puking trying to keep you alive.Oakmontowls_ESO wrote: »I'd just like to be able to set the debuffs on the dummy so I can have breach and magic steal without needing to slot or have someone else cast ele drain.
Making the discussion irrelevant.MartiniDaniels wrote: »And if healer provides 50%+ group dps then wut? Kick weakest dps and take healer instead?And providing orbs / shards, in any fight you need an dps requirement this should be provided or kick healer, assuming he is not healing until puking trying to keep you alive.Oakmontowls_ESO wrote: »I'd just like to be able to set the debuffs on the dummy so I can have breach and magic steal without needing to slot or have someone else cast ele drain.