There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
DaveMoeDee wrote: »Content is already pushed out infrequently, so no. People claiming this would only be a short term loss assume too much. They wrongly assume that doing what the OP suggests would actually fix the issues. It easily might not.
So lose subs from players like me who have no new content to keep me around when the game is seems to be focused on establishing itself as the premier story-based MMO? Seems a bad idea.
And balance should never be a reason to halt content. It is a white whale.
...except that noone will pay good money for an "Just mechanics & skills redoings" DLC, so the -only- way they can make the profit they need to pay for that is... you guessed it... pushing out content people Will spend their cash on. So... unless you have a couple millions $ lying around to invest in their business... pushing content is whatwill carry the rest of the nerfings, rebalancings, fixes and all that, which agreed, they need to spend a bit on too.Haashhtaag wrote: »It's becoming ever increasingly and overbearingly obviously that ZOS needs to halt pushing out content for a good 2-3 patches and focus on their core game mechanics, servers, skills, and etc...
Haashhtaag wrote: »DaveMoeDee wrote: »Content is already pushed out infrequently, so no. People claiming this would only be a short term loss assume too much. They wrongly assume that doing what the OP suggests would actually fix the issues. It easily might not.
So lose subs from players like me who have no new content to keep me around when the game is seems to be focused on establishing itself as the premier story-based MMO? Seems a bad idea.
And balance should never be a reason to halt content. It is a white whale.
It would suggest they actually care about the core of their game but keep banging that chicken of DLC is so fun. Not when the game is so unstable it causes issues across all game modes.
Let's see the CEO,CFO,Shareholders and Board of Directors could take a huge pay cut.TheShadowScout wrote: »...except that noone will pay good money for an "Just mechanics & skills redoings" DLC, so the -only- way they can make the profit they need to pay for that is... you guessed it... pushing out content people Will spend their cash on. So... unless you have a couple millions $ lying around to invest in their business... pushing content is whatwill carry the rest of the nerfings, rebalancings, fixes and all that, which agreed, they need to spend a bit on too.Haashhtaag wrote: »It's becoming ever increasingly and overbearingly obviously that ZOS needs to halt pushing out content for a good 2-3 patches and focus on their core game mechanics, servers, skills, and etc...
Well, I supposed they could also open up new sources of income.
Would you like to see Pay-to-Win come to the crown store then? Like an unlock to wear more then one ring per hand, perhaps? Or crown store ulocks to raise your individual CP cap over the standard? Make a "+100 CP" character that always gets to spend more CP then anyone else? Or how about CP 200 gear, crown store only?
I know I would rather see them finance their stuff through content DLCs then going PtW...
TheShadowScout wrote: »...except that noone will pay good money for an "Just mechanics & skills redoings" DLC, so the -only- way they can make the profit they need to pay for that is... you guessed it... pushing out content people Will spend their cash on. So... unless you have a couple millions $ lying around to invest in their business... pushing content is whatwill carry the rest of the nerfings, rebalancings, fixes and all that, which agreed, they need to spend a bit on too.Haashhtaag wrote: »It's becoming ever increasingly and overbearingly obviously that ZOS needs to halt pushing out content for a good 2-3 patches and focus on their core game mechanics, servers, skills, and etc...
Well, I supposed they could also open up new sources of income.
Would you like to see Pay-to-Win come to the crown store then? Like an unlock to wear more then one ring per hand, perhaps? Or crown store ulocks to raise your individual CP cap over the standard? Make a "+100 CP" character that always gets to spend more CP then anyone else? Or how about CP 200 gear, crown store only?
I know I would rather see them finance their stuff through content DLCs then going PtW...
There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
NupidStoob wrote: »Crown crates and limited time stuff from the crown store as well as selling crowns are obviously their big revenue stream at this point. Murkmire wouldn't be for free in the daily login rewards if DLCs were as huge as people were saying.
Player retention and satisfaction are important factors in this business and just because they are harder to measure doesn't mean they don't carry a significant impact. A happy community saves a company tons in advertising costs just by telling friends and family about it.
Just forego one DLC and make a massive performance, bugfix and QoL patch. Not many companies would dare to do that and alone the publicity it would bring would be worth it.
And whenever have those kind of people done that?MehrunesFlagon wrote: »Let's see the CEO,CFO,Shareholders and Board of Directors could take a huge pay cut.
Generally "Pay to Win" refers to an purchasable advantage you -cannot- gain through normal gameplay. (So simple shortcuts that gets someone there faster would not be PtW, as anyone who pays for something they could also have fun playing for instead made their choice, and a bad choice that would be IMHO)Haashhtaag wrote: »Blizzard offers level 110 tokens for their game. Just because you get to max CP or near max CP doesn't make it pay 2 win. You have to learn to play the game, get gear, skills, and etc.
This, say you make an new dungeon or an zone like Murkmire, its quest designers, graphic designers, the ones who balance content like dungeons and arenas.There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
This, say you make an new dungeon or an zone like Murkmire, its quest designers, graphic designers, the ones who balance content like dungeons and arenas.There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
They are not in any way trained to debug the game for performance issues.
Today you will tank vMoL, this assuming you 1) has no tank builds 2) has never done vMoL.
Now they should hire more people for this but that is another issue and it require income.
Cyrodil has issues now as its packed because of spell strategist but I have not noticed anything outside of bad pug groups.
Haashhtaag wrote: »DaveMoeDee wrote: »Content is already pushed out infrequently, so no. People claiming this would only be a short term loss assume too much. They wrongly assume that doing what the OP suggests would actually fix the issues. It easily might not.
So lose subs from players like me who have no new content to keep me around when the game is seems to be focused on establishing itself as the premier story-based MMO? Seems a bad idea.
And balance should never be a reason to halt content. It is a white whale.
It would suggest they actually care about the core of their game but keep banging that chicken of DLC is so fun. Not when the game is so unstable it causes issues across all game modes.
Haashhtaag wrote: »There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
I'm not talking about crown store items and items sold withing crown stores(outside of DLC's). I am talking out the roll outs of DLC like Murkmire, Thieves Guild, and etc. Those types of DLC need to go on a hiatus for 2-3 cycles 6-9 months. The patches they need to push out are game fixing patches. They need do this because everytime they roll out patches it just adds more broken items, bugs, and etc on top of what already isn't being fixed. That is the main reason we are having a lot of these server issues imo because the coding has gotten to the point where it looks like a rat's nest.
It would be a short term monetary loss but long term it would help the game thrive and provide better performance and balance which is so desperately needed.
This is complete conjecture and your personal opinion. Also, where are these metrics and stats you are claiming to have that the playerbase is unhappy?
The loudest complainers always draw the biggest crowds, if nothing more than drama interest.
Overall, the company continues to be profitable and successful for whatever metric they are using to measure success.
A "happy community" is a subjective and impossible metric to quantify.
Month over month revenue gain, Time on server, new player acquisition, login increase/decrease and subscription cancelling and renewal are all facts that can be shown in trends, happiness of one subset of people is irrelevant to the bottom line.
Anotherone773 wrote: »There is a fallacy in this assumption!
Those that create new content, or crown store stuff, are not the right people to fix the issues that are happening, so stopping ongoing content development will have no effect on the issues.
What is needed is an unsung and unpopular (due to cost but no return) team that do the task of fixing background issues
but ask a suit controlling the purse to spend with no obvious instant gain, and what do you expect to result (and this is the result of non-gamers controlling gaming)
You know the people who make the content which is later determined to be broken are the same ones who fix the content right? You dont have a "new stuff guy" and a " duct tape guy" . However they do need a new quality control guy... or just need to create the position. Because the patches for this game are some of the worse ive seen for an mmo.