Buff jabs or nerf major evasion
asap
I'm sick of changes that drag down a class becouse a developer felt like changing it
Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
What is really unfair about it is that only one class has unfettered access to it, regardless of stamina/magicka, armor type or weapon type.
brandonv516 wrote: »What is really unfair about it is that only one class has unfettered access to it, regardless of stamina/magicka, armor type or weapon type.
And one class has Major Mending, regardless of stamina/magicka, armor type or weapon type.
And one class has Major Vitality, regardless of stamina/magicka, armor type or weapon type.
And one class has Major Heroism, regardless of stamina/magicka, armor type or weapon type.
These are pretty huge buffs that my Nightblade would like to have without a Restoration staff. Major Heroism is very exclusive! But yes it's extremely unfair that Nightblade gets easy access to a Major buff that is not so hard to get in the first place.
Oh and considering you can get it crafted:
Armor Set: Hist Bark (Crafted)
Armor Set: Spectre's Eye (Crafted)
Armor Set: Adept Rider (Crafted)
I'm pretty sure you won't be 'fettered' by armor type, weapon type, stamina or magicka.
Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Evasion gave all dodgeable attacks a 15% chance to miss, not just light attacks.
Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Works better now if you rely on dodge roll. Evasion now covers the undodgeables. of course the unit frame nerf didn't help dodge roll.
montiferus wrote: »Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
i love how everyone acts like it was an either or situation. some of us medium dw users were running both.
this is a nerf plain and simple. coupled with the loss of minor vitality and no longer getting 100% uptime on minor protection im concerned about medium stamplar.
Waffennacht wrote: »Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Evasion gave all dodgeable attacks a 15% chance to miss, not just light attacks.
I was speaking tongue in cheekWaffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Works better now if you rely on dodge roll. Evasion now covers the undodgeables. of course the unit frame nerf didn't help dodge roll.
I agree, I run a rolly build and really prefer the -25% on Leap, Dawnbreaker, Shalk, and Jabs - I'd run it if it only affected these abilities lolmontiferus wrote: »Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
i love how everyone acts like it was an either or situation. some of us medium dw users were running both.
this is a nerf plain and simple. coupled with the loss of minor vitality and no longer getting 100% uptime on minor protection im concerned about medium stamplar.
I don't have nearly enough room for shuffle and quick/deadly cloak, but if you did, then it is a Nerf - and I completely understand why some feel it is a Nerf; for me it's strictly a buff
Waffennacht wrote: »I thought everyone absolutely hated the changes to Evasion except me; I personally thought 25% dmg reduction against AoE was way better than a .15 chance to have a light attack miss...
Apparently there's a few others out there like me.
Brutusmax1mus wrote: »
Ariades_swe wrote: »Brutusmax1mus wrote: »
Lol yeah
Ariades_swe wrote: »Brutusmax1mus wrote: »
Lol yeah
That's all I see in Cyrodil so...jabs jabs jabs jabs and more jabs. Maybe there is something else to it. What do you buff yourself first? Then jabsjabs jabs jabs?
brandonv516 wrote: »What is really unfair about it is that only one class has unfettered access to it, regardless of stamina/magicka, armor type or weapon type.
And one class has Major Mending, regardless of stamina/magicka, armor type or weapon type.
And one class has Major Vitality, regardless of stamina/magicka, armor type or weapon type.
And one class has Major Heroism, regardless of stamina/magicka, armor type or weapon type.
These are pretty huge buffs that my Nightblade would like to have without a Restoration staff. Major Heroism is very exclusive! But yes it's extremely unfair that Nightblade gets easy access to a Major buff that is not so hard to get in the first place.
Oh and considering you can get it crafted:
Armor Set: Hist Bark (Crafted)
Armor Set: Spectre's Eye (Crafted)
Armor Set: Adept Rider (Crafted)
I'm pretty sure you won't be 'fettered' by armor type, weapon type, stamina or magicka.
Um... one is a class skill and the other is an easily obtainable buff that's available to more than half of Cyrodil population. Not even remotely the same thing.
Ariades_swe wrote: »Brutusmax1mus wrote: »
Lol yeah
That's all I see in Cyrodil so...jabs jabs jabs jabs and more jabs. Maybe there is something else to it. What do you buff yourself first? Then jabsjabs jabs jabs?