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Can we please end character bound items?

MooseKnuckles88
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It's kind of annoying when someone has more than one character and is rewarded with a character bound item but does no crafting or needs an immediate skill change scroll. Is it too much to ask for it to be changed to be account bound only? Such as respec scrolls, skill change scrolls, craft experience scrolls, and mount training scrolls to name a few. Maybe I'm alone on this.
  • jlmurra2
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    I think most would like the binding to be removed, but then far less of the items that can be obtained though level up rewards would be purchased in the crown store. So I don't believe this would ever be altered.

    Of course many would take blatant advantage of a such a change, yet who would blame them?
    Edited by jlmurra2 on November 2, 2018 2:40PM
  • TheShadowScout
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    Aren't the only character-bound items those levelling rewards that are -supposed- to only help those characters levelled, and not make people level characters on auto to grab rewards to boost their main with? Not that levelling characters on auto isn't against TOS anyhow, but... I can see why they kept them character-bound...
  • redspecter23
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    For some items, the character bound status is to prevent exploiting. Level up rewards in particular. Players would level up characters just to gain the items then transfer them to characters that actually want them. I personally find that would be inefficient to do it that way, but ZOS sees it differently. They could make level up rewards account bound, but we would likely see more generic and possibly less useful items as a result.

    There are some character bound items that I think could very safely be changed to account bound. Undaunted keys would be a good example. They could make them bankable or even better, just change it into an account wide currency and do away with the item altogether.
  • ProfessorKittyhawk
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    I would like to be able to transfer that xp thing you get at the end of CWC to a lowbie character to actually get full use out of it. Same with the instant research things we get as level up rewards. They're useless on noncrafter characters.
  • MooseKnuckles88
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    For some items, the character bound status is to prevent exploiting. Level up rewards in particular. Players would level up characters just to gain the items then transfer them to characters that actually want them. I personally find that would be inefficient to do it that way, but ZOS sees it differently.

    Exactly, I do see why ZoS would see it as an exploitation, but as you said it would be a very, very inefficient way to go about it.
  • vyrzeden
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    For some items, the character bound status is to prevent exploiting. Level up rewards in particular. Players would level up characters just to gain the items then transfer them to characters that actually want them. I personally find that would be inefficient to do it that way, but ZOS sees it differently. They could make level up rewards account bound, but we would likely see more generic and possibly less useful items as a result.

    There are some character bound items that I think could very safely be changed to account bound. Undaunted keys would be a good example. They could make them bankable or even better, just change it into an account wide currency and do away with the item altogether.

    While I don't disagree the keys should just be a currency or something, it really doesn't matter which character uses them as the contents of the undaunted chests aren't restricted to that character. The keys still take up inventory space though, so them being a currency just makes sense.
  • Rake
    Rake
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    Yes
  • Dawnblade
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    They must keep things like level-up rewards character bound - I mean otherwise I'd just delete a character and spend hours or days leveling up to get a free point for my horse and save a day on crafting research.

    /sarcasm
  • bearbelly
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    I understand the exploitation prevention reasons for making certain items character bound, so I really just want the various found treasure items that don't serve any purpose other than to exist as little flavor trinkets to be changed to account-bound items, or failing that, at least have a storage space for them that isn't a character's inventory.
  • Starlock
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    Things that should stay character bound:
    • Awards from the level-up advisor that are currently character bound (could be exploited)
    • Awards from quests that are currently character bound (could be exploited)

    Things that should not be character bound:
    • Undanted keys. These should be changed to an account bound type of currency instead; there is no reason for them to be clogging up characters' inventories or banks at all.

    Anything I'm missing?
  • MooseKnuckles88
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    Runeboxes, I can sell in traders but can't deposit in my bank?

    Battlegrounds motifs, I earned it but can't transfer to another character?

    What else is out there?

    Another thing, why can't I place "treasures" in my house? They can only be sold like the plunder skull ones, why bother giving us those? I mean geez the one and only purple one I got was only worth 1500 gold even! I would have rather displayed it than sell it.
  • kringled_1
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    Runeboxes, I can sell in traders but can't deposit in my bank?

    Battlegrounds motifs, I earned it but can't transfer to another character?

    What else is out there?

    Another thing, why can't I place "treasures" in my house? They can only be sold like the plunder skull ones, why bother giving us those? I mean geez the one and only purple one I got was only worth 1500 gold even! I would have rather displayed it than sell it.

    Runeboxes contain collectibles which are account wide. There's no real benefit to opening them on another character in the same account. The boxes can be deposited in guild banks though.
    Pretty much the same is true for Battlegrounds style pages, since those are outfit styles only (collectible, account wide) and not a true crafting motif.
    Treasures don't have a 3d model associated with them, just the icon and flavor text. Hence they can't be placed in your house.
  • kargen27
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    Runeboxes, I can sell in traders but can't deposit in my bank?

    Battlegrounds motifs, I earned it but can't transfer to another character?

    What else is out there?

    Another thing, why can't I place "treasures" in my house? They can only be sold like the plunder skull ones, why bother giving us those? I mean geez the one and only purple one I got was only worth 1500 gold even! I would have rather displayed it than sell it.

    transmutation geodes. Those things need to be bankable. I don't care that the don't stack but I would like to be able to manage them so that they aren't taking up space on the character I am currently playing.
    and then the parrot said, "must be the water mines green too."
  • MooseKnuckles88
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    kargen27 wrote: »
    Runeboxes, I can sell in traders but can't deposit in my bank?

    Battlegrounds motifs, I earned it but can't transfer to another character?

    What else is out there?

    Another thing, why can't I place "treasures" in my house? They can only be sold like the plunder skull ones, why bother giving us those? I mean geez the one and only purple one I got was only worth 1500 gold even! I would have rather displayed it than sell it.

    transmutation geodes. Those things need to be bankable. I don't care that the don't stack but I would like to be able to manage them so that they aren't taking up space on the character I am currently playing.

    Absolutely agree
  • MooseKnuckles88
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    For the runeboxes though, they should be bankable. I like helping the guilds I'm in don't get me wrong, but I have bills to pay as well. Being able to withdraw one from my bank to sell would be nice, so I don't accidentally open it (such as the soul shriven skin) or take up inv. space. Perhaps I'm pinching pennies here, but I can't justify why some things must be character bound in the grand scheme of things. I get exploitation can be issue on some items, but it can't be any worse than people selling crowns for gold!
  • DorianDragonRaze
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    Yes, there is absolutely no reason for binding mount lesson scrolls to characters. That is just stupid, stupid, stupid...
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • redspecter23
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    kargen27 wrote: »
    Runeboxes, I can sell in traders but can't deposit in my bank?

    Battlegrounds motifs, I earned it but can't transfer to another character?

    What else is out there?

    Another thing, why can't I place "treasures" in my house? They can only be sold like the plunder skull ones, why bother giving us those? I mean geez the one and only purple one I got was only worth 1500 gold even! I would have rather displayed it than sell it.

    transmutation geodes. Those things need to be bankable. I don't care that the don't stack but I would like to be able to manage them so that they aren't taking up space on the character I am currently playing.

    I don't think ZOS ever thought that players would keep them in their inventories to begin with. It kinda negates that whole cap on transmute crystals that ZOS feels is so important for some reason. If they were to make a change, I'd rather they just remove the cap rather than let us bank them. Solves the problem without creating another one (clogging the bank) in the process.
  • o5stang
    o5stang
    I agree this is a pain, 'Instant all research' on my non crafter alt upsets me everytime
    I see it. I will have to destroy it (cant even use it to destroy it ..'no research active...' ) &&@$/#. But I didn't follow my own rule of always using my crafter to open Crown Crates or other containers and skulls that may contain these character bound surprises to mimimize these situations.
  • mayasunrising
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    My thinking is that it's done that way to prevent people exploiting things like XP scrolls and instant research scrolls etc. Having played games where newbie type of items weren't character bound I can speak from experience that people can, and did exploit those items.

    I would however like to see item like the recall stones in Imperial city switched from character to account bound. It kinda doesn't make sense that they are character bound since tel var stones can be shared between characters.
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  • Sheezabeast
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    I don't know why character bound items can't be banked. They could make it where only that character could remove it. So many of my alts (and I have a LOT) have unused Instant Research reward scroll...I wanna keep it but don't need it till later down the road...banking would be nice.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • AcadianPaladin
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    I agree with OP. Am currently leveling a youngster I've had for over six months. The only thing she did before I actually started working her up was to train her horse every day. By the time I got serious about leveling her she was 60/60/60 on her horse. Gets leveled up to upper 30s and her level reward is a free horse training scroll - bound to character of course. More funny/dumb than aggravating but it does help make the point against character binding. I also have a couple CP810s who actually could have used that scroll. No worries though; I know how to spell DESTROY from plenty of practice.

    The exploiting could be a big problem. I know that I certainly would be hot to level a new character up to 38 or so in order to save 250 gold on horse training. ;)
    PC NA(no Steam), PvE, mostly solo
  • jainiadral
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    I'm still boggled by the idea that moving a level-up item from one character to another could possibly be considered exploiting. What exactly do you get out of it that could impact other players? If it's an XP scroll, you're what-- going to level another toon up a little faster? Level CP a little more? So what?

    And yet it's perfectly legit to use PC add-ons that have macro functionality for crafting and the like-- which, again, only impact your toons. Both are personal and account progression, nothing more.

    I don't really understand ZoS logic on this at all.
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