There is no “best” setup for a healer build, always make sure to adjust the build to your needs.
Direct from his website:There is no “best” setup for a healer build, always make sure to adjust the build to your needs.
So basically, it's up to you and your group to determine what is best.
Direct from his website:There is no “best” setup for a healer build, always make sure to adjust the build to your needs.
So basically, it's up to you and your group to determine what is best.
This. It's not like you are stamina and will see terrible damage out of blazing.
I'd argue if you have orbs, then take the damage morph of blazing if you're group needs extra DMG.
Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.
I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.
I guess I don’t understand. Someone help me out here.
kathandira wrote: »Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.
I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.
I guess I don’t understand. Someone help me out here.
I find Alcast builds are great only if everyone is playing at their best, and have BiS gear and skills.
Otherwise, if you know you have less min/maxed players in your group, you might need to change it up a little bit
In the case of Shards, if everyone plays well, and does exactly what they are supposed to, you shouldn't need to restore a magicka based players stamina. However, in less min/maxed groups, it could be very helpful to restore both resources to the group.
So in summary, in my opinion it is subjective based on the people you play with.
kathandira wrote: »Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.
I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.
I guess I don’t understand. Someone help me out here.
I find Alcast builds are great only if everyone is playing at their best, and have BiS gear and skills.
Otherwise, if you know you have less min/maxed players in your group, you might need to change it up a little bit
In the case of Shards, if everyone plays well, and does exactly what they are supposed to, you shouldn't need to restore a magicka based players stamina. However, in less min/maxed groups, it could be very helpful to restore both resources to the group.
So in summary, in my opinion it is subjective based on the people you play with.
Well, I play two roles. Either healer or tank.
When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.
I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.
So I got confused.
I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.
I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?
Well, I play two roles. Either healer or tank.
When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.
I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.
So I got confused.
I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.
I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?
kathandira wrote: »Well, I play two roles. Either healer or tank.
When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.
I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.
So I got confused.
I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.
I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?
As a healer who is playing with unfamiliar people, they should be prepared to restore resources to both magicka and stamina users.
For example, I use:
Siphon Spirit [granting you 400 Magicka when attacking the target each second for 20 seconds]
Luminous Shards [restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds]
Energy Orbs [restoring 998 Magicka over 10 seconds, plus additional Magicka based on number of allies healed]
Each one is situational, but I use them all quite often. It seems redundant, or maybe even overkill. But with these 2 resource return abilities, no one in my group is ever resource starved.
Now, if you are running with a group who has all coordinated their builds and skills, it can be much more targeted to perform a very specific role. It all depends on what you have to work with in your group.
kathandira wrote: »Well, I play two roles. Either healer or tank.
When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.
I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.
So I got confused.
I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.
I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?
As a healer who is playing with unfamiliar people, they should be prepared to restore resources to both magicka and stamina users.
For example, I use:
Siphon Spirit [granting you 400 Magicka when attacking the target each second for 20 seconds]
Luminous Shards [restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds]
Energy Orbs [restoring 998 Magicka over 10 seconds, plus additional Magicka based on number of allies healed]
Each one is situational, but I use them all quite often. It seems redundant, or maybe even overkill. But with these 2 resource return abilities, no one in my group is ever resource starved.
Now, if you are running with a group who has all coordinated their builds and skills, it can be much more targeted to perform a very specific role. It all depends on what you have to work with in your group.
Direct from his website:There is no “best” setup for a healer build, always make sure to adjust the build to your needs.
So basically, it's up to you and your group to determine what is best.
I made a note on the Healer page now:
Mister_DMC wrote: »Tanks don't need Magicka in PvE. If you're a DK that's what balance is for, if you're a warden or any other class that's what deep thoughts is for.
AcadianPaladin wrote: »While my tank appreciates HoTs and shards, he has a reasonable ability to manage his own health and resources. What he doesn't have is a reasonable ability to do is to directly add damage to the fight. Generally speaking, he would rather have his healer slotting Blaze instead of Luminous. My tank does not run with uber dps players where a healer's incidental dps is negligible. Rather, he tends to run with dps who may produce 15-20k each and the incidental dps from a good healer can be a significant contribution to the fight.