Blazing Spear is the worse morph for healers and yet

max_only
max_only
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Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.

I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.

I guess I don’t understand. Someone help me out here.
#FiteForYourRite Bosmer = Stealth
#OppositeResourceSiphoningAttacks
|| CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • WuffyCerulei
    WuffyCerulei
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    I think that might just be an oopsie poopsie. Luminous Shards is definitely better if you're a healer.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Sparr0w
    Sparr0w
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    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • idk
    idk
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    Sparr0w wrote: »

    Yea, he probably needs to change that. lol. Good site overall though.
  • VaxtinTheWolf
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    I am not a healer, but if I am requested to provide more group support on my templar tank, I will remove Caltrops and replace it with Luminous. For me the DoT damage is basically 450 vs 580 or something, so it's obvious to provide more resources instead and I assume it could be the same for Healers too.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Checkmath
    Checkmath
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    Well I guess, that the damage outweights the additional resources. Dot and direct damage of blazing spear got buffed recently and every tick also can proc burning light. Even tough a templar healer does not have such high spelldamage or spellcrit like a damage dealer. Still this skill will deal significant damage. Also the secondary resource restoring from luminous shard only partly is actually helpful. Damage dealers normally do not struggle at all with their non-damage-doing stat, therefore luminous shard actually only benefits the tanks, which use both resources.

    I do not know Alcasts exact reason, why he recommends blazing spear, I just made an assumption based on the different tooltips of the two morphs.
  • md3788
    md3788
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    Direct from his website:
    There is no “best” setup for a healer build, always make sure to adjust the build to your needs.

    So basically, it's up to you and your group to determine what is best.

    vFG1 HM
  • Minno
    Minno
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    md3788 wrote: »
    Direct from his website:
    There is no “best” setup for a healer build, always make sure to adjust the build to your needs.

    So basically, it's up to you and your group to determine what is best.

    This. It's not like you are stamina and will see terrible damage out of blazing.

    I'd argue if you have orbs, then take the damage morph of blazing if you're group needs extra DMG.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Danksta
    Danksta
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    Minno wrote: »
    md3788 wrote: »
    Direct from his website:
    There is no “best” setup for a healer build, always make sure to adjust the build to your needs.

    So basically, it's up to you and your group to determine what is best.

    This. It's not like you are stamina and will see terrible damage out of blazing.

    I'd argue if you have orbs, then take the damage morph of blazing if you're group needs extra DMG.

    Actually stamplars get decent damage out of shards due to the burning light passive.
    BawKinTackWarDs PS4/NA

  • kathandira
    kathandira
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    max_only wrote: »
    Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.

    I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.

    I guess I don’t understand. Someone help me out here.

    I find Alcast builds are great only if everyone is playing at their best, and have BiS gear and skills.

    Otherwise, if you know you have less min/maxed players in your group, you might need to change it up a little bit

    In the case of Shards, if everyone plays well, and does exactly what they are supposed to, you shouldn't need to restore a magicka based players stamina. However, in less min/maxed groups, it could be very helpful to restore both resources to the group.

    So in summary, in my opinion it is subjective based on the people you play with.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • max_only
    max_only
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    kathandira wrote: »
    max_only wrote: »
    Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.

    I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.

    I guess I don’t understand. Someone help me out here.

    I find Alcast builds are great only if everyone is playing at their best, and have BiS gear and skills.

    Otherwise, if you know you have less min/maxed players in your group, you might need to change it up a little bit

    In the case of Shards, if everyone plays well, and does exactly what they are supposed to, you shouldn't need to restore a magicka based players stamina. However, in less min/maxed groups, it could be very helpful to restore both resources to the group.

    So in summary, in my opinion it is subjective based on the people you play with.

    Well, I play two roles. Either healer or tank.

    When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.

    I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.

    So I got confused.

    I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.

    I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SugaComa
    SugaComa
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    Luminous on a healer blazing on a damage dealer ...

    Not sure if the murkmire will change that ...

    Damage is lower on luminous and returns secondary stats

    Blazing has greater damage but returns zero secondary stats

    Both return the same amount of primary stat
    Edited by SugaComa on November 2, 2018 6:49PM
  • md3788
    md3788
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    max_only wrote: »
    kathandira wrote: »
    max_only wrote: »
    Blazing Spear is the worse morph for healers and yet people are insisting that because it says so on this website, it must be better than Luminous Shards. So I’ve been told.

    I mean Luminous gives back resources to both the lower and the higher resource pool while Blazing just gives back to the pool that is highest.

    I guess I don’t understand. Someone help me out here.

    I find Alcast builds are great only if everyone is playing at their best, and have BiS gear and skills.

    Otherwise, if you know you have less min/maxed players in your group, you might need to change it up a little bit

    In the case of Shards, if everyone plays well, and does exactly what they are supposed to, you shouldn't need to restore a magicka based players stamina. However, in less min/maxed groups, it could be very helpful to restore both resources to the group.

    So in summary, in my opinion it is subjective based on the people you play with.

    Well, I play two roles. Either healer or tank.

    When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.

    I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.

    So I got confused.

    I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.

    I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?

    @kathandira is right, IMO. Alcast plays with the best of the best. Max CP, max warhorn/alkosh uptime, experienced tanks with the perfect gear and traits who probably have no issue with sustain. His squad can probably choose the damage morph while others need the morph with secondary resourses just to get through. Again, his builds are just a guide and you should adjust based on your group.
    vFG1 HM
  • kathandira
    kathandira
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    max_only wrote: »
    Well, I play two roles. Either healer or tank.

    When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.

    I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.

    So I got confused.

    I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.

    I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?

    As a healer who is playing with unfamiliar people, they should be prepared to restore resources to both magicka and stamina users.

    For example, I use:

    Siphon Spirit [granting you 400 Magicka when attacking the target each second for 20 seconds]

    Luminous Shards [restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds]

    Energy Orbs [restoring 998 Magicka over 10 seconds, plus additional Magicka based on number of allies healed]

    Each one is situational, but I use them all quite often. It seems redundant, or maybe even overkill. But with these 2 resource return abilities, no one in my group is ever resource starved.

    Now, if you are running with a group who has all coordinated their builds and skills, it can be much more targeted to perform a very specific role. It all depends on what you have to work with in your group.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Danksta
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    kathandira wrote: »
    max_only wrote: »
    Well, I play two roles. Either healer or tank.

    When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.

    I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.

    So I got confused.

    I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.

    I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?

    As a healer who is playing with unfamiliar people, they should be prepared to restore resources to both magicka and stamina users.

    For example, I use:

    Siphon Spirit [granting you 400 Magicka when attacking the target each second for 20 seconds]

    Luminous Shards [restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds]

    Energy Orbs [restoring 998 Magicka over 10 seconds, plus additional Magicka based on number of allies healed]

    Each one is situational, but I use them all quite often. It seems redundant, or maybe even overkill. But with these 2 resource return abilities, no one in my group is ever resource starved.

    Now, if you are running with a group who has all coordinated their builds and skills, it can be much more targeted to perform a very specific role. It all depends on what you have to work with in your group.

    Those are old tooltips. Both shards and orbs restore mag or stam, which ever pool is higher. I believe they were changed in Morrowind.
    BawKinTackWarDs PS4/NA

  • maxjapank
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    Damage is too good for Blazing now, and the secondary resource return is negligible. Before Murkmire, I may have chosen Luminous. But not now.
  • max_only
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    kathandira wrote: »
    max_only wrote: »
    Well, I play two roles. Either healer or tank.

    When I was tanking a trial, the healer asked if I was taking the shards and I said yes, but my range taunt uses magika and I’m only getting stam back from the shards.

    I then went on my healer for a trial and was just double checking my build against the recommended specs and noticed that I could have been getting magicka and stamina back.

    So I got confused.

    I’m not suggesting I’m smarter than that healer, they’ve lead more trials than I have even been to. I’m not smarter than Alcast definitely when it comes to this game.

    I sincerely don’t see the benefit of Blazing over Luminous. Shards are for tanks first aren’t they?

    As a healer who is playing with unfamiliar people, they should be prepared to restore resources to both magicka and stamina users.

    For example, I use:

    Siphon Spirit [granting you 400 Magicka when attacking the target each second for 20 seconds]

    Luminous Shards [restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds]

    Energy Orbs [restoring 998 Magicka over 10 seconds, plus additional Magicka based on number of allies healed]

    Each one is situational, but I use them all quite often. It seems redundant, or maybe even overkill. But with these 2 resource return abilities, no one in my group is ever resource starved.

    Now, if you are running with a group who has all coordinated their builds and skills, it can be much more targeted to perform a very specific role. It all depends on what you have to work with in your group.

    @kathandira That’s not what it says in game currently.
    Edited by max_only on November 2, 2018 10:21PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Drdeath20
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    Its subjective and circumstantial

    I am under the belief that alcast runs in groups where the fights dont last long enough to require the tank to run out of its secondary resource.
    Edited by Drdeath20 on November 2, 2018 10:47PM
  • max_only
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    Both morphs (rank 1) say:

    Send your spirit into the heavens to bring down a shower of divine wrath dealing 3217 magic damage enemies in the area and an additional X magic damage every one second for eight seconds.

    Luminous Shards says:
    The value of X is 976
    An ally near the spear can activate the Holy Shards synergy restoring 3960 Magica or stamina which ever maximum is higher. They also restore an additional 1980 Magica or stamina which ever maximum is lower.
    (The synergy grants additional resources)

    Blazing Spear says:
    The value of X is1395
    An ally near the spear can activate the Holy Shards synergy restoring 3960 Magica or stamina which ever maximum is higher.
    (Increases the damage over time)

    Energy Orb (rank 1)
    Project a globe of regeneration that slowly floats forward healing 844 health every .5 seconds to you and nearby allies. An Ally near the globe can activate the healing combustion synergy causing the orb to explode and heal for 6023 health to all friendly targets and restore 3960 Magica or stamina to the Ally which ever maximum is higher.



    Thus, energy orb does not give to the lower pool. If the tank has a higher stamina pool, but is running out of magicka for ranged taunts then neither Orbs nor Blazing will give them back magicka.

    Elemental Drain does give it back overtime though, that hasn’t changed.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Thalidar
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    What's wrong with Blaz spears on a healer? It gives resources and gives the team added dps. I can get upwards of 30-40k dps with my temp heals on groups and these groups simply melt with the right combinations. (And that's with my 2 healing sets on)

    Tbh I've never even considered luminous shards for any of my healers - dps wins battles. Besides unless all you do is vet and trials, you need to cater for your own dps in open world. I found this to be a much higher priority as most people spend most of there time there.

    Nb: I'll always offer orbs to the group at the start of a random but if they don't request them I don't slot them.

    Choice is yours, but you need to look after yourself first and foremost.
  • leeux
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    I oscillate between Healer and DPS on my temp (I prefer DPS though) and I don't want to be respeccing each time I need to cover for a missing healer... so for me, Blazing Spear it is!

    EDIT: OTOH, my Pvp Healer which is a dedicated healer has Luminous, though
    Edited by leeux on November 3, 2018 12:49AM
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
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  • VaxtinTheWolf
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    A few brain cells activated which brought on a thought in my head. Maybe Luminous is better for PvP. All resources are important there.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • majorana
    majorana
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    When I play a stamplar dd (same bar setup as alcast) or a healer I always use luminous, for a stamplar dd luminous itself doesn't do much damage but it procs burning light a lot more and has great group utility
  • ankeor
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    In introduction he literally says;

    "Healing is a very difficult job, depending on how organized your group plays. There is no “best” setup for a healer build, always make sure to adjust the build to your needs."

    And again in skills;

    "Remember, Healers often need to change a few skills out during runs, especially in Trials. So this setup is not maced into stone, adjust it to your needs."

    For people who can read and also use their brain this should be enough. It is not the problem that people follow his build, the problem is they copy paste it.
    Edited by ankeor on November 3, 2018 11:25AM
  • Alcast
    Alcast
    Class Representative
    md3788 wrote: »
    Direct from his website:
    There is no “best” setup for a healer build, always make sure to adjust the build to your needs.

    So basically, it's up to you and your group to determine what is best.

    Thank you, it is personal preference. I find that Blazing Spear overall helps the group more because it also deals A LOT of damage this patch due to the damage boost it received, and it still gives the basic stat boost when you pick the synergy.

    That being said, the builds are not written in stone, if you prefer Luminous, then go for it. To avoid confusion, I will make a note on my website stating why I use this particular morph.

    You need more sustain for you group > Luminous
    You want stuff to die faster > Blazing

    https://eso-skillbook.com/skill/blazing-spear
    https://eso-skillbook.com/skill/luminous-shards

    Note: You can always give me feedback for builds in our community discord, so I can constantly improve the builds and add better explanations. https://discord.gg/alcasthq
    Edited by Alcast on November 3, 2018 11:55AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Alcast
    Alcast
    Class Representative
    I made a note on the Healer page now:

    01cdfb58732673e7898b5cd2e4c8e09a.png
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Checkmath
    Checkmath
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    Just a small addition in here: Magicka templar dds are pretty famous right now due to their high dps capablities. Blazing spear is one of their dots used and therefore they are always on the enemy boss. Now as a healer I need to think about, if luminous spear really makes sense, since only the tank really benefits from the secondary resources luminous provides. But exactly the same tank will have constant synergies from the magicka templar dds and therefore if he does not pay attention, he will actually not get luminous synergies at all and will synergize the dds blazing spear. In that case, it does not make sense to run luminous, if blazing does so much more damage.
  • Mister_DMC
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    Tanks don't need Magicka in PvE. If you're a DK that's what balance is for, if you're a warden or any other class that's what deep thoughts is for.
  • max_only
    max_only
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    Alcast wrote: »
    I made a note on the Healer page now:

    01cdfb58732673e7898b5cd2e4c8e09a.png

    I appreciate this. I was tanking a normal trial for beginners on one day (not receiving any magicka) and healing a normal trial for beginners on the second day (told to change to Blazing when everyone was new/low level). The issue I had was that they were insisting that Blazing gave back more resources (it clearly doesn’t) and was better because Alcast said so -no ifs, ands, or buts.

    I didn’t want to argue with them or with you @Alcast I just needed an explanation.

    Mister_DMC wrote: »
    Tanks don't need Magicka in PvE. If you're a DK that's what balance is for, if you're a warden or any other class that's what deep thoughts is for.

    Not everyone I’m playing with has all the chapters and dlc. We were doing AA for the people who couldn’t find a group for the festival and had 11 hours left to get the achievement/motif.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • AcadianPaladin
    AcadianPaladin
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    While my tank appreciates HoTs and shards, he has a reasonable ability to manage his own health and resources. What he doesn't have is a reasonable ability to do is to directly add damage to the fight. Generally speaking, he would rather have his healer slotting Blaze instead of Luminous. My tank does not run with uber dps players where a healer's incidental dps is negligible. Rather, he tends to run with dps who may produce 15-20k each and the incidental dps from a good healer can be a significant contribution to the fight.
    PC NA(no Steam), PvE, mostly solo
  • max_only
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    While my tank appreciates HoTs and shards, he has a reasonable ability to manage his own health and resources. What he doesn't have is a reasonable ability to do is to directly add damage to the fight. Generally speaking, he would rather have his healer slotting Blaze instead of Luminous. My tank does not run with uber dps players where a healer's incidental dps is negligible. Rather, he tends to run with dps who may produce 15-20k each and the incidental dps from a good healer can be a significant contribution to the fight.

    The 419 damage per second (if it was constant) I could have contributed to this group would not have changed the the fights for the better. Keeping healing up (and resources high) was far more important since the poison couldn’t be purged and was being spread accidentally.

    Sometimes these builds are perceived as cast in stone. It’s nice to see acknowledgment that it isn’t the case.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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