iDeadly_CTSV wrote: »I was in Maw the other day and the runner died and I couldn't rez him because 2 of the small balls that fly out of the center hit me and ripped my shield completely and about killed me. Even Igneous on a tank with Max resists 2 felms light attacks kills the shield.
Yeah i never used shields as a pve sorc dps at all ever, you don't need them. NBs don't have shields and they play just fine. Just make sure you have 17k health instead of 15k you have probably been use to lol.
No, I don't use shields so they shouldn't buff them. All shields should be nerfed in fact. This is a fact. 40% of HP is too much. A player with 100k HP gets a 40k shield for a whole 6 seconds. All shields should be capped at 69HP in PVE and 50HP in PvP. And then buff their duration to 5 minutes because then we can use it in the city for fashion purposes without having to recast it.
https://www.youtube.com/watch?time_continue=443&v=I87r_CNEwhU
102586HP points
besides. somebody else pointed out another reasonable answer besides me ^ don't use the shields
SaintSubwayy wrote: »Well tbh I can run nearly every content without slotting harness magicka
If you have trouble surviving in pve then you should try thw iceheart monsterset
Its stronger than a casted shield deas some aoe dmg and the uptime nearly reaches 100% without it beeing consumed
But it needs a target you can krit (easy in pve)
Furthermore you gain a skillslot wjere you could slot a heal or armor buff which increases your survivability even more
Shields is extremely useful even in stuff like banished cell 1 HM, yes you can block but then you can not dodge on an magic build, now day BC1 and other random one shot mechanisms is one of the few cases there shields are still useful.WrathOfInnos wrote: »Yeah i never used shields as a pve sorc dps at all ever, you don't need them. NBs don't have shields and they play just fine. Just make sure you have 17k health instead of 15k you have probably been use to lol.
We must be talking about different types of PVE. I’m basing this mainly on HM DLC trials and some dungeons. All Magicka DPS rely on shields in this content, absolutely including nightblades. You could maybe get through vHoF shieldless if your healers were on point, and you were perfect with killing adds on 4th boss. Any of the other HM’s (outside of Craglorn) I don’t buy that a Magicka build can reliably stay alive without slotting a shield.
Also I specifically said 18k health in the OP. I’m not basing these statements on a 15k glass cannon.
WrathOfInnos wrote: »For example, if a healer dies you cannot pop a shield and spend 5 seconds rezzing with no heals. That shield that used to be able to take a few hits is now gone in 1-2 hits. I have also noticed that less independence in random dungeons has led to an increase in toxicity and I’ve seen more attempted group kicks recently (I always decline them), since carrying a less experienced player of any role is significantly more difficult now.
They should buff shields in PvE, when they nerfed them because of PvE? I think the dev team wants you to feel unsafe as a DPS and to encourage more teamwork and strategy...WrathOfInnos wrote: »For example, if a healer dies you cannot pop a shield and spend 5 seconds rezzing with no heals. That shield that used to be able to take a few hits is now gone in 1-2 hits. I have also noticed that less independence in random dungeons has led to an increase in toxicity and I’ve seen more attempted group kicks recently (I always decline them), since carrying a less experienced player of any role is significantly more difficult now.
Gee, it almost sounds like that was the entire point of the changes according to the dev team...I've noticed little difference, but I guess their plan is "working as intended."
WrathOfInnos wrote: »They should buff shields in PvE, when they nerfed them because of PvE? I think the dev team wants you to feel unsafe as a DPS and to encourage more teamwork and strategy...WrathOfInnos wrote: »For example, if a healer dies you cannot pop a shield and spend 5 seconds rezzing with no heals. That shield that used to be able to take a few hits is now gone in 1-2 hits. I have also noticed that less independence in random dungeons has led to an increase in toxicity and I’ve seen more attempted group kicks recently (I always decline them), since carrying a less experienced player of any role is significantly more difficult now.
Gee, it almost sounds like that was the entire point of the changes according to the dev team...I've noticed little difference, but I guess their plan is "working as intended."
@Kadoin I understand the stated goal of the changes. I’m saying that it is not working.
To elaborate on my point about rezzing, if I’m in a random vet dungeon and the healer dies, previously I would have popped a shield and used a soul gem so that they could continue on and learn the mechanics. Now that luxury has been removed because I often cannot stand still for 5s with no healing (even while sacrificing all DPS), I have to actively move and dodge to stay alive. This doesn’t make the healer role more important, since leaving them on the ground has little negative impact, I can survive just fine without heals as long as I’m not locked in a rez animation.
Basically the reduction in shields has caused my attitude to change from “let’s do this as a team” to “sorry you made a mistake and died, I guess I’ll do this boss alone.” I feel like this is the wrong direction for the game to be heading.
WrathOfInnos wrote: »They should buff shields in PvE, when they nerfed them because of PvE? I think the dev team wants you to feel unsafe as a DPS and to encourage more teamwork and strategy...WrathOfInnos wrote: »For example, if a healer dies you cannot pop a shield and spend 5 seconds rezzing with no heals. That shield that used to be able to take a few hits is now gone in 1-2 hits. I have also noticed that less independence in random dungeons has led to an increase in toxicity and I’ve seen more attempted group kicks recently (I always decline them), since carrying a less experienced player of any role is significantly more difficult now.
Gee, it almost sounds like that was the entire point of the changes according to the dev team...I've noticed little difference, but I guess their plan is "working as intended."
@Kadoin I understand the stated goal of the changes. I’m saying that it is not working.
To elaborate on my point about rezzing, if I’m in a random vet dungeon and the healer dies, previously I would have popped a shield and used a soul gem so that they could continue on and learn the mechanics. Now that luxury has been removed because I often cannot stand still for 5s with no healing (even while sacrificing all DPS), I have to actively move and dodge to stay alive. This doesn’t make the healer role more important, since leaving them on the ground has little negative impact, I can survive just fine without heals as long as I’m not locked in a rez animation.
Basically the reduction in shields has caused my attitude to change from “let’s do this as a team” to “sorry you made a mistake and died, I guess I’ll do this boss alone.” I feel like this is the wrong direction for the game to be heading.
You should delete this before ZoS sees this. Because you jut argued well for some nice blanket dps/selfhealing nerfs. You will feel 'lets do this as team' soon when someone dying means wipe of group