Plenty of us have done it. Heavy Armor can fit this role very well. Any class can do it. My personal preference would be with Templar, or Warden. There's definitely enough skills/cp to go around to make it happen especially if you want some group heals potential.
I would typically leave harder content (Trials) out of this conversation as you would be expected to be strickly specialized for your role. Just throwing that out there.
What I mean by the term is a char that can solo well that tries to combine damage mitigation, doing damage, and healing in a nice combination, instead of doing just one.
The basic approach is a templar with sword and shield.
But lots of questions come up about the viability, including when they do run into group play - what is their role, damage, tank or heals? (It would seem damage by default since they aren't specially strong in tanking or healing). What kind of armor would be best? Heavy?
Does this type of build make much sense?
@Cheveyo , I disagree, I've got a stamina Templar tank that has near max resist, near 35k health and can pull 15k+ damage. No, it's not amazing damage, and he has a little trouble in vet dlc dungeons, but he still works
@Cheveyo , I disagree, I've got a stamina Templar tank that has near max resist, near 35k health and can pull 15k+ damage. No, it's not amazing damage, and he has a little trouble in vet dlc dungeons, but he still works
i do not see how that's possible.
high resist and 35k health means that your mag/stam, wpn damage, spell damage can't be good. and you'd miss out on the light/medium armor passives.
and more importantly you need to dedicate your skill slots to pierce armor, heroic slash, silver slash, restoring focus etc, you need to use tanking weapon on at least one bar and cannot use both for dps weapon. so how is it possible to run a dps rotation to reach 15k single target dps while also tanking, especially when your weapon choice, stats, skill sets are all non-optimal for damage-dealing?
RavenSworn wrote: »@Cheveyo , I disagree, I've got a stamina Templar tank that has near max resist, near 35k health and can pull 15k+ damage. No, it's not amazing damage, and he has a little trouble in vet dlc dungeons, but he still works
i do not see how that's possible.
high resist and 35k health means that your mag/stam, wpn damage, spell damage can't be good. and you'd miss out on the light/medium armor passives.
and more importantly you need to dedicate your skill slots to pierce armor, heroic slash, silver slash, restoring focus etc, you need to use tanking weapon on at least one bar and cannot use both for dps weapon. so how is it possible to run a dps rotation to reach 15k single target dps while also tanking, especially when your weapon choice, stats, skill sets are all non-optimal for damage-dealing?
There's a crafted set called fortified brass, which will increase your resist higher than usual and you can make it in any type which means that you gain light armor / med armor passives too.
There's innate axiom while not the best example, gives extra spell and weapon damage to class skills while putting out max stats.
The best hybrid however are light armor based since the light armor passives are much better imo. (I've yet to test it with the new changes though). You can always use light armor but have equal stats in max Stam but you focus on bleed damage with dual wield backbar and direct damage with staff frontbar. Cp wise, thaumaturge and direct damage cp(can't remember the name) maxed out so you gain full bonuses from these.
So yeah, it is possible but would it be top of the line build in trials pumping 65k? Nope. But it is viable. Something for you to try out.