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Some overload observations

Biro123
Biro123
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Overall, I really like it - but it needs a little work - also there's a side-effect, I think..

Firstly targetting is still wonky.. its more obvious now when I weave it with a frag, and the overload shoots off to a target on the left. while the frag hits the person I'm pointing at in front.. that's annoying when trying to burst someone..

Secondly, I get that its viewed as a light attack - and as such will fire without a target.. but its a targeted ultimate - it should NOT be wasting ultimate by firing when you're not actually aiming at a target (although it may look like you are - with lag and all)

Weaving IS slower than with standard light attacks.. it should be consistent.

Its very difficult to tell whether its toggled on or off. Icon should change colour - like with a frag proc.

Heavy attack is great in the right circumstance - but sometimes seems to take a while to fire.


Side-effect... When it comes to keep defence, hardly anyone seems to lay down caltrops at open doors anymore - much needed to slow attackers so siege can do the damage... Seen so many defences fail badly where the enemy just run straight in amongst the siegers..
I'm thinking ts because one of the main caltrops users was probably stamsorc - and only because of overload bar-space...
Minalan owes me a beer.

PC EU Megaserver
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Woody Ron - Stamplar - DC
Aidee - Magsorc - DC
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  • Icarus42
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    It would be much better if they removed the weapons while overload is activated like it did before. Can't really tell sometimes if it off or on in heavy combat situations especially when crit surge and major sorcery buffs are active. I agree there is something wonky with the targeting, and overall it feels clunky. Sob, I miss that third bar though...
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  • Biro123
    Biro123
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    Yep.. I mean, crit surge adds a blueish glowey effect to your hands. Frags adds a blueish glowey to your hands, Overload adds a bluish glowey to your hands.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Biro123
    Biro123
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    And another one I just spotted..

    Seems that when you run out of ult - ie. there's a point where you don't have enough to do an overload light-attack, but have enough to be in overload... you end up in a situation where you are unable to light-attack. It tries to do an overload light-attack instead of a normal one, but as oyu don't have enough ulti, it just does nothing.. Stays that way until you realise you still have overload toggled on(hard to spot usually) - and then intentionally turn it off..

    Annoying because half the time you think its just lag screwing up your weaves..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Beardimus
    Beardimus
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    Biro123 wrote: »
    And another one I just spotted..

    Seems that when you run out of ult - ie. there's a point where you don't have enough to do an overload light-attack, but have enough to be in overload... you end up in a situation where you are unable to light-attack. It tries to do an overload light-attack instead of a normal one, but as oyu don't have enough ulti, it just does nothing.. Stays that way until you realise you still have overload toggled on(hard to spot usually) - and then intentionally turn it off..

    Annoying because half the time you think its just lag screwing up your weaves..

    That sounds awful, considering how much potential it has to lag out anyway.

    I'm guessing that this whole weird 25 ultimate to turn it on but 60 to use setup right? I couldn't see the justification for them doing that at all especially as ulti regen is off when you trigger it right?
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  • katorga
    katorga
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    Beardimus wrote: »
    Biro123 wrote: »
    And another one I just spotted..

    Seems that when you run out of ult - ie. there's a point where you don't have enough to do an overload light-attack, but have enough to be in overload... you end up in a situation where you are unable to light-attack. It tries to do an overload light-attack instead of a normal one, but as oyu don't have enough ulti, it just does nothing.. Stays that way until you realise you still have overload toggled on(hard to spot usually) - and then intentionally turn it off..

    Annoying because half the time you think its just lag screwing up your weaves..

    That sounds awful, considering how much potential it has to lag out anyway.

    I'm guessing that this whole weird 25 ultimate to turn it on but 60 to use setup right? I couldn't see the justification for them doing that at all especially as ulti regen is off when you trigger it right?

    Being able to go into OL at 25 ultimate, shutting down further ultimate gain just seems like trouble. New players are going to fall all over this, and just think the skill doesn't work. It makes zero sense that you can toggle the ult before having enough to use it. It would have been great for the 3rd bar though.
    Edited by katorga on October 28, 2018 10:01PM
  • MashmalloMan
    MashmalloMan
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    katorga wrote: »
    Beardimus wrote: »
    Biro123 wrote: »
    And another one I just spotted..

    Seems that when you run out of ult - ie. there's a point where you don't have enough to do an overload light-attack, but have enough to be in overload... you end up in a situation where you are unable to light-attack. It tries to do an overload light-attack instead of a normal one, but as oyu don't have enough ulti, it just does nothing.. Stays that way until you realise you still have overload toggled on(hard to spot usually) - and then intentionally turn it off..

    Annoying because half the time you think its just lag screwing up your weaves..

    That sounds awful, considering how much potential it has to lag out anyway.

    I'm guessing that this whole weird 25 ultimate to turn it on but 60 to use setup right? I couldn't see the justification for them doing that at all especially as ulti regen is off when you trigger it right?

    Being able to go into OL at 25 ultimate, shutting down further ultimate gain just seems like trouble. New players are going to fall all over this, and just think the skill doesn't work. It makes zero sense that you can toggle the ult before having enough to use it. It would have been great for the 3rd bar though.

    Doesn't it cost 22 to use? There is no way it costs 60, thats completely useless.

    Edit: https://youtube.com/watch?v=Z8opNr5xtHk&t=642s
    Go to 11:00 and watch him use it, it costs 22 per shot.
    Edited by MashmalloMan on October 28, 2018 10:42PM
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  • mayasunrising
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    Biro123 wrote: »
    And another one I just spotted..

    Seems that when you run out of ult - ie. there's a point where you don't have enough to do an overload light-attack, but have enough to be in overload... you end up in a situation where you are unable to light-attack. It tries to do an overload light-attack instead of a normal one, but as oyu don't have enough ulti, it just does nothing.. Stays that way until you realise you still have overload toggled on(hard to spot usually) - and then intentionally turn it off..

    Annoying because half the time you think its just lag screwing up your weaves..

    Is that what's happening? I thought it was just some weird lag/glitch thing.
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  • TheYKcid
    TheYKcid
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    Overload damage is far too low right now.

    It's roughly doubling the damage of my light weaves, but having to expend a GCD means you're losing potential for tight burst combos.

    DBoS still feels superior from my testing. Big instant burst tooltip, and the subsequent DoT adds reliable pressure that's comparable to what OL would've added anyway.

    And that's assuming perfect weaves with OL, which isn't reliable with targeting being as wonky as it is.
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