Hello, crafting community !
I was thinking about us crafters, and I thought...
A dedicated crafter will have all traits learned on every crafts .. it's really not so difficult, it just takes time to learn the traits, and a bit of money to buy the pieces to study.
A truly dedicated crafter will try to get every style completed, wich take either a long time or a lot of gold ..(and a bit of crown, as we have 3 crowns exclusives).
So far, so good .. but what, now?
How do we keep crafters on their toes? How do we give them something new to strive for?
I mean, every update brings its lot new dungeons / mechanics while the craft remain largely unchanged..
A few solutions :
Adding styles : that's the solution currently used. From time to time, a new style is implemented. The problem being that a style is quick to obtain, and now, there are so many styles that they largely look like each other.
Adding a new trait : Would change things a bit, but while the trait system is great, the mechanic to learn them is boring .. it would not make being a crafter exciting again. Beside, a majority of traits goes unused.
Items to unlock colors and / or textures : that would be great, but only if it allows the crafter to use them to craft for other people. Also, it seems difficult to implement.
I wonder if there would be any solution to make crafters begin again