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I don't normally cry about the state of PvP

Datolite
Datolite
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But this DW glyph sh*t is just too much. Worse than Sloads, worse than Overload sorcs and spamblades. I'm giving up on BGs until you guys figure this out. Gonna go cry over in this corner...
  • Colecovision
    Colecovision
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    They need to reduce the potency and increase the cooldown by 30%.
  • Emma_Overload
    Emma_Overload
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    They need to reduce the potency and increase the cooldown by 30%.

    Nah. All they need to do is make enchants proc off the main hand weapon only.
    #CAREBEARMASTERRACE
  • Datolite
    Datolite
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    They need to reduce the potency and increase the cooldown by 30%.

    So you mean an... anti-Torugs?
  • casparian
    casparian
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    They need to reduce the potency and increase the cooldown by 30%.

    Nah. All they need to do is make enchants proc off the main hand weapon only.
    A solution that doesn’t screw over PVE quite so much would be preferable.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Colecovision
    Colecovision
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    They need to reduce the potency and increase the cooldown by 30%.

    Nah. All they need to do is make enchants proc off the main hand weapon only.

    If that's what happens, I'll adapt. But it goes on the massive list of the irrational combat. There's two weapons being farmed, enchantments and hitting the target.

    Whatever, it's op. Just fix the game.

  • React
    React
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    Enchants should proc 100% of the time on direct damage, not dots.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • Datolite
    Datolite
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    Liam12548 wrote: »
    Enchants should proc 100% of the time on direct damage, not dots.

    The dots are the stink icing on the crap cake, but even without them players will continue to land 4 enchants in a row to melt their target with zero effort. And when they continue to run together it's not even a competition. I've never seen this kind of instant single target burst.
  • Moonsorrow
    Moonsorrow
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    Same feelings here about this patch.. usually am always positive and adapting, but this time the thing to adapt is just too boring, i want pvp to be about skills, not proccing enchants competition.

    Nq63FY4.jpg
    Edited by Moonsorrow on October 27, 2018 3:30AM
  • Wing
    Wing
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    remove back bar procing

    OR

    remove the 1 sec cooldown bonus on torugs

    OR

    slightly (and I mean slightly) reduce damage on glyphs overall



    I kind of like back bar procing as far as things like power are concerned, but stacking damage enchants is a bit much, in that case I would say the damage is the problem.

    as far removing the 1 second cooldown on torugs that would still cause burst damage if less often.

    my optimal choice would be. . .

    minor reductions in infused and torugs damage bonus. (and I mean minor)

    if people want to rock torugs with damage enchants as a source of damage over time, that's fine, but it should not be as bursty as it is, so remove some of the burst, but keep the damage over time aspect of it. as burst tends to be were most of the problem comes from in pvp

    **in conclusion**

    reduce torugs enchant bonus from 30 to 10%
    reduce infused enchant bonus from 20 to 10%

    this will reduce the damage of procs but keep the amount of procs consistent (ie less burst more damage over time)

    if further action is required I would reduce the base damage of enchants *slightly*

    Edited by Wing on October 27, 2018 3:45AM
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

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    DK one trick
  • Mayrael
    Mayrael
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    Skills bugged (jabs, dizzy, snipe, shadow image, cloak).

    Broken mechanics (enchants, 7k weapon damage wearing heavy armor sets - should be medium!, stuck in combat still here).

    Not being able to craft Argonian furnitures from unknown reasons.

    With each patch it gets more interesting.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • RobZha
    RobZha
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    Wing wrote: »
    remove back bar procing

    Really hope they don't resort to that. You mean in the way that for casters using something like lich to proc off back bar it'd no longer work? Either way I hope nobody who makes these decisions is reading this and thinking "hmm, that might be a good idea."

    edit : agreed with post above this. If they go down the route of trying to sort this out by changing something else that makes things even worse I don't wanna imagine the state of pvp or these forums. Maybe they'll choose to lessen the impact of what they've done by toning it down a bit, but things will still be worse won't they? I don't see the big issue of just reverting if so many of us agree that this should be done.
    Edited by RobZha on October 27, 2018 4:54AM
  • Vapirko
    Vapirko
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    Wing wrote: »
    remove back bar procing

    OR

    remove the 1 sec cooldown bonus on torugs

    OR

    slightly (and I mean slightly) reduce damage on glyphs overall



    I kind of like back bar procing as far as things like power are concerned, but stacking damage enchants is a bit much, in that case I would say the damage is the problem.

    as far removing the 1 second cooldown on torugs that would still cause burst damage if less often.

    my optimal choice would be. . .

    minor reductions in infused and torugs damage bonus. (and I mean minor)

    if people want to rock torugs with damage enchants as a source of damage over time, that's fine, but it should not be as bursty as it is, so remove some of the burst, but keep the damage over time aspect of it. as burst tends to be were most of the problem comes from in pvp

    **in conclusion**

    reduce torugs enchant bonus from 30 to 10%
    reduce infused enchant bonus from 20 to 10%

    this will reduce the damage of procs but keep the amount of procs consistent (ie less burst more damage over time)

    if further action is required I would reduce the base damage of enchants *slightly*

    My only defense in favor of the back bar procing and procing off dots is when it comes to the extra sustain we now have. It gives leeway in builds and play style that we haven’t had in a long time and it also helps combat the insane amount of mobility nerfs that stamina got hit with. I don’t care about the extra damage but I do care about the sustain right now. But I’m in favor of bringing down the damage, the torugs pairing is absolute bs and even without that it’s pretty bad. But I don’t want to ruin torugs either. It seems like the easy answer is to nerf the damage on glyphs by up to 50% just based on the amount of damage they’re doing right now. Idk what the extract number should be. But right now it’s an absolute no brained between enchants and poisons where as prior to this patch it was definitely more of a choice.
  • Emma_Overload
    Emma_Overload
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    Wing wrote: »
    remove back bar procing

    OR

    remove the 1 sec cooldown bonus on torugs

    OR

    slightly (and I mean slightly) reduce damage on glyphs overall



    I kind of like back bar procing as far as things like power are concerned, but stacking damage enchants is a bit much, in that case I would say the damage is the problem.

    as far removing the 1 second cooldown on torugs that would still cause burst damage if less often.

    my optimal choice would be. . .

    minor reductions in infused and torugs damage bonus. (and I mean minor)

    if people want to rock torugs with damage enchants as a source of damage over time, that's fine, but it should not be as bursty as it is, so remove some of the burst, but keep the damage over time aspect of it. as burst tends to be were most of the problem comes from in pvp

    **in conclusion**

    reduce torugs enchant bonus from 30 to 10%
    reduce infused enchant bonus from 20 to 10%

    this will reduce the damage of procs but keep the amount of procs consistent (ie less burst more damage over time)

    if further action is required I would reduce the base damage of enchants *slightly*

    None of the solutions you are suggesting address the fact that Dual Wield builds double dip enchants and do twice as much damage as everyone else, whether they are using Infused Torugs or not.

    Neither Infused trait or Torugs deserve to be nerfed, when all the new cancer builds are exploiting overpowered Dual Wield mechanics.

    Edited by Emma_Overload on October 27, 2018 6:05AM
    #CAREBEARMASTERRACE
  • ScardyFox
    ScardyFox
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    I'm in the same boat. Two seconds of going through my post you can see I am highly revolted by the calls of nerfs for every little uncomfortable thing. That said, I can clearly see how utterly absurd this is to the point where there isn't any point for me to play if I don't see a change at some point soon. As much as I love battleground, I will not pay for a sub that now has reached new levels of incompetence -- coupled with -- seeing first hand since BETA how bitterly resistant they are to listening.

    The only hope I have is based on the whole new level of stupidity that is happening in PvP will force a reaction.

    That track record though...
    Edited by ScardyFox on October 27, 2018 7:47AM
  • ESO_Nightingale
    ESO_Nightingale
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    frostz417 wrote: »
    [snip]

    Id rather revert all of the changes that went through tbh. I know the eruption change was good but the speed and just... most of everything was utter ***.

    [Edit to remove quoted content]
    Edited by ZOS_Bill on October 27, 2018 10:39AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Sharee
    Sharee
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    Put all enchants on one cooldown. If DW is used then one of the two is chosen randomly.
  • jcm2606
    jcm2606
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    Sometimes I swear the community is throwing darts at a dartboard, just the same as Zenimax.

    Enchants were not a problem before this patch. Something within this patch caused them to become a problem.

    What changed this patch regarding dual wield enchants? The off hand being able to reliably proc from any dual wield skill, and both enchants being able to proc from dots.

    The cause of this is right in front of everybody's noses, right there in the patch notes, and everybody is blaming everything else except these changes. Cause and effect. We know the effect, we know it happened this patch, so look at this patch to find the cause. Don't nerf other things blindly.

    Reduce the chance for enchants to proc from dots. See how well that works. If enchants still overpeform, reduce them further. If they still overperform, even after the proc chance being driven into the ground, look at reverting the change to which skills proc which enchant. This is the solution. Adjusting the changes that came this patch. Not blindly nerfing enchants as a whole.
  • TheKingofSass
    TheKingofSass
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    jcm2606 wrote: »
    Sometimes I swear the community is throwing darts at a dartboard, just the same as Zenimax.

    Enchants were not a problem before this patch. Something within this patch caused them to become a problem.

    What changed this patch regarding dual wield enchants? The off hand being able to reliably proc from any dual wield skill, and both enchants being able to proc from dots.

    The cause of this is right in front of everybody's noses, right there in the patch notes, and everybody is blaming everything else except these changes. Cause and effect. We know the effect, we know it happened this patch, so look at this patch to find the cause. Don't nerf other things blindly.

    Reduce the chance for enchants to proc from dots. See how well that works. If enchants still overpeform, reduce them further. If they still overperform, even after the proc chance being driven into the ground, look at reverting the change to which skills proc which enchant. This is the solution. Adjusting the changes that came this patch. Not blindly nerfing enchants as a whole.

    ^^^^ALL . OF . THIS^^^^
    "Remember, darkness does not always equate to evil, just as light does not always bring good."

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