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ZOS Fix The Enchant Builds

Wuuffyy
Wuuffyy
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You need to fix the new price meta you’ve caused. You also need to do it the RIGHT WAY... enchants are not the problem (people use them for all sorts of reasons not just the be cheesy), Torugs is not the problem (some tanks and a few niche dps use this as it creates craft able alternatives for non meta builds), dual wield is not the problem (provides as much damage as mag builds can get with staves or close to it AND most pvpers are stam builds who use the skill to make up for a part of their build that is lacking for x reason), and your players are not the problem for exploiting this...

Long story short ZOS you guys ducked up and you need to get your business model straight.

Fix enchants be reverting the change where they proc on all weapon ability damage and not just the initials.
Wuuffyy,
WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
ESO player since 2014 (Xbox and PC for PTS)
-DM for questions
  • Judas Helviaryn
    Judas Helviaryn
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    Just force dual wielded enchantments to only prioritize the main hand, or revert the change and allow skills to determine one enchant to proc per life cycle.

    It used to be that if you had a flame and shock blade dual wielded, and you cast blade cloak once, it would pick EITHER shock or flame, and proc that one exclusively until the skill duration elapsed. Cast again, and it would choose the other enchant to the exclusion of the previous.

    That's all it needs to be. Only one enchant active per bar, at a time. Allows for a max of two, how it was when I, as one of those niche DPS, designed my builds. Problem solved.
    Edited by Judas Helviaryn on October 26, 2018 7:51AM
  • maboleth
    maboleth
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    2l082l.jpg
  • Moonsorrow
    Moonsorrow
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    maboleth wrote: »
    2l082l.jpg

    This is what i fear will happen..

    When i hope they would just simply make single target dot abilities dot part not autoproc the enchants. That way tanks could still use WoE to proc Crusher and so on, would not affect pve and things would be like before pretty much.

    Also if the speed nerfs would not be so fully overkill and be reverted back, we would have enjoyable pvp again. One can dream.
  • Aliyavana
    Aliyavana
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    I feel bad for how enchants will be handled as a result
  • Oathunbound
    Oathunbound
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    I think they can avoid a lot of problems like this and future ones. They need to start adding more things to battle spirit to better separate pve and pve without a full separation. Like what judas said make it so the battle spirit has a built in extra cool down one wep enchants when dual wielding and prioritizing 1 at a time. They can roll that out in pts and see if that fixes the problem in pvp and it can continue to do what it does now in pve. I honestly think they can get close to an appearance of balance between pve and pvp, yet they seem to just not use battle spirit as much as they could possibly use it.
  • WaltherCarraway
    WaltherCarraway
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    4x befoul weapon
    3x damage health
    4x blood craze bleed
    1x PoTL
    Skull damage health.

    yep, competitive major league pro gamer mentality, adapt my very ass. kthx
    Back from my last hiatus. 2021 a new start.
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