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Suggestion: Ritual Magic

lLordShadowl
lLordShadowl
Soul Shriven
After playing PvP for some time, gathering experience and ideas I have decided to formulate them into something hopefully meaningful and would like to hear your reactions :)
For TL;DR people jump right into Empower Ritual :D

Ritual Magic
While playing the ESO quests through Tamriel we have all seen those various rituals for various purposes and took our smaller part in them, namely protecting or disturbing it. Magic users spawn creatures to their aid, empower themselves and others and cause other significant changes to the area they are in. Now if we are heroes who can use various magical powers and are capable of great feats, we should be able to do the same. I would like to implement this through my idea of ritual magic.

Skill Line
A new skill line called ritual magic similar in many aspects to Provisioning. You search for and learn recipes for creation of ritual scrolls. Passive skills allow you to create higher ritual scroll classes, to decrease minimal number of people needed for ritual, make performing ritual easier and faster.

Craft Station
A new crafting station called ritual station for creating ritual scrolls which you can then use in Cyrodiil to create ritual site. Ritual scrolls have class from green to legendary with increasing need for resources and divided into types as described below. Ritual magic could introduce new types of crafting resources but it is not necessary.

Performing Ritual
- When you have a ritual scroll on your quickbar and you are in Cyrodiil, you can use it to create a ritual site in a same manner you place siege weapons. Once deployed, the scroll is consumed and ritual is ready to be performed.
- Ritual needs a various number of people depending on its type, who perform the channeling.
- If everyone who is performing a ritual dies or leaves the area (clearly marked with magic circle), ritual site will despawn in few minutes.
- If enemy player comes to undefended ritual site, he can interact with it to destroy the ritual site and ending the ritual effect.
- Once the ritual is complete it will take its desired effect and create magic disturbance.
- Some rituals may need maintenance after the channeling is complete in order to provide its continuous effect. Otherwise will end after the timer is reached.
- Alliance bases are warded by powerful magic which disrupts ritual magic. No ritual site can be created there and no ritual magic can target it.

Channeling Mechanic
Mechanics go from simple channel (easy ritual) in form of holding a single key (same as with resurrection of other players) to a more complex channel (hard rituals) where you have to move around ritual site to stand in circles on the ground and activate magic balls floating around it. I believe you can imagine many other ways, point is to make strong rituals both fun and bit challenging to do. So you don't feel like just standing there and being bored. Hardest rituals could require great cooperation from players, activating and moving around at the same time (khajiits and argonians will love this :D )

Maintenance Mechanic
This is similar to channeling mechanic but generally takes less focus. This should allow players do defend themselves from possible attacks. As long as set number of people is alive in the ritual site and perform regular mechanic before the timer runs out, ritual will be maintained. Example: Activate 4 magic magic balls every minute.

Ritual types
Scrying ritual - Used to detect magic disturbances in the area depending on ritual strength (scroll class and number of players performing the ritual). The ritual will create small circle on the map which will continue to grow while the ritual is channeled till it reaches its maximal strength and inform all players performing the ritual if there are any magical disturbances in the area. Maintaining the ritual will eventually show the exact locations of all ritual sites inside that circle area. Depending on ritual scroll class, there is a chance to identify what type of ritual is performed on detected ritual sites.

Vision ritual - Used to grant vision of the desired area. There are two ways to choose the area: a) target any structure of any alliance b) target your mark, created by marking ritual. Vision ritual allows a player at the center of the ritual site to spectate the area as a invisible ghost in a short range (magic circle). Moving out of that range terminates the ritual.

Empower ritual - Used to grant immensive power to the player at the center of the ritual. Such player is transformed into huge creature (depending on ritual scroll type, example: liches, bone giants, atronachs... many options) similar to world boss, having large red health bar, extremely increased health, magicka and stamina. Certain creatures are better at fight, other can siege enemy walls and gates and some benefit all allied players around it (example: giant spriggan giving heal aura and inscreasing stats of players around it). Enemy players will need to locate ritual site or bring large force to kill such empowered player. Empower ritual usually needs larger number of players to channel and maintain the ritual to balance such power concentration into one player. Also Empower ritual has a set range and if the empowered player leaves it, the ritual will be terminated. Empower rituals are also harder to hide with cloaking ritual. Players maintaining the ritual can activate syngergy to access vision from the empowered player (spectate) to enjoy the screen of slaughter he creates.

Cloaking ritual - Used to hide magic disturbances in the area around the cloaking ritual site (very large area on map), making its detection either impossible or much more time consuming. Cloaking vs srying is figured depending on scroll classes and people performing both rituals. Result of scrying of area with cloaking ritual can be: a) no detection b) only information that magic disturbance is present in the area after channeling of scrying ritual is complete c) exact ritual site location. Cloaking ritual will always hide ritual type from scrying ritual. Example: Green scrying ritual scroll cannot break legendary cloaking ritual scroll. Epic scrying ritual scroll will only detect legendary cloaking ritual scroll. Legendary scrying ritual scroll will eventually break legendary cloaking ritual scroll and provide its location. Number of players on both sides (cloaking and scrying) decides the time needed for completion.

Marking ritual - Used to mark the exact location on the ground for other rituals. This ritual is usually faster and easier than other ritual types. Depending on scroll class, mark can be either visible on the ground or invisible. Also marks create magic disturbance which will disappear after set time. Better the ritual scroll class, faster the disappearance.

Portal ritual - Used to create portal to desired location. This portal can be used for one way or two way travel. Two way portal is more difficult to channel and maintain. There are two options how to choose desired location: a) target any structure owned by your alliance, then it is opened in the always same preset location (example: inside keep next to transport shrine) b) target your mark, created by marking ritual. If the mark is inside or near structure owned by enemy alliance, the portal cannot be opened there.

Breach ritual - Used to create portal inside the structure owned by enemy alliance. This provides another siege option. This ritual is very difficult (costly resources for ritual scroll creation, complex channeling and maintenance and many players required for the ritual). Enemy players inside targeted structure are informed about breach ritual being targeted against their structure. While channeling is being performed, portal spell will be visible inside the enemy structure and enemy players will be able to see its channel progress bar (to give general idea when the portal will open). Breach ritual uses very powerful magic which is impossible to cloak and requires short distance to enemy structure.

Shield ritual - Used to completely block certain types of attacks. Can be used to a) block siege weapon attacks b) magic and projectile attacks c) hinder access through the shield (enemy players cannot walk into it). The ritual site creates a bubble around itself with size depending on ritual scroll class. Two shield ritual sites cannot overlap or be close to one another. Shield rituals can be used inside structures owned by the alliance and neutral structures providing additional defensive options.

Defile ritual - Used to defile the area, making it impossible to perform any ritual there for long period of time. Some visual magic effect on the ground for easy recognition.

Chaos ritual - Used to disrupt magic flow of the targeted enemy ritual site, terminating the enemy ritual. The target ritual site must be first revealed by scrying ritual or revealed by walking near its location (it will stay marked on map till terminated). Chaos ritual can target another chaos ritual site. Chaos ritual success depends on the same mechanic as cloaking vs scrying. Example: Green chaos ritual scroll will not break legendary empower ritual scroll. Legendary chaos ritual scroll will eventually break legendary empower ritual scroll. Number of players on both sides decide time needed for completion.

Spy ritual - Used to spy on the desired area. The ritual will spawn magical ball which can be controlled by a player at the centre of the ritual. This ball travels at great speed and can enter inside any structure. It gives vision of the place which includes enemy players, their siege weapons and stronger versions of the ritual scroll even show more detailed info about enemy players like class and stats. The magic ball is only visible when it moves or when close to enemy players or NPC units and can be destroyed. When this happens, new ball spawns at ritual site.

Ancor ritual - Used to call daedric ancor on the targeted enemy structure. This ritual is used as act of desperation and madness. Upon completion of the channeling, lives of all players at the ritual site will be sacrificed, killing them and bringing on 5 minues respawn timer with no corpses left (congratulations, you are now disgrace to all Tamriel :D). Giant ancor of Molag Bal will appear above the enemy structure and start raining endless waves of Coldharbour elite monsters as long as it is left open. Ancor can be closed the same way as normal ones, pinions will appear at center of the sctructure. The boss that comes out of this ancor has the power of the final trial boss. Daedric forces that come out of the ancor hate all alliances equally and will attack anyone they can, including alliance that called down the acnor. Ancor ritual uses very strong magic which is impossible to cloak and requires short distance to enemy structure.

Storm ritual - Used to create storm around any targeted structure. Storm ritual comes in three versions: a) dark storm - slows down and greatly reduces vision of enemy players who are outside or on uncovered structure roof b) lightning storm - causes constant damage to enemy players who are outside or on uncovered structure roof c) blessed storm - causes constant healing to all allied players (outside and inside structure) and allows them to resurrect at ritual center. Requires short distance to the targeted structure.
Edited by lLordShadowl on October 25, 2018 7:43PM
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