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Future "Updates" - Suggestions for Q1

tmbrinks
tmbrinks
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With the plethora of game breaking bugs (trials guilds can barely run trials right now since the Murkmire update), dead corpses everywhere (which is supposed to be fixed today, haven't logged in yet), sprint bugs, health desynch bugs, etc...

How many people could get behind the Q1 update just being devoted to fixing bugs and QoL improvements in the game, no new content. Personally, I don't feel that we need two dungeon DLC's each year, one would be plenty, and maybe there could be some focus on getting the bugs ironed out, particularly those that have been around for several patches.

I'm beginning to wonder is ZoS has set too rapid of a content push, and it's affecting the quality of the game, and maybe taking a step back and slowing it down slightly might improve the implementation of patches, and the fixing of bugs as they appear.

What do you all think?

(Please keep this on topic, this has nothing to do with nerfs or buffs, if you're upset about those changes, there are countless other threads for those complaints)
Edited by tmbrinks on October 25, 2018 2:17PM
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  • Mayrael
    Mayrael
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    Fully agree. We should have one major update just to fix bugs etc.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
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