Buff Dolmens, Maybe?

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siddique
siddique
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I love dolmens, been doing them since 2014 now. But they are so easy, with so much new content shouldn't we see a major buff in these dolmens so they are actually a challenge?

Geysers are nice, but I want to play tougher dolmens.
"Knee-jerk reactionist."
Lost Depths, 2015-2022.
  • Elsonso
    Elsonso
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    siddique wrote: »
    I love dolmens, been doing them since 2014 now. But they are so easy, with so much new content shouldn't we see a major buff in these dolmens so they are actually a challenge?

    Geysers are nice, but I want to play tougher dolmens.

    I am not sure how you balance these things when there are 2 people at the dolmen vs 100 people there. In the case of the latter, the mobs drop and die almost immediately, not that you can see them because of all the characters and effects. Molag Bal needs a good AOE to clear the field and kill everyone. :smile:
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  • siddique
    siddique
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    Little Mo needs to up his game for sure. Unfinished Dolmen in Wrothgar has a better boss than proper dolmens -_-

    Maybe he should send VMA final boss.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Turelus
    Turelus
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    It would be nice if they had more feeling to them like at launch, they were designed as something to drive players in the zones to group up and battle, but like all things with old content it gets turned into something you can solo because there isn't enough population to run them with big groups.

    It's also once again down to how strong our max level character are vs the overworld content. Make a new character and don't spend you CP and they can still be pretty hard to solo.
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  • Aurielle
    Aurielle
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    Eh, I see new players dying at dolmens all the time... 780 CPs can 1/2-shot just about everything at dolmens, but the only maxed out players who run dolmens are either levelling alts or farming jewellery (and therefore prefer things to melt).

    I say leave their difficulty as is.
  • Nestor
    Nestor
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    I am not sure how you balance these things when there are 2 people at the dolmen vs 100 people there. In the case of the latter, the mobs drop and die almost immediately, not that you can see them because of all the characters and effects. Molag Bal needs a good AOE to clear the field and kill everyone. :smile:

    Dolmens do scale based on number of players at the dolmen. Not as dramatically as the Geyesers do, or the World Boss adds do in the newer zone.

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  • WeerW3ir
    WeerW3ir
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    siddique wrote: »
    I love dolmens, been doing them since 2014 now. But they are so easy, with so much new content shouldn't we see a major buff in these dolmens so they are actually a challenge?

    Geysers are nice, but I want to play tougher dolmens.

    Dolmens should get their own sets and drops. also standardise the bosses from them as at the geysirs. They need to have same toughness with world bosses and again they must have to be separated to spawn in their own zone as before. perhaps. themed to the zones? Currently they can spawn everywhere and that is killing the reason of 'one tamriel'.
  • Fleshreaper
    Fleshreaper
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    I say, leave them along. You want harder dolmens go to Wrathgar.
  • Gatviper
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    Be careful what you wish for. You can faceroll them now, but they might just decide to make them as pleasant as DLC dungeons on Vet difficulty, and then you'd be shouting in the forums about "impossible dolmens".
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  • ImmortalCX
    ImmortalCX
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    What you do is put magic turrets around the dolmen that shoot slowly moving, instant death laser beams.

    The more players there are in the vicinity, the more laser beams, meaning that you know alot of people are going to die.

    Players who try to hang back and not get into melee range are one shotted by the turrets.

    Molag Bal has been getting whipped for four years now, its time he sent his anchors with some basic countermeasures.

  • RedRook
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    Maybe just change them so they scale the same way the geysers do, they did a great job with that.

    I remember how much I loved the dolmens when I first started playing, how cool the whole event was. Even better after 1T. I hope the newbies get some of that feeling still. I guess probably not if they happen to start in Auridon.
  • Number_51
    Number_51
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    Turelus wrote: »
    It would be nice if they had more feeling to them like at launch, they were designed as something to drive players in the zones to group up and battle, but like all things with old content it gets turned into something you can solo because there isn't enough population to run them with big groups.

    It's also once again down to how strong our max level character are vs the overworld content. Make a new character and don't spend you CP and they can still be pretty hard to solo.

    Yea, I was a bit surprised to find myself coming close to death a couple times trying to solo a dolmen on a new account with no CP, on a level 20-something in dropped gear 10 levels too low. I consider myself at least an average player and certainly have no problem soloing (nuking) a dolmen on any of my other 30+ characters, but I had to kite enemies a couple times. It was actual work, but brought back good memories of when I first started playing; when things like soloing a dolmen or world boss or surviving a Nirncrux farming run in Craglorn where an actual accomplishment.
  • Asardes
    Asardes
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    As I said before dolmens and overland content need some smart buffs in order to make the game a bit more challenging and also smash bots. I can solo dolmens with 1/6 or even 0/6 useful skills on my bar just HA/LA, with no passives allocated and pretty random/ineffective CP on level 50 chars. That actually makes my stats worse than a new/lowbie player that has spent at least some points in the proper passives. The Summerset geysers, including the bosses, are quite nicely made.

    However I doubt ZoS will change anything about old, base game content, that's only useful for grinding/farming since new content, that brings in new players and helps retain existing ones, will be better for revenue. They did that once already 2 years ago but back then the game was in a really bad state despite a few DLC having been released. Overland content was dead right away because there was no incentive to come back to old zones you had outleveled.
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  • Elsonso
    Elsonso
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    Nestor wrote: »

    Dolmens do scale based on number of players at the dolmen. Not as dramatically as the Geyesers do, or the World Boss adds do in the newer zone.

    Yeah, but as we can see in the game, not nearly enough. If there are 100 players standing under the anchor, "little mo" should be pouring powerful daedra onto the field, not dropping them here and there. Of course, then FPS bottoms out in the Slide Show range.
    Aurielle wrote: »
    Eh, I see new players dying at dolmens all the time...

    The problem with new players at a dark anchor is that it is almost impossible to get damage onto the boss before the CP810's obliterate it. The bosses have a lifespan of less than 10 seconds. Even with AoE laid down before the boss drops, if the player is lucky enough to have AoE, it can be pretty hard. Of course, most new players don't know where the boss drops, or what is the trigger to know when it drops, and may not even be aware that there was a boss, given number of players crowded around there and the average lifespan of the boss.

    I know where the boss drops, and I know when the boss drops, and I know how to do damage with my low level characters, but getting enough damage on the boss during Witches Festival (at some Anchors) is still hit or miss.

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  • TheCyberDruid
    TheCyberDruid
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    #NerfReefhammer
    Just leaving that here...
  • DaveMoeDee
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    Stop repeating the same content from 2014. You did that already. Those aren't designed for you.
  • SirAndy
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    Molag Bal needs a good AOE to clear the field and kill everyone. :smile:

    Oh, i like that idea!
    Can you imagine 100+ players go flying in all directions when the boss drops in on one of the Alik'r Desert dolmens?

    I'd pay to see that ...
    w00t.gif
    Edited by SirAndy on October 24, 2018 6:38PM
  • siddique
    siddique
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    Gatviper wrote: »
    Be careful what you wish for. You can faceroll them now, but they might just decide to make them as pleasant as DLC dungeons on Vet difficulty, and then you'd be shouting in the forums about "impossible dolmens".

    But I've not once complained about VMA. :(
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • kamimark
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    I've recently been levelling a newbie with no CP, using dropped gear but staying close to level (crafting blues if I have to), and the dolmens as they are can eat me alive. Recently I did one with one other sub-50 player and we got [Ozzozachar](https://en.uesp.net/wiki/Online:Ozozzachar), Molag Bal's favorite son. Took about 10 minutes, swapping off deaths and kiting him around, before we killed him. Fantastic fight, that's what ESO was like in the good old days.

    It should be possible to scale the health, damage, and defenses of the boss and adds to the number (and maybe CP) of players at the dolmen. Make the Alik'r dolmen runs dangerous!
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  • max_only
    max_only
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    I see people begging for dolmen help in zone all the time. Go to a zone where the dolmens aren’t being farmed (due to being too far away from wayshrines) and you’ll see it too.
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  • xeNNNNN
    xeNNNNN
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    I am not sure how you balance these things when there are 2 people at the dolmen vs 100 people there. In the case of the latter, the mobs drop and die almost immediately, not that you can see them because of all the characters and effects. Molag Bal needs a good AOE to clear the field and kill everyone. :smile:

    Just scale the difficulty per amount of people. If theres 12+ there it turns into a trial boss scenario, if its 24+ people, multiple bosses and so fourth. They dont have to be current achievement based ones either im sure ZoS has bosses and powerful adds that never made it into prior content that could be used for it.

    Hell most games with boss + mobs and Adds related enemies end up going through multiple renditions hell even hundreds it wouldn't be too hard and I doubt people would care about the balance of it provided the difficulty increased provided an adequate reward upon completion.
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  • spartaxoxo
    spartaxoxo
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    No! Not everything needs to be challenging for maxxed out characters. Overland content is supposed to be newbie friendly. Anything they made to be a challenge for max players would be impossible for new ones.
  • Elsonso
    Elsonso
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    spartaxoxo wrote: »
    No! Not everything needs to be challenging for maxxed out characters. Overland content is supposed to be newbie friendly. Anything they made to be a challenge for max players would be impossible for new ones.

    Well, my thought isn't so much that it needs to be a challenge for a maxxed out character, but that it has to be a challenge for an army of them. That's what we have out there. :neutral:
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