NewBlacksmurf wrote: »
This hurts my soul. I've lost count how many times this has happened to me when trying to deal with speed buffed players, speed pots, hurricane...etc... so frustrating.
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
So if snipe is so much better than dizzy, why don't you use it?
IMO dizzy is a noob skill because anyone who uses it must have read some PvP guide from 2016. It's clearly a terrible skill only good for bashing newbs, so why use it? Anyone decent is just going to walk into you or around a wall.
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
I fully agree! I still catch myself trying to interrupt someone in a Dizzying Swing channel and it pisses me off every time when I remember I can’t. It’s one of the stupidest combat decisions Zeni has made, managing to stand out in a crowded field of poor decisions.
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
So if snipe is so much better than dizzy, why don't you use it?
IMO dizzy is a noob skill because anyone who uses it must have read some PvP guide from 2016. It's clearly a terrible skill only good for bashing newbs, so why use it? Anyone decent is just going to walk into you or around a wall.
Snipe encourages a dishonorable and safe playstyle of hit and run from 40 m away. also snipe spam for me isn't a exactly challenging nor fun playstyle. it is fun landing a dizzying swing combo and earning your kill like that.
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
So if snipe is so much better than dizzy, why don't you use it?
IMO dizzy is a noob skill because anyone who uses it must have read some PvP guide from 2016. It's clearly a terrible skill only good for bashing newbs, so why use it? Anyone decent is just going to walk into you or around a wall.
Snipe encourages a dishonorable and safe playstyle of hit and run from 40 m away. also snipe spam for me isn't a exactly challenging nor fun playstyle. it is fun landing a dizzying swing combo and earning your kill like that.
Snipe can be used from 10m though, it's better than dizzy at the same playstyle. I mean those guys who use it "safe" from 40m never really get kills, compared to if you close in.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
So if snipe is so much better than dizzy, why don't you use it?
IMO dizzy is a noob skill because anyone who uses it must have read some PvP guide from 2016. It's clearly a terrible skill only good for bashing newbs, so why use it? Anyone decent is just going to walk into you or around a wall.
Snipe encourages a dishonorable and safe playstyle of hit and run from 40 m away. also snipe spam for me isn't a exactly challenging nor fun playstyle. it is fun landing a dizzying swing combo and earning your kill like that.
Snipe can be used from 10m though, it's better than dizzy at the same playstyle. I mean those guys who use it "safe" from 40m never really get kills, compared to if you close in.
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
So if snipe is so much better than dizzy, why don't you use it?
IMO dizzy is a noob skill because anyone who uses it must have read some PvP guide from 2016. It's clearly a terrible skill only good for bashing newbs, so why use it? Anyone decent is just going to walk into you or around a wall.
Snipe encourages a dishonorable and safe playstyle of hit and run from 40 m away. also snipe spam for me isn't a exactly challenging nor fun playstyle. it is fun landing a dizzying swing combo and earning your kill like that.
Snipe can be used from 10m though, it's better than dizzy at the same playstyle. I mean those guys who use it "safe" from 40m never really get kills, compared to if you close in.
That’s hilarious.
https://youtu.be/4k-b8d6vdhQ
https://youtu.be/1wuduqv00Fo
RinaldoGandolphi wrote: »Honestly, it’s about damn time.
Dizzy Swing is the biggest noob skill in the game.
They never should have made this skill uninterruptable. Back in 1.x you could bash someone trying to Dizzy Swing you and stop them, then they changed it and gave it an absurd hit box where once you targeted someone you can move around full speed during the channel until you line it up to land...completely stupid unskilled nonsense because you can no longer bash it
When I use Bloodthirst if I don’t keep the reticle on you my attacks will miss If I try and Biting Jabs and don’t keep the reticle on you I’ll miss and both of those skills have cast times just like Dizzy Swing they are just channels that do damage over the length of the cast instead of at the end of the animation
You can’t even get a fire staff light or heavy attack to target if you don’t keep the reticle on them which is very tough in melee range where 70% of fighting occurs
The change where you could no longer interrupt or bash Uppercut was one of the worst changes in the game right up there with them removing the ability to bash heavy attacks to stop them.
Sorry it’s just a pet peeve of mine...if you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too
Dizzying swing is one of the most interruptible skills in the game. walk through me or cc me and I lose my cast. outrun me and you cancel my cast. this skill is a pain in laggy environments and in other scenarios. The title of nobbiest skill belongs to snipe which is essentially a 40 meter dizzying swing packed with a defile that can be spammed from the back of zergs and without fear of being bashed. "If you can bash a Templar or sorc trying to cast frags or dark flare in your face you should be able to bash an uppercut user too." those skills have the advantage of being able to be cast at range. dizzying swing is melee range only but if you gave us the 40 meter range that snipe has then sure I wouldn't mind it being bashable.
So if snipe is so much better than dizzy, why don't you use it?
IMO dizzy is a noob skill because anyone who uses it must have read some PvP guide from 2016. It's clearly a terrible skill only good for bashing newbs, so why use it? Anyone decent is just going to walk into you or around a wall.
Snipe encourages a dishonorable and safe playstyle of hit and run from 40 m away. also snipe spam for me isn't a exactly challenging nor fun playstyle. it is fun landing a dizzying swing combo and earning your kill like that.
Snipe can be used from 10m though, it's better than dizzy at the same playstyle. I mean those guys who use it "safe" from 40m never really get kills, compared to if you close in.
That’s hilarious.
https://youtu.be/4k-b8d6vdhQ
https://youtu.be/1wuduqv00Fo
this is not bug? He just canceled animation. U can stack 3 shots but not more. + snipe is assasination skill it's working as it should be, I have no issues with it.
At first clip u just roll dodged him until u run out of stamina, but he kept stacking shots. YOu should have turned around at attacked him at close distance, ofc u probably would have died anyway from other aldmeri.
second clip you were on the mount with no buffs, and that guy just stacked shots.
The further they start shooting the more they can stack because of arrow traveling, so I dont think this is a bug, but a simple anima cancelation and big distance between you and him. At close distance snipe is useless.
Ariades_swe wrote: »Who uses dizzy in 2018?
It sucked vs good players for years.